Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold I
ColonelCream
Bellona
Gold I
Level 137
God Stats
0W - 2L
1,726 SR
Queue Stats
418W - 405L
1,505 MMR
Solo
Anhur
Anhur
Platinum V
Jidarraga
Anhur
Platinum V
Level 160
God Stats
5W - 7L
1,371 SR
Queue Stats
577W - 589L
1,472 MMR
Solo
Sol
Sol
Gold III
OGskato
Sol
Gold III
Level 146
God Stats
15W - 19L
1,571 SR
Queue Stats
492W - 513L
1,529 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
TheBais7
Tsukuyomi
Gold III
Level 126
God Stats
1W - 3L
1,542 SR
Queue Stats
41W - 36L
1,599 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,542 SR
1,521 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,681 SR
1,477 MMR
Kali
Kali
Gold III
 
Kali
Gold III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold IV
GotmiIky
Chronos
Gold IV
Level 126
God Stats
5W - 0L
1,786 SR
Queue Stats
224W - 240L
1,360 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Railcommand
Sun Wukong
Gold V
Level 117
God Stats
35W - 34L
1,593 SR
Queue Stats
1,520W - 1,514L
1,375 MMR
Solo
Yemoja
Yemoja
Silver II
StinkyCheeseBoy
Yemoja
Silver II
Level 67
God Stats
3W - 1L
1,700 SR
Queue Stats
12W - 14L
1,537 MMR
Solo
Osiris
Osiris
Gold I
onnar
Osiris
Gold I
Level 160
God Stats
12W - 7L
1,825 SR
Queue Stats
165W - 164L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 4 / 4
10,536
439
10,895
22,800
36,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Bellona
ColonelCream
Bellona
19
2 / 8 / 3
12,290
512
10,976
24,800
28,967
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
Jidarraga
Anhur
18
3 / 3 / 1
11,444
477
11,100
15,394
6,275
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
16
2 / 5 / 3
11,177
466
18,102
19,628
6,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
TheBais7
Tsukuyomi
16
2 / 7 / 2
10,234
426
9,752
18,942
7,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TiamatMorgan Le FayGilgameshAthenaSobek

VS

Bans
SetGaneshaOdinGuan YuFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
8 / 3 / 4
14,629
610
15,323
24,742
12,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos
GotmiIky
Chronos
18
3 / 2 / 5
12,967
540
12,344
14,618
6,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Railcommand
Sun Wukong
20
8 / 3 / 13
15,433
643
28,565
29,942
35,217
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 2 / 15
12,148
506
6,743
16,796
18,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
onnar
Osiris
20
7 / 1 / 5
13,763
573
14,004
18,689
15,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
10
Kills
27
27
Deaths
11
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
4
0.75
W
Kali
 
Kali
8
3
4
3.33
L
Bellona
ColonelCream
Bellona
2
8
3
0.44
W
Chronos
GotmiIky
Chronos
3
2
5
2.75
L
Anhur
Jidarraga
Anhur
3
3
1
1.17
L
Sol
2
5
3
0.7
W
Sun Wukong
Railcommand
Sun Wukong
8
3
13
4.83
W
1
2
15
4.25
L
Tsukuyomi
TheBais7
Tsukuyomi
2
7
2
0.43
W
Osiris
onnar
Osiris
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,825
Damage
76,979
101,564
Taken
104,787
86,132
Mitigated
88,453
17,854
Healing
54,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,895
968
0
5,182
22,800
36,388
0
6,506
16,294
42,843
0
W
Kali
 
Kali
15,323
7,140
0
13,172
24,742
12,469
286
9,842
12,867
0
115,905
L
Bellona
ColonelCream
Bellona
10,976
3,949
0
4,650
24,800
28,967
46
4,523
20,277
0
85,982
W
Chronos
GotmiIky
Chronos
12,344
4,326
0
5,652
14,618
6,844
8,411
4,063
10,493
96,726
5,710
L
Anhur
Jidarraga
Anhur
11,100
6,490
0
2,384
15,394
6,275
832
3,168
12,226
0
86,539
L
Sol
18,102
5,516
0
4,707
19,628
6,787
822
1,430
18,198
78,152
0
W
Sun Wukong
Railcommand
Sun Wukong
28,565
6,198
0
14,457
29,942
35,217
2,568
5,062
21,522
0
110,256
W
6,743
1,081
8,325
7,461
16,796
18,309
792
5,616
11,056
15,952
0
L
Tsukuyomi
TheBais7
Tsukuyomi
9,752
2,743
0
931
18,942
7,715
0
2,841
16,101
0
65,617
W
Osiris
onnar
Osiris
14,004
4,679
0
5,044
18,689
15,614
2,214
5,817
12,872
71
100,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,681
Gold Earned
68,940
602
Minions Killed
655
0
Camps Cleared
0
2,169,283
Distance Traveled
2,406,244
35
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,536
439
48
2
0
452,441
9
W
Kali
14,629
610
146
6
0
487,915
5
L
Bellona
12,290
512
183
8
0
444,911
7
W
Chronos
12,967
540
164
7
0
453,927
4
L
Anhur
11,444
477
159
7
0
414,583
0
L
Sol
11,177
466
128
5
0
406,295
10
W
Sun Wukong
15,433
643
179
7
0
455,215
6
W
Yemoja
12,148
506
9
0
0
471,596
6
L
Tsukuyomi
10,234
426
84
4
0
451,053
9
W
Osiris
13,763
573
157
7
0
537,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role