Player Matchup

Baron Samedi
Baron Samedi
Arthurbear6
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,257 Elo+
Solo
Neith
Neith
Keek3rz
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,215 Elo+
Solo
Kukulkan
Kukulkan
NatsuPKTD
Kukulkan
Level 8
God Stats
1W - 7L
1,097 SR
Queue Stats
6W - 9L
1,297 Elo+
Solo
Cthulhu
Cthulhu
RenRedBeard
Cthulhu
Level 18
God Stats
4W - 5L
1,359 SR
Queue Stats
41W - 69L
1,280 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YourLocalTsu
Morgan Le Fay
Level 18
God Stats
16W - 14L
1,615 SR
Queue Stats
26W - 28L
1,470 Elo+
Solo
Team Averages
Level 11
1,414 SR
1,304 Elo+

VS

Team Averages
Level 26
1,506 SR
1,400 Elo+
Chang'e
Chang'e
Blondie9535
Chang'e
Level 25
God Stats
51W - 55L
1,439 SR
Queue Stats
104W - 127L
1,387 Elo+
Solo
Hel
Hel
Gm_villa
Hel
Level 27
God Stats
48W - 43L
1,413 SR
Queue Stats
366W - 370L
1,422 Elo+
Solo
Skadi
Skadi
LeanPuma14
Skadi
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 43L
1,335 Elo+
Solo
Merlin
Merlin
NightRaid96
Merlin
Level 24
God Stats
11W - 8L
1,508 SR
Queue Stats
98W - 108L
1,373 Elo+
Solo
Neith
Neith
Princeess_fairy
Neith
Level 29
God Stats
19W - 11L
1,672 SR
Queue Stats
19W - 12L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arthurbear6
Baron Samedi
18
1 / 4 / 2
11,536
824
6,817
21,700
13,897
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Keek3rz
Neith
18
0 / 7 / 3
11,223
802
4,904
16,903
6,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
NatsuPKTD
Kukulkan
18
2 / 10 / 4
12,480
891
30,911
23,624
11,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
RenRedBeard
Cthulhu
17
0 / 4 / 4
11,158
797
3,674
15,904
18,620
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
YourLocalTsu
Morgan Le Fay
18
4 / 2 / 1
12,783
913
15,102
14,401
6,197
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

0

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Blondie9535
Chang'e
20
2 / 2 / 22
12,439
889
7,951
15,141
5,049
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 0 / 17
13,908
993
18,176
9,384
3,932
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
20
11 / 2 / 10
14,373
1,027
26,928
16,759
5,666
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
20
3 / 0 / 18
13,228
945
19,756
9,227
3,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 3 / 16
12,022
859
14,981
14,740
5,150
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
110
7
Kills
27
27
Deaths
7
14
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Arthurbear6
Baron Samedi
1
4
2
0.5
W
Chang'e
Blondie9535
Chang'e
2
2
22
6.5
W
8
0
17
16.5
L
Neith
Keek3rz
Neith
0
7
3
0.21
W
Skadi
11
2
10
8
L
Kukulkan
NatsuPKTD
Kukulkan
2
10
4
0.4
W
Merlin
3
0
18
12
W
3
3
16
3.67
L
Cthulhu
RenRedBeard
Cthulhu
0
4
4
0.5
L
Morgan Le Fay
YourLocalTsu
Morgan Le Fay
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,408
Damage
87,792
92,532
Taken
65,251
56,463
Mitigated
23,159
3,858
Healing
29,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Arthurbear6
Baron Samedi
6,817
237
500
692
21,700
13,897
0
11,662
10,038
21,148
0
W
Chang'e
Blondie9535
Chang'e
7,951
674
8,486
5,003
15,141
5,049
0
12,938
2,203
18,114
0
W
18,176
3,411
6,166
3,873
9,384
3,932
0
7,947
1,437
45,170
0
L
Neith
Keek3rz
Neith
4,904
2,155
0
492
16,903
6,275
0
10,758
6,145
0
16,593
W
Skadi
26,928
15,121
0
3,572
16,759
5,666
0
13,767
2,992
0
52,362
L
Kukulkan
NatsuPKTD
Kukulkan
30,911
1,785
343
800
23,624
11,474
0
10,636
12,988
63,675
0
W
Merlin
19,756
493
392
1,060
9,227
3,362
0
8,238
989
54,267
0
W
14,981
7,258
0
986
14,740
5,150
0
13,614
1,126
0
25,305
L
Cthulhu
RenRedBeard
Cthulhu
3,674
188
690
0
15,904
18,620
0
6,566
9,338
13,190
0
L
Morgan Le Fay
YourLocalTsu
Morgan Le Fay
15,102
1,787
0
341
14,401
6,197
0
6,261
8,140
43,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,180
Gold Earned
65,970
231
Minions Killed
292
3
Camps Cleared
5
1,129,624
Distance Traveled
1,362,559
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,536
824
24
2
0
238,724
2
W
Chang'e
12,439
889
30
2
0
288,358
0
W
Hel
13,908
993
76
5
0
272,377
0
L
Neith
11,223
802
27
2
0
181,432
0
W
Skadi
14,373
1,027
57
4
3
260,492
0
L
Kukulkan
12,480
891
90
6
2
226,714
0
W
Merlin
13,228
945
87
6
1
274,484
3
W
Neith
12,022
859
42
3
1
266,848
0
L
Cthulhu
11,158
797
26
2
0
212,003
0
L
Morgan Le Fay
12,783
913
64
5
1
270,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role