Player Matchup

Neith
Neith
ImNOTaVIRG1N
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,452 Elo+
Party 2
Anubis
Anubis
KaspianHallow
Anubis
Level 13
God Stats
9W - 9L
1,568 SR
Queue Stats
21W - 27L
1,357 Elo+
Solo
Artemis
Artemis
SuperLouzy
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,452 Elo+
Party 2
Bakasura
Bakasura
Velini
Bakasura
Level 14
God Stats
1W - 2L
1,467 SR
Queue Stats
8W - 8L
1,475 Elo+
Solo
Cthulhu
Cthulhu
plasticSmile81
Cthulhu
Level 29
God Stats
6W - 7L
1,363 SR
Queue Stats
44W - 62L
1,426 Elo+
Solo
Team Averages
Level 13
1,480 SR
1,433 Elo+

VS

Team Averages
Level 20
1,507 SR
1,484 Elo+
Neith
Neith
Carnilulw
Neith
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 14L
1,466 Elo+
Party 1
Ares
Ares
ChromaIVK
Ares
Level 27
God Stats
2W - 3L
1,233 SR
Queue Stats
208W - 243L
1,366 Elo+
Solo
Horus
Horus
Orodius
Horus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,338 Elo+
Solo
Sol
Sol
bibinca
Sol
Level 29
God Stats
10W - 4L
1,743 SR
Queue Stats
91W - 44L
1,670 Elo+
Party 1
Nemesis
Nemesis
fr0stt4Real
Nemesis
Level 35
God Stats
29W - 27L
1,558 SR
Queue Stats
225W - 194L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 4
7,811
391
4,806
14,240
5,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 12 / 5
8,579
429
15,486
21,516
11,081
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
SuperLouzy
Artemis
10
0 / 11 / 5
7,099
355
6,950
12,802
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Velini
Bakasura
12
1 / 7 / 5
8,369
418
4,046
14,226
6,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 3 / 2
9,618
481
7,655
17,719
12,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Carnilulw
Neith
19
7 / 4 / 14
12,185
609
15,726
13,111
4,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
14
3 / 2 / 14
9,869
493
3,976
15,041
12,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
Orodius
Horus
2
0 / 0 / 0
6,088
304
0
0
0
Sol
19
23 / 0 / 10
13,092
655
34,774
16,232
7,358
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
fr0stt4Real
Nemesis
18
7 / 4 / 15
11,473
574
11,750
13,015
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
93
10
Kills
40
41
Deaths
10
21
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Neith
Carnilulw
Neith
7
4
14
3.5
W
Ares
3
2
14
5
L
0
8
4
0.25
L
4
12
5
0.54
W
Horus
Orodius
Horus
0
0
0
0
L
Artemis
SuperLouzy
Artemis
0
11
5
0.23
L
Bakasura
Velini
Bakasura
1
7
5
0.5
W
Sol
23
0
10
28
W
Nemesis
fr0stt4Real
Nemesis
7
4
15
3.63
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,943
Damage
66,226
80,503
Taken
57,399
38,716
Mitigated
29,934
17,126
Healing
18,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Carnilulw
Neith
15,726
4,571
0
3,049
13,111
4,834
2,591
4,624
8,322
0
95,966
W
Ares
3,976
530
0
1,000
15,041
12,433
395
6,868
8,108
29,676
0
L
4,806
1,162
0
552
14,240
5,096
34
8,864
5,376
0
23,762
L
15,486
1,276
0
7,080
21,516
11,081
683
7,417
14,099
57,672
0
W
Horus
Orodius
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
SuperLouzy
Artemis
6,950
4,145
0
615
12,802
4,134
123
8,533
4,269
0
20,905
L
Bakasura
Velini
Bakasura
4,046
2,778
0
3,989
14,226
6,156
112
2,646
11,580
0
33,291
W
Sol
34,774
15,336
0
11,083
16,232
7,358
476
6,286
9,811
108,637
0
W
Nemesis
fr0stt4Real
Nemesis
11,750
5,539
0
3,003
13,015
5,309
43
5,363
7,577
0
78,545
L
7,655
345
426
4,464
17,719
12,249
295
11,290
6,429
54,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,476
Gold Earned
52,707
320
Minions Killed
443
0
Camps Cleared
0
1,564,104
Distance Traveled
1,540,869
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,185
609
159
8
0
387,116
6
W
Ares
9,869
493
32
2
0
365,445
0
L
Neith
7,811
391
42
2
0
350,354
0
L
Anubis
8,579
429
57
3
0
268,962
0
W
Horus
6,088
304
0
0
0
0
0
L
Artemis
7,099
355
28
1
0
334,355
0
L
Bakasura
8,369
418
84
4
0
287,002
3
W
Sol
13,092
655
137
7
0
373,809
3
W
Nemesis
11,473
574
115
6
0
414,499
0
L
Cthulhu
9,618
481
109
5
0
323,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role