Player Matchup

Hou Yi
Hou Yi
Ambicus
Hou Yi
Level 138
God Stats
8W - 15L
1,301 SR
Queue Stats
582W - 593L
1,574 Elo+
Solo
Nu Wa
Nu Wa
DaemonicKiller1
Nu Wa
Level 106
God Stats
5W - 5L
1,798 SR
Queue Stats
250W - 241L
1,572 Elo+
Solo
Guan Yu
Guan Yu
Elsch
Guan Yu
Level 129
God Stats
1W - 1L
1,858 SR
Queue Stats
105W - 90L
1,590 Elo+
Party 1
Bacchus
Bacchus
Invisible5
Bacchus
Level 127
God Stats
2W - 4L
1,636 SR
Queue Stats
271W - 274L
1,513 Elo+
Solo
Eset
Eset
lIBlackbirdIl
Eset
Level 126
God Stats
13W - 5L
1,675 SR
Queue Stats
477W - 452L
1,521 Elo+
Party 1
Team Averages
Level 125
1,654 SR
1,554 Elo+

VS

Team Averages
Level 142
1,521 SR
1,553 Elo+
Nu Wa
Nu Wa
Cage3010
Nu Wa
Level 160
God Stats
12W - 14L
1,538 SR
Queue Stats
998W - 1,066L
1,514 Elo+
Solo
Horus
Horus
MaxPowersFTW
Horus
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 149L
1,555 Elo+
Solo
Sol
Sol
NaCl
Sol
Level 108
God Stats
2W - 1L
1,472 SR
Queue Stats
65W - 67L
1,569 Elo+
Party 2
Nox
Nox
StakanKompota
Nox
Level 142
God Stats
5W - 2L
1,799 SR
Queue Stats
210W - 199L
1,575 Elo+
Solo
Da Ji
Da Ji
ZiMe ReFLeX
Da Ji
Level 141
God Stats
1W - 2L
1,295 SR
Queue Stats
204W - 198L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ambicus
Hou Yi
13
2 / 3 / 3
7,722
702
7,589
9,997
3,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 7
7,855
714
11,377
10,780
3,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Elsch
Guan Yu
14
3 / 4 / 4
7,785
708
4,600
15,427
18,170
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Invisible5
Bacchus
13
0 / 5 / 5
7,449
677
6,933
21,234
15,486
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 3 / 6
8,483
771
10,629
10,296
4,214
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cage3010
Nu Wa
15
4 / 1 / 11
9,402
855
15,171
8,591
4,348
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 13
9,309
846
3,885
13,352
14,426
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
NaCl
Sol
16
2 / 1 / 12
9,147
832
19,380
10,371
5,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
6 / 1 / 9
9,601
873
14,556
7,685
4,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
6 / 4 / 1
9,003
818
9,035
10,857
6,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
8
Kills
19
19
Deaths
8
25
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Ambicus
Hou Yi
2
3
3
1.17
W
Nu Wa
Cage3010
Nu Wa
4
1
11
9.5
L
1
4
7
1.13
L
Guan Yu
Elsch
Guan Yu
3
4
4
1.25
L
Bacchus
Invisible5
Bacchus
0
5
5
0.5
W
1
1
13
7.5
W
Sol
NaCl
Sol
2
1
12
8
W
6
1
9
10.5
W
6
4
1
1.63
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,128
Damage
62,027
67,734
Taken
50,856
45,376
Mitigated
33,973
30,029
Healing
27,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Ambicus
Hou Yi
7,589
3,063
1,357
2,133
9,997
3,700
608
6,327
3,282
0
18,949
W
Nu Wa
Cage3010
Nu Wa
15,171
5,001
418
511
8,591
4,348
1,901
4,664
3,839
35,583
0
L
11,377
1,621
1,323
2,269
10,780
3,806
611
6,810
3,623
35,394
0
L
Guan Yu
Elsch
Guan Yu
4,600
407
7,440
4,633
15,427
18,170
0
10,275
4,712
0
6,936
L
Bacchus
Invisible5
Bacchus
6,933
346
714
6,020
21,234
15,486
0
16,745
3,879
16,070
0
W
3,885
1,492
8,551
7,318
13,352
14,426
300
6,874
6,171
0
6,461
W
Sol
NaCl
Sol
19,380
6,003
1,772
3,634
10,371
5,118
2,025
6,460
3,869
51,372
0
W
14,556
790
1,183
1,163
7,685
4,041
660
4,226
3,333
27,929
0
W
9,035
1,678
860
1,693
10,857
6,040
318
6,715
3,996
0
13,485
L
10,629
507
2,558
1,582
10,296
4,214
527
7,678
2,256
26,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,294
Gold Earned
46,462
129
Minions Killed
153
0
Camps Cleared
0
958,805
Distance Traveled
1,038,090
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,722
702
33
3
0
196,089
1
W
Nu Wa
9,402
855
46
4
0
191,454
0
L
Nu Wa
7,855
714
29
3
0
189,179
0
L
Guan Yu
7,785
708
10
1
0
205,188
0
L
Bacchus
7,449
677
17
2
0
167,838
2
W
Horus
9,309
846
5
0
0
231,354
2
W
Sol
9,147
832
65
6
0
199,903
1
W
Nox
9,601
873
25
2
0
230,202
2
W
Da Ji
9,003
818
12
1
0
185,177
1
L
Eset
8,483
771
40
4
0
200,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role