Player Matchup

Hel
Hel
LORDxMrMoses
Hel
Level 139
God Stats
41W - 45L
1,560 SR
Queue Stats
1,367W - 1,492L
1,480 Elo+
Solo
Cu Chulainn
Cu Chulainn
LardJesus
Cu Chulainn
Level 125
God Stats
5W - 5L
1,585 SR
Queue Stats
416W - 400L
1,564 Elo+
Solo
Loki
Loki
Levady
Loki
Level 49
God Stats
2W - 2L
1,702 SR
Queue Stats
19W - 38L
1,301 Elo+
Solo
Team Averages
Level 104
1,615 SR
1,449 Elo+

VS

Team Averages
Level 69
1,456 SR
1,433 Elo+
Thoth
Thoth
 
Thoth
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Luckyrip1
Chiron
Level 149
God Stats
25W - 21L
1,633 SR
Queue Stats
382W - 427L
1,584 Elo+
Solo
Sobek
Sobek
RaZe_Dwindwin
Sobek
Level 29
God Stats
7W - 9L
1,236 SR
Queue Stats
166W - 274L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 3
7,816
651
7,217
11,794
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
LardJesus
Cu Chulainn
11
1 / 5 / 4
7,483
624
7,811
15,495
8,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Levady
Loki
11
2 / 6 / 3
7,596
633
4,768
8,142
1,397
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 4 / 8
8,271
689
6,320
8,350
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Luckyrip1
Chiron
16
14 / 0 / 3
10,890
908
19,738
7,049
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 1 / 14
8,475
706
2,207
11,041
8,669
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
5
Kills
17
17
Deaths
5
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
4
8
1.5
L
2
6
3
0.58
L
Cu Chulainn
LardJesus
Cu Chulainn
1
5
4
0.6
L
Loki
Levady
Loki
2
6
3
0.58
W
Chiron
Luckyrip1
Chiron
14
0
3
15.5
W
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,796
Damage
28,265
35,431
Taken
26,440
12,215
Mitigated
13,683
9,789
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,320
194
0
1,729
8,350
2,437
359
2,277
5,910
24,710
0
L
7,217
0
3,086
5,822
11,794
2,490
0
3,237
8,207
29,898
0
L
Cu Chulainn
LardJesus
Cu Chulainn
7,811
1,223
0
881
15,495
8,328
0
1,944
13,227
0
26,118
L
Loki
Levady
Loki
4,768
1,218
0
0
8,142
1,397
0
2,444
5,470
0
10,241
W
Chiron
Luckyrip1
Chiron
19,738
9,043
780
3,343
7,049
2,577
1,999
1,860
4,893
0
56,709
W
2,207
158
0
2,760
11,041
8,669
168
3,080
7,665
9,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,895
Gold Earned
27,636
94
Minions Killed
134
0
Camps Cleared
0
667,740
Distance Traveled
692,745
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,271
689
45
4
0
196,495
2
L
Hel
7,816
651
51
4
0
226,332
2
L
Cu Chulainn
7,483
624
26
2
0
236,339
5
L
Loki
7,596
633
17
1
0
205,069
0
W
Chiron
10,890
908
76
6
0
233,923
3
W
Sobek
8,475
706
13
1
0
262,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role