Player Matchup

Serqet
Serqet
 
Serqet
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
LostEugene
Merlin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,484 Elo+
Party 3
Neith
Neith
VaniSHGoldCrazy
Neith
Level 11
God Stats
12W - 10L
1,562 SR
Queue Stats
22W - 22L
1,490 Elo+
Party 3
Ra
Ra
iBonki
Ra
Level 16
God Stats
4W - 2L
1,567 SR
Queue Stats
35W - 34L
1,403 Elo+
Party 1
Artio
Artio
ireqyz
Artio
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 28L
1,351 Elo+
Party 1
Team Averages
Level 23
1,526 SR
1,446 Elo+

VS

Team Averages
Level 23
1,373 SR
1,393 Elo+
Bellona
Bellona
FeNRiRrRr35
Bellona
Level 29
God Stats
3W - 7L
1,434 SR
Queue Stats
133W - 147L
1,517 Elo+
Party 2
Ymir
Ymir
Rythein2k
Ymir
Level 27
God Stats
7W - 10L
1,387 SR
Queue Stats
118W - 143L
1,425 Elo+
Party 2
Vulcan
Vulcan
abanozemre
Vulcan
Level 8
God Stats
0W - 1L
1,283 SR
Queue Stats
0W - 2L
1,258 Elo+
Solo
Rama
Rama
chachatje1
Rama
Level 25
God Stats
2W - 5L
1,408 SR
Queue Stats
108W - 149L
1,282 Elo+
Solo
Set
Set
diegobrandosaur
Set
Level 28
God Stats
5W - 6L
1,352 SR
Queue Stats
233W - 222L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
6 / 3 / 30
10,271
1,027
13,809
10,723
5,178
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
LostEugene
Merlin
19
18 / 0 / 20
12,908
1,291
27,453
8,214
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
10 / 1 / 22
11,006
1,101
23,101
7,391
3,204
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
18
5 / 2 / 27
10,986
1,099
14,091
9,081
4,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
ireqyz
Artio
18
6 / 0 / 32
11,830
1,183
15,599
16,905
24,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

340

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FeNRiRrRr35
Bellona
15
3 / 10 / 3
9,784
978
10,242
22,272
17,896
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
15
1 / 9 / 3
9,668
967
12,064
26,362
27,061
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
abanozemre
Vulcan
15
0 / 9 / 2
8,502
850
7,622
16,398
8,778
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 12 / 3
8,361
836
4,826
17,875
6,597
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 6 / 1
9,184
918
10,054
17,175
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
18
45
Kills
6
6
Deaths
46
131
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
3
30
7
L
Bellona
FeNRiRrRr35
Bellona
3
10
3
0.45
W
Merlin
LostEugene
Merlin
18
0
20
28
L
Ymir
1
9
3
0.28
W
10
1
22
21
L
Vulcan
abanozemre
Vulcan
0
9
2
0.11
L
0
12
3
0.13
L
2
6
1
0.42
W
Ra
5
2
27
9.25
W
Artio
ireqyz
Artio
6
0
32
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,053
Damage
44,808
52,314
Taken
100,082
40,991
Mitigated
66,803
18,515
Healing
3,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
13,809
5,475
0
0
10,723
5,178
0
4,252
6,471
0
19,762
L
Bellona
FeNRiRrRr35
Bellona
10,242
3,377
0
262
22,272
17,896
0
13,101
7,937
0
16,499
W
Merlin
LostEugene
Merlin
27,453
3,279
863
1,408
8,214
4,138
0
2,235
5,979
45,594
0
L
Ymir
12,064
1,729
0
1,601
26,362
27,061
0
15,167
10,977
24,251
0
W
23,101
12,813
0
1,671
7,391
3,204
0
3,395
3,996
0
43,590
L
Vulcan
abanozemre
Vulcan
7,622
2,500
0
0
16,398
8,778
0
10,050
6,170
28,098
0
L
4,826
3,543
0
511
17,875
6,597
0
8,374
9,439
0
14,511
L
10,054
5,916
0
783
17,175
6,471
0
10,451
6,724
0
18,873
W
Ra
14,091
1,209
3,065
2,282
9,081
4,035
0
4,025
5,056
29,406
0
W
Artio
ireqyz
Artio
15,599
1,936
3,536
5,690
16,905
24,436
0
5,779
11,126
26,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,001
Gold Earned
45,499
171
Minions Killed
111
6
Camps Cleared
4
928,299
Distance Traveled
776,742
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,271
1,027
10
1
0
187,976
0
L
Bellona
9,784
978
17
2
1
170,984
1
W
Merlin
12,908
1,291
39
4
2
184,662
0
L
Ymir
9,668
967
21
2
0
154,282
0
W
Neith
11,006
1,101
55
6
3
183,258
0
L
Vulcan
8,502
850
45
5
0
163,635
3
L
Rama
8,361
836
12
1
0
120,143
0
L
Set
9,184
918
16
2
3
167,698
0
W
Ra
10,986
1,099
48
5
1
168,517
0
W
Artio
11,830
1,183
19
2
0
203,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role