Player Matchup

Janus
Janus
Platinum II
GodlyViagra
Janus
Platinum II
Level 131
God Stats
12W - 9L
1,593 SR
Queue Stats
98W - 88L
1,903 MMR
Solo
Artemis
Artemis
Platinum IV
GoodApolloh
Artemis
Platinum IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 40L
2,002 MMR
Solo
Bakasura
Bakasura
Platinum II
WeariedSalt4121
Bakasura
Platinum II
Level 123
God Stats
2W - 2L
1,516 SR
Queue Stats
177W - 182L
1,928 MMR
Solo
Tyr
Tyr
Platinum IV
adventivehail2
Tyr
Platinum IV
Level 149
God Stats
38W - 29L
1,679 SR
Queue Stats
222W - 217L
1,868 MMR
Solo
Cabrakan
Cabrakan
Diamond V
coherentbabbling
Cabrakan
Diamond V
Level 124
God Stats
54W - 46L
1,642 SR
Queue Stats
145W - 137L
1,965 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,586 SR
1,933 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,556 SR
1,838 MMR
Bellona
Bellona
Diamond V
 
Bellona
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond V
I Tower Dive
Chiron
Diamond V
Level 69
God Stats
44W - 32L
1,680 SR
Queue Stats
120W - 109L
1,985 MMR
Solo
Sol
Sol
Platinum I
JordanALilToxic
Sol
Platinum I
Level 151
God Stats
1W - 4L
1,500 SR
Queue Stats
249W - 252L
1,937 MMR
Solo
Ymir
Ymir
Platinum II
NealCaffrey1
Ymir
Platinum II
Level 145
God Stats
13W - 9L
1,755 SR
Queue Stats
535W - 510L
1,915 MMR
Solo
Set
Set
Platinum II
TFCSX
Set
Platinum II
Level 122
God Stats
1W - 6L
1,347 SR
Queue Stats
374W - 366L
1,853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 4
5,558
556
1,737
2,557
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
GoodApolloh
Artemis
12
0 / 0 / 0
6,325
633
1,612
3,750
1,093
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
11
4 / 0 / 3
6,497
650
3,837
6,839
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 1 / 4
5,870
587
4,911
7,624
3,672
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 3
5,328
533
1,946
5,960
3,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Morgan Le FayTiamatGilgameshKaliIzanami

VS

Bans
AthenaGuan YuYemojaLokiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
5
0 / 4 / 1
4,124
412
1,007
4,683
2,197
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
9
1 / 0 / 0
5,165
517
1,725
3,068
655
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
4,656
466
3,155
3,213
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 2 / 1
5,084
508
2,501
6,595
3,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Set
TFCSX
Set
8
0 / 2 / 1
4,907
491
1,872
6,346
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
9
Kills
1
2
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
1
0.13
W
2
0
4
4
W
Artemis
GoodApolloh
Artemis
0
0
0
0
L
Chiron
1
0
0
1
L
0
2
0
0
L
0
2
1
0.25
L
Set
TFCSX
Set
0
2
1
0.25
W
Bakasura
4
0
3
5.5
W
2
1
4
4
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,043
Damage
10,260
26,730
Taken
23,905
12,180
Mitigated
9,563
12,596
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,007
464
0
828
4,683
2,197
0
355
4,208
0
11,876
W
1,737
51
0
961
2,557
623
662
467
2,020
27,637
0
W
Artemis
GoodApolloh
Artemis
1,612
687
0
2,154
3,750
1,093
0
136
3,614
0
44,916
L
Chiron
1,725
789
98
1,288
3,068
655
0
345
2,723
0
26,844
L
3,155
447
0
576
3,213
811
845
743
2,305
20,368
0
L
2,501
708
0
1,414
6,595
3,328
0
1,110
5,315
17,514
0
L
Set
TFCSX
Set
1,872
868
0
1,346
6,346
2,572
0
1,130
5,035
0
32,027
W
Bakasura
3,837
2,331
0
3,259
6,839
2,808
993
1,577
5,078
0
27,619
W
4,911
1,197
0
4,123
7,624
3,672
479
1,626
5,954
0
23,610
W
1,946
218
0
2,099
5,960
3,984
78
1,539
4,347
10,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
23,936
297
Minions Killed
233
0
Camps Cleared
0
1,046,250
Distance Traveled
742,556
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,124
412
26
3
0
108,095
0
W
Janus
5,558
556
57
6
0
210,612
3
W
Artemis
6,325
633
97
10
0
173,595
4
L
Chiron
5,165
517
56
6
0
140,481
1
L
Sol
4,656
466
43
4
0
154,087
1
L
Ymir
5,084
508
49
5
0
164,127
3
L
Set
4,907
491
59
6
0
175,766
0
W
Bakasura
6,497
650
79
8
0
242,531
4
W
Tyr
5,870
587
50
5
0
211,952
2
W
Cabrakan
5,328
533
14
1
0
207,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role