Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AlexaFox
Yemoja
Level 85
God Stats
2W - 4L
1,309 SR
Queue Stats
172W - 185L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
AnlFIRE
Cthulhu
Level 127
God Stats
12W - 1L
1,864 SR
Queue Stats
284W - 288L
1,486 Elo+
Party 1
Janus
Janus
LumpyMDS
Janus
Level 122
God Stats
13W - 12L
1,401 SR
Queue Stats
284W - 236L
1,508 Elo+
Solo
Apollo
Apollo
steirermadl007
Apollo
Level 142
God Stats
2W - 0L
1,719 SR
Queue Stats
165W - 182L
1,504 Elo+
Solo
Team Averages
Level 127
1,558 SR
1,493 Elo+

VS

Team Averages
Level 109
1,505 SR
1,457 Elo+
Ullr
Ullr
JB MKC
Ullr
Level 69
God Stats
4W - 4L
1,675 SR
Queue Stats
210W - 202L
1,449 Elo+
Solo
Horus
Horus
MaKa_Flyyy
Horus
Level 88
God Stats
1W - 3L
1,725 SR
Queue Stats
557W - 552L
1,444 Elo+
Solo
Janus
Janus
PiosBarbos
Janus
Level 125
God Stats
9W - 13L
1,471 SR
Queue Stats
652W - 647L
1,451 Elo+
Solo
Neith
Neith
THS RastA
Neith
Level 145
God Stats
8W - 7L
1,320 SR
Queue Stats
454W - 494L
1,473 Elo+
Solo
Susano
Susano
ZzYUGOzZ
Susano
Level 119
God Stats
2W - 4L
1,332 SR
Queue Stats
678W - 730L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
10 / 4 / 19
13,173
732
20,428
28,212
28,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
AlexaFox
Yemoja
18
1 / 2 / 21
11,421
635
4,868
13,721
13,264
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
AnlFIRE
Cthulhu
20
6 / 4 / 26
13,733
763
22,907
34,958
50,349
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
LumpyMDS
Janus
20
14 / 4 / 14
14,440
802
25,507
17,034
8,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 7 / 16
11,553
642
14,784
19,137
9,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
JB MKC
Ullr
17
3 / 6 / 10
12,205
678
15,859
17,970
7,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
20
3 / 4 / 16
12,926
718
11,238
25,319
29,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
20
4 / 8 / 15
13,072
726
32,379
16,091
6,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
THS RastA
Neith
20
10 / 5 / 10
14,496
805
22,796
18,398
8,729
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Susano
ZzYUGOzZ
Susano
16
1 / 13 / 9
10,893
605
10,501
18,390
6,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
81
36
Kills
21
21
Deaths
36
96
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
4
19
4.88
W
Yemoja
AlexaFox
Yemoja
1
2
21
5.75
W
Cthulhu
AnlFIRE
Cthulhu
6
4
26
4.75
L
Ullr
JB MKC
Ullr
3
6
10
1.33
W
Janus
LumpyMDS
Janus
14
4
14
5.25
L
Horus
3
4
16
2.75
L
Janus
4
8
15
1.44
L
Neith
THS RastA
Neith
10
5
10
3
L
Susano
ZzYUGOzZ
Susano
1
13
9
0.42
W
5
7
16
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,494
Damage
92,773
113,062
Taken
96,168
110,630
Mitigated
57,722
51,396
Healing
36,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
20,428
5,721
1,530
6,756
28,212
28,361
215
8,199
20,013
0
30,956
W
Yemoja
AlexaFox
Yemoja
4,868
1,317
19,676
3,121
13,721
13,264
891
4,393
9,328
11,544
0
W
Cthulhu
AnlFIRE
Cthulhu
22,907
344
4,008
6,994
34,958
50,349
294
10,175
24,783
48,804
0
L
Ullr
JB MKC
Ullr
15,859
6,538
1,597
2,610
17,970
7,115
1,938
12,042
5,736
0
26,804
W
Janus
LumpyMDS
Janus
25,507
654
2,022
1,877
17,034
8,838
1,774
4,489
12,545
48,307
0
L
Horus
11,238
4,329
7,988
12,603
25,319
29,149
909
10,887
13,891
0
16,765
L
Janus
32,379
1,322
1,155
1,568
16,091
6,070
934
11,602
4,379
60,481
0
L
Neith
THS RastA
Neith
22,796
7,373
594
5,962
18,398
8,729
1,550
11,543
6,660
0
48,413
L
Susano
ZzYUGOzZ
Susano
10,501
2,093
1,408
525
18,390
6,659
363
7,208
10,805
0
18,604
W
14,784
8,088
2,531
2,881
19,137
9,818
2,157
5,123
14,014
0
33,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,320
Gold Earned
63,592
185
Minions Killed
161
0
Camps Cleared
0
1,623,422
Distance Traveled
1,487,880
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,173
732
20
1
0
380,471
1
W
Yemoja
11,421
635
18
1
0
273,666
0
W
Cthulhu
13,733
763
46
3
0
350,550
5
L
Ullr
12,205
678
14
1
0
289,822
0
W
Janus
14,440
802
65
4
0
336,771
2
L
Horus
12,926
718
12
1
0
347,730
0
L
Janus
13,072
726
60
3
0
290,414
0
L
Neith
14,496
805
54
3
0
305,096
0
L
Susano
10,893
605
21
1
0
254,818
5
W
Apollo
11,553
642
36
2
0
281,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role