Player Matchup

Bellona
Bellona
AMISHHOBBIT
Bellona
Level 54
God Stats
18W - 36L
1,333 SR
Queue Stats
106W - 107L
1,455 Elo+
Party 1
Da Ji
Da Ji
Aozorasong
Da Ji
Level 14
God Stats
2W - 2L
1,352 SR
Queue Stats
91W - 123L
1,300 Elo+
Party 2
Izanami
Izanami
MrMeatSceet
Izanami
Level 7
God Stats
4W - 4L
1,489 SR
Queue Stats
11W - 12L
1,402 Elo+
Party 1
Baron Samedi
Baron Samedi
Sir_Michael55
Baron Samedi
Level 22
God Stats
2W - 2L
1,428 SR
Queue Stats
86W - 133L
1,243 Elo+
Solo
Ymir
Ymir
killndi3
Ymir
Level 21
God Stats
23W - 22L
1,534 SR
Queue Stats
309W - 352L
1,321 Elo+
Party 2
Team Averages
Level 24
1,427 SR
1,344 Elo+

VS

Team Averages
Level 13
1,431 SR
1,414 Elo+
Neith
Neith
Aug212021
Neith
Level 26
God Stats
37W - 46L
1,441 SR
Queue Stats
138W - 148L
1,371 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KingofBearPelts
Morgan Le Fay
Level 12
God Stats
1W - 2L
1,214 SR
Queue Stats
30W - 29L
1,377 Elo+
Solo
Mercury
Mercury
Retribution96
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 140L
1,320 Elo+
Solo
Tyr
Tyr
SteveMagal191
Tyr
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Zdicho83
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AMISHHOBBIT
Bellona
15
3 / 6 / 3
10,018
501
7,335
14,983
17,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
15
6 / 4 / 5
10,514
526
6,930
11,667
5,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
MrMeatSceet
Izanami
18
7 / 0 / 1
12,033
602
6,740
18,114
6,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Sir_Michael55
Baron Samedi
18
6 / 2 / 2
11,189
559
8,108
9,522
4,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
14
4 / 3 / 11
10,333
517
7,805
17,371
7,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aug212021
Neith
14
1 / 6 / 6
8,512
426
8,483
12,592
3,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
KingofBearPelts
Morgan Le Fay
16
4 / 5 / 1
9,769
488
10,297
11,845
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
10
0 / 10 / 1
7,010
351
3,834
15,391
4,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
9 / 3 / 3
10,461
523
12,079
14,269
15,576
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
6
0 / 4 / 1
6,547
327
921
5,748
2,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
26
Kills
14
15
Deaths
28
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
AMISHHOBBIT
Bellona
3
6
3
0.75
W
Da Ji
6
4
5
2.13
L
Neith
Aug212021
Neith
1
6
6
0.67
L
Morgan Le Fay
KingofBearPelts
Morgan Le Fay
4
5
1
0.9
W
Izanami
MrMeatSceet
Izanami
7
0
1
7.5
L
Mercury
0
10
1
0.05
W
Baron Samedi
Sir_Michael55
Baron Samedi
6
2
2
3.5
L
9
3
3
3.5
L
Ymir
0
4
1
0.13
W
Ymir
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,918
Damage
35,614
71,657
Taken
59,845
40,956
Mitigated
29,869
19,803
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AMISHHOBBIT
Bellona
7,335
1,768
0
3,110
14,983
17,359
665
707
14,234
5,846
50,493
W
Da Ji
6,930
1,562
0
693
11,667
5,230
0
2,729
8,825
0
40,261
L
Neith
Aug212021
Neith
8,483
3,171
0
3,775
12,592
3,832
0
4,874
7,642
0
44,416
L
Morgan Le Fay
KingofBearPelts
Morgan Le Fay
10,297
1,069
0
1,700
11,845
4,003
785
4,446
7,291
62,036
0
W
Izanami
MrMeatSceet
Izanami
6,740
4,528
211
9,937
18,114
6,237
2,584
1,185
16,887
0
122,638
L
Mercury
3,834
2,116
0
2,133
15,391
4,275
0
3,787
11,604
0
30,111
W
Baron Samedi
Sir_Michael55
Baron Samedi
8,108
685
432
3,008
9,522
4,627
1,374
2,676
6,706
71,761
0
L
12,079
1,189
0
4,453
14,269
15,576
0
2,168
12,101
0
48,275
L
Ymir
921
391
0
250
5,748
2,183
48
1,179
4,569
7,068
0
W
Ymir
7,805
882
0
2,412
17,371
7,503
280
3,653
13,568
22,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,087
Gold Earned
42,299
500
Minions Killed
307
0
Camps Cleared
0
1,738,983
Distance Traveled
1,523,877
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,018
501
94
5
0
309,374
1
W
Da Ji
10,514
526
79
4
0
360,970
1
L
Neith
8,512
426
78
4
0
309,171
1
L
Morgan Le Fay
9,769
488
103
5
0
329,000
2
W
Izanami
12,033
602
170
9
0
343,555
1
L
Mercury
7,010
351
57
3
0
354,109
2
W
Baron Samedi
11,189
559
116
6
0
350,345
4
L
Tyr
10,461
523
61
3
0
370,507
0
L
Ymir
6,547
327
8
0
0
161,090
1
W
Ymir
10,333
517
41
2
0
374,739
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role