Player Matchup

Terra
Terra
MiloTheBest_
Terra
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 23L
1,102 Elo+
Solo
Jing Wei
Jing Wei
PrinceNipz
Jing Wei
Level 7
God Stats
9W - 6L
1,655 SR
Queue Stats
11W - 8L
1,514 Elo+
Solo
Scylla
Scylla
SCP_YERAAAhk
Scylla
Level 6
God Stats
4W - 2L
1,484 SR
Queue Stats
18W - 15L
1,440 Elo+
Solo
Artemis
Artemis
carapa2666
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,119 Elo+
Solo
Kukulkan
Kukulkan
dando-verdad123
Kukulkan
Level 21
God Stats
2W - 1L
1,341 SR
Queue Stats
32W - 43L
1,229 Elo+
Solo
Team Averages
Level 12
1,496 SR
1,281 Elo+

VS

Team Averages
Level 21
1,532 SR
1,484 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BatSquireH
Odin
Level 17
God Stats
1W - 5L
1,389 SR
Queue Stats
46W - 48L
1,475 Elo+
Solo
Pele
Pele
FatalitYSpinCola
Pele
Level 21
God Stats
7W - 5L
1,772 SR
Queue Stats
67W - 67L
1,386 Elo+
Solo
Danzaburou
Danzaburou
Gfai_BAC_L
Danzaburou
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,534 Elo+
Solo
The Morrigan
The Morrigan
LandHiebe
The Morrigan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 10L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 7
8,986
473
2,690
13,205
13,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
PrinceNipz
Jing Wei
16
3 / 4 / 0
9,795
516
7,593
12,986
5,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
19
14 / 4 / 2
12,612
664
15,414
11,001
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
carapa2666
Artemis
13
2 / 5 / 4
8,490
447
4,634
11,956
4,020
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
15
8 / 8 / 2
10,269
540
14,160
13,951
5,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
3 / 8 / 3
7,478
394
2,789
9,769
4,072
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 2 / 8
8,469
446
8,211
18,642
8,806
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
7 / 5 / 1
9,708
511
10,201
15,113
5,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
Gfai_BAC_L
Danzaburou
10
0 / 7 / 5
7,029
370
3,403
12,298
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Morrigan
LandHiebe
The Morrigan
20
12 / 6 / 1
12,464
656
17,109
10,775
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
43
28
Kills
25
25
Deaths
28
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
8
3
0.56
L
3
2
8
3.5
L
7
5
1
1.5
L
Danzaburou
Gfai_BAC_L
Danzaburou
0
7
5
0.36
L
The Morrigan
LandHiebe
The Morrigan
12
6
1
2.08
W
1
4
7
1.13
W
Jing Wei
PrinceNipz
Jing Wei
3
4
0
0.75
W
Scylla
14
4
2
3.75
W
Artemis
carapa2666
Artemis
2
5
4
0.8
W
Kukulkan
8
8
2
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,491
Damage
41,713
63,099
Taken
66,597
31,818
Mitigated
27,103
17,791
Healing
11,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,789
1,773
0
704
9,769
4,072
140
5,228
4,441
0
10,895
L
8,211
2,428
0
4,685
18,642
8,806
467
9,151
9,373
0
33,053
L
10,201
1,863
0
2,898
15,113
5,763
0
9,217
5,610
0
57,018
L
Danzaburou
Gfai_BAC_L
Danzaburou
3,403
1,166
0
409
12,298
4,026
224
2,958
9,328
0
20,840
L
The Morrigan
LandHiebe
The Morrigan
17,109
2,867
0
2,800
10,775
4,436
70
5,091
5,494
98,172
1,515
W
2,690
1,641
1,707
3,793
13,205
13,319
764
1,780
11,419
13,840
0
W
Jing Wei
PrinceNipz
Jing Wei
7,593
6,860
0
3,558
12,986
5,380
2,521
4,783
8,203
0
87,035
W
Scylla
15,414
1,846
0
2,273
11,001
4,067
1,591
4,815
6,176
70,563
0
W
Artemis
carapa2666
Artemis
4,634
3,633
0
3,723
11,956
4,020
1,341
2,247
9,703
0
36,602
W
Kukulkan
14,160
1,240
87
2,650
13,951
5,032
250
3,242
10,709
46,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,152
Gold Earned
45,148
448
Minions Killed
369
0
Camps Cleared
0
1,593,086
Distance Traveled
1,476,614
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,478
394
18
1
0
257,070
1
L
Odin
8,469
446
45
2
0
329,774
1
L
Pele
9,708
511
86
5
0
309,779
0
L
Danzaburou
7,029
370
43
2
0
290,774
0
L
The Morrigan
12,464
656
177
9
0
289,217
1
W
Terra
8,986
473
22
1
0
353,071
0
W
Jing Wei
9,795
516
146
8
0
293,119
0
W
Scylla
12,612
664
123
6
0
352,232
2
W
Artemis
8,490
447
68
4
0
273,665
0
W
Kukulkan
10,269
540
89
5
0
320,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role