Player Matchup

Pele
Pele
 
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BrendanJ01
Apollo
Level 14
God Stats
10W - 12L
1,435 SR
Queue Stats
187W - 185L
1,410 Elo+
Solo
Izanami
Izanami
WaytikWayka
Izanami
Level 9
God Stats
6W - 4L
1,723 SR
Queue Stats
88W - 86L
1,443 Elo+
Solo
Hera
Hera
e1rando123123
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,246 Elo+
Solo
Team Averages
Level 21
1,532 SR
1,420 Elo+

VS

Team Averages
Level 10
1,483 SR
1,478 Elo+
Ares
Ares
Aragorn9532
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Odin
Odin
Dklvratnite
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,664 Elo+
Solo
Scylla
Scylla
Zesthor
Scylla
Level 14
God Stats
6W - 8L
1,162 SR
Queue Stats
112W - 95L
1,210 Elo+
Solo
Danzaburou
Danzaburou
Zombiekiller4ru
Danzaburou
Level 26
God Stats
15W - 7L
1,752 SR
Queue Stats
45W - 41L
1,515 Elo+
Solo
Nemesis
Nemesis
nuto44739
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
9 / 1 / 3
7,303
730
7,007
6,240
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
 
Sobek
8
0 / 2 / 0
4,981
498
376
6,464
2,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
BrendanJ01
Apollo
11
4 / 1 / 2
6,739
674
5,301
5,867
2,092
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
WaytikWayka
Izanami
11
9 / 0 / 3
7,234
723
7,435
3,461
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 2 / 2
5,351
535
2,697
3,698
899
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 10 / 2
4,156
416
1,367
10,637
3,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 4 / 0
4,192
419
1,306
5,802
1,330
Scylla
Zesthor
Scylla
9
3 / 2 / 2
5,872
587
3,268
5,076
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Zombiekiller4ru
Danzaburou
10
2 / 1 / 2
5,938
594
4,181
6,362
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
nuto44739
Nemesis
8
1 / 5 / 0
5,052
505
1,467
6,238
1,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
22
Kills
6
6
Deaths
22
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
1
3
10.5
W
Sobek
 
Sobek
0
2
0
0
L
0
10
2
0.1
W
Apollo
BrendanJ01
Apollo
4
1
2
5
L
0
4
0
0
W
Izanami
WaytikWayka
Izanami
9
0
3
10.5
L
Scylla
Zesthor
Scylla
3
2
2
2
L
Danzaburou
Zombiekiller4ru
Danzaburou
2
1
2
3
W
0
2
2
0.5
L
Nemesis
nuto44739
Nemesis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,816
Damage
11,589
25,730
Taken
34,115
8,975
Mitigated
8,931
6,742
Healing
5,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,007
2,595
0
940
6,240
2,032
0
1,654
4,586
0
42,224
W
Sobek
 
Sobek
376
35
0
754
6,464
2,881
0
1,347
5,117
8,529
0
L
1,367
503
0
0
10,637
3,511
87
73
10,564
5,419
0
W
Apollo
BrendanJ01
Apollo
5,301
3,759
0
3,103
5,867
2,092
2,832
0
5,867
0
36,903
L
1,306
541
0
710
5,802
1,330
0
0
5,802
0
9,738
W
Izanami
WaytikWayka
Izanami
7,435
4,644
0
981
3,461
1,071
806
1,379
2,082
0
32,836
L
Scylla
Zesthor
Scylla
3,268
581
0
1,415
5,076
1,084
694
612
4,464
24,787
0
L
Danzaburou
Zombiekiller4ru
Danzaburou
4,181
1,635
0
2,919
6,362
1,931
716
2,388
3,974
0
29,980
W
2,697
526
0
964
3,698
899
0
534
3,164
25,542
0
L
Nemesis
nuto44739
Nemesis
1,467
785
0
436
6,238
1,075
162
0
6,238
0
11,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,608
Gold Earned
25,210
283
Minions Killed
150
0
Camps Cleared
0
912,865
Distance Traveled
889,673
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,303
730
74
7
0
217,175
0
W
Sobek
4,981
498
21
2
0
187,695
0
L
Ares
4,156
416
6
1
0
193,801
0
W
Apollo
6,739
674
73
7
0
135,949
1
L
Odin
4,192
419
23
2
0
149,075
0
W
Izanami
7,234
723
60
6
0
190,413
4
L
Scylla
5,872
587
46
5
0
196,301
0
L
Danzaburou
5,938
594
54
5
0
181,926
3
W
Hera
5,351
535
55
6
0
181,633
4
L
Nemesis
5,052
505
21
2
0
168,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role