Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
 
Cu Chulainn
Bronze III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
JayLP17
Sylvanus
Gold IV
Level 154
God Stats
14W - 11L
1,562 SR
Queue Stats
480W - 481L
1,465 MMR
Solo
Discordia
Discordia
Bronze III
Kurai_Arashi17
Discordia
Bronze III
Level 34
God Stats
0W - 2L
1,078 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
OrochiiiHZ
Nemesis
Gold III
Level 71
God Stats
16W - 12L
1,702 SR
Queue Stats
226W - 232L
1,486 MMR
Solo
Apollo
Apollo
Gold IV
theyesu
Apollo
Gold IV
Level 128
God Stats
2W - 2L
1,530 SR
Queue Stats
98W - 106L
1,433 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,474 SR
1,477 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,502 SR
1,476 MMR
Fenrir
Fenrir
Gold III
Hxnkss
Fenrir
Gold III
Level 81
God Stats
20W - 27L
1,603 SR
Queue Stats
416W - 426L
1,490 MMR
Party 1
Cupid
Cupid
Silver II
Kajan Special
Cupid
Silver II
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
228W - 240L
1,402 MMR
Solo
Chaac
Chaac
Gold V
Oso_Blanco_STARS
Chaac
Gold V
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,449 MMR
Solo
Janus
Janus
Gold II
RoaringDino
Janus
Gold II
Level 130
God Stats
9W - 6L
1,552 SR
Queue Stats
382W - 383L
1,541 MMR
Solo
Sobek
Sobek
Bronze III
hegxs
Sobek
Bronze III
Level 30
God Stats
5W - 1L
1,353 SR
Queue Stats
20W - 18L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
3 / 3 / 1
8,221
632
9,732
10,178
6,440
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
JayLP17
Sylvanus
9
0 / 4 / 1
5,695
438
6,225
11,214
6,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
Kurai_Arashi17
Discordia
11
1 / 4 / 0
6,552
504
1,551
6,294
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
OrochiiiHZ
Nemesis
13
3 / 2 / 2
7,374
567
5,898
8,148
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
theyesu
Apollo
12
0 / 3 / 2
6,615
509
4,188
5,983
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TsukuyomiGilgameshMorgan Le FayAthenaOsiris

VS

Bans
ScyllaLokiErlang ShenAnhurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hxnkss
Fenrir
14
7 / 2 / 5
8,851
681
4,575
7,900
4,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 1
7,537
580
5,986
6,146
1,725
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 4 / 1
6,852
527
5,023
11,960
12,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
4 / 0 / 6
8,549
658
6,684
5,126
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
hegxs
Sobek
10
1 / 1 / 8
6,257
481
4,325
11,339
6,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
16
16
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
3
3
1
1.17
W
Fenrir
Hxnkss
Fenrir
7
2
5
4.75
L
Sylvanus
JayLP17
Sylvanus
0
4
1
0.13
W
3
0
1
3.5
L
Discordia
Kurai_Arashi17
Discordia
1
4
0
0.25
L
Nemesis
OrochiiiHZ
Nemesis
3
2
2
2
W
1
4
1
0.38
W
4
0
6
7
W
Sobek
hegxs
Sobek
1
1
8
5
L
Apollo
theyesu
Apollo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,594
Damage
26,593
41,817
Taken
42,471
20,370
Mitigated
27,008
7,242
Healing
15,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
9,732
3,089
0
1,970
10,178
6,440
0
0
9,445
0
56,838
W
Fenrir
Hxnkss
Fenrir
4,575
707
0
3,183
7,900
4,793
0
694
7,100
0
52,697
L
Sylvanus
JayLP17
Sylvanus
6,225
1,547
468
1,908
11,214
6,392
0
3,664
7,398
21,790
6,682
W
5,986
2,954
286
1,939
6,146
1,725
0
1,738
4,376
0
54,976
L
Discordia
Kurai_Arashi17
Discordia
1,551
82
0
903
6,294
1,974
0
3,298
2,826
32,840
0
L
Nemesis
OrochiiiHZ
Nemesis
5,898
1,786
0
1,392
8,148
3,455
32
2,152
5,823
0
44,743
W
5,023
1,238
0
4,507
11,960
12,687
0
0
11,960
0
37,204
W
6,684
969
0
2,535
5,126
1,599
0
1,209
3,659
58,869
0
W
Sobek
hegxs
Sobek
4,325
570
0
2,816
11,339
6,204
0
2,926
8,387
14,422
0
L
Apollo
theyesu
Apollo
4,188
2,914
0
601
5,983
2,109
0
1,429
4,536
0
40,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,457
Gold Earned
38,046
414
Minions Killed
401
0
Camps Cleared
0
1,283,719
Distance Traveled
1,299,294
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,221
632
117
9
0
269,500
4
W
Fenrir
8,851
681
86
7
0
288,376
3
L
Sylvanus
5,695
438
49
4
0
227,835
3
W
Cupid
7,537
580
109
8
0
247,984
3
L
Discordia
6,552
504
81
6
0
237,983
9
L
Nemesis
7,374
567
86
7
0
296,282
2
W
Chaac
6,852
527
72
6
0
234,180
4
W
Janus
8,549
658
120
9
0
259,904
5
W
Sobek
6,257
481
14
1
0
268,850
5
L
Apollo
6,615
509
81
6
0
252,119
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role