Player Matchup

Medusa
Medusa
Notsoepicsaxguy
Medusa
Level 7
God Stats
3W - 1L
1,786 SR
Queue Stats
15W - 20L
1,628 Elo+
Party 1
Loki
Loki
ScroUzi
Loki
Level 17
God Stats
2W - 2L
1,412 SR
Queue Stats
7W - 7L
1,355 Elo+
Solo
Odin
Odin
Sensoret
Odin
Level 28
God Stats
6W - 6L
1,519 SR
Queue Stats
30W - 28L
1,367 Elo+
Solo
Ymir
Ymir
Tommylool
Ymir
Level 79
God Stats
4W - 4L
1,435 SR
Queue Stats
148W - 153L
1,437 Elo+
Party 1
Sol
Sol
fillitus
Sol
Level 29
God Stats
18W - 15L
1,546 SR
Queue Stats
86W - 95L
1,415 Elo+
Solo
Team Averages
Level 32
1,540 SR
1,440 Elo+

VS

Team Averages
Level 16
1,537 SR
1,396 Elo+
Guan Yu
Guan Yu
Biksas
Guan Yu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 102L
1,388 Elo+
Solo
Jormungandr
Jormungandr
Cosmoshyrick
Jormungandr
Level 27
God Stats
56W - 39L
1,505 SR
Queue Stats
85W - 90L
1,354 Elo+
Solo
Olorun
Olorun
Devotîon
Olorun
Level 6
God Stats
1W - 1L
1,797 SR
Queue Stats
6W - 6L
1,471 Elo+
Solo
Zeus
Zeus
Sw1ftNeck
Zeus
Level 28
God Stats
21W - 27L
1,414 SR
Queue Stats
98W - 89L
1,385 Elo+
Solo
Skadi
Skadi
Vegas228
Skadi
Level 7
God Stats
4W - 3L
1,468 SR
Queue Stats
5W - 5L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 4
6,865
528
6,429
6,189
2,066
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
ScroUzi
Loki
12
8 / 3 / 4
7,950
612
5,805
8,249
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
14
5 / 1 / 6
8,402
646
7,266
7,713
4,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
11
3 / 1 / 5
6,847
527
4,849
8,949
4,406
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
7 / 1 / 1
8,735
672
8,086
7,650
2,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Biksas
Guan Yu
10
2 / 9 / 1
6,262
482
4,241
11,216
7,302
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jormungandr
Cosmoshyrick
Jormungandr
10
2 / 3 / 2
6,663
513
4,661
11,289
8,340
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
Devotîon
Olorun
10
1 / 7 / 0
6,220
478
5,562
10,529
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
10
1 / 3 / 0
6,646
511
2,518
4,838
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Vegas228
Skadi
11
1 / 4 / 2
6,593
507
6,397
7,932
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
26
Kills
7
8
Deaths
26
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Biksas
Guan Yu
2
9
1
0.28
L
Jormungandr
Cosmoshyrick
Jormungandr
2
3
2
1
L
Olorun
Devotîon
Olorun
1
7
0
0.14
W
3
2
4
2.5
W
Loki
ScroUzi
Loki
8
3
4
3.33
W
Odin
5
1
6
8
L
Zeus
1
3
0
0.33
W
Ymir
3
1
5
5.5
L
Skadi
Vegas228
Skadi
1
4
2
0.5
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,435
Damage
23,379
38,750
Taken
45,804
15,375
Mitigated
23,586
9,856
Healing
7,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Biksas
Guan Yu
4,241
814
7
791
11,216
7,302
328
1,564
9,021
0
19,845
L
Jormungandr
Cosmoshyrick
Jormungandr
4,661
714
244
1,121
11,289
8,340
0
3,937
7,352
22,244
0
L
Olorun
Devotîon
Olorun
5,562
3,075
0
2,901
10,529
4,006
0
2,396
7,956
36,639
7,429
W
6,429
2,727
0
2,071
6,189
2,066
916
2,085
4,104
0
28,146
W
Loki
ScroUzi
Loki
5,805
1,416
0
2,918
8,249
2,418
0
1,371
6,856
0
36,793
W
Odin
7,266
2,078
53
1,817
7,713
4,086
299
1,703
6,010
0
40,162
L
Zeus
2,518
221
0
0
4,838
1,368
257
2,743
2,095
26,622
0
W
Ymir
4,849
816
0
1,080
8,949
4,406
180
2,576
6,373
23,817
0
L
Skadi
Vegas228
Skadi
6,397
1,785
165
1,787
7,932
2,570
512
2,512
5,420
0
33,501
W
8,086
2,893
0
1,917
7,650
2,399
2,822
4,161
3,318
52,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,799
Gold Earned
32,384
335
Minions Killed
262
0
Camps Cleared
0
1,243,909
Distance Traveled
1,084,954
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,262
482
26
2
0
243,040
0
L
Jormungandr
6,663
513
27
2
0
241,351
3
L
Olorun
6,220
478
72
6
0
238,691
0
W
Medusa
6,865
528
56
4
0
228,349
2
W
Loki
7,950
612
61
5
0
246,060
2
W
Odin
8,402
646
85
7
0
258,082
0
L
Zeus
6,646
511
70
5
0
152,331
0
W
Ymir
6,847
527
30
2
0
238,002
2
L
Skadi
6,593
507
67
5
0
209,541
2
W
Sol
8,735
672
103
8
0
273,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role