Player Matchup

Merlin
Merlin
 
Merlin
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
QAQAQAQAQAQ
Jormungandr
Level 5
God Stats
1W - 2L
1,244 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sol
Sol
Vhexuz323
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,380 Elo+
Party 2
Tsukuyomi
Tsukuyomi
venom212
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,584 Elo+
Solo
Team Averages
Level 16
1,449 SR
1,493 Elo+

VS

Team Averages
Level 15
1,458 SR
1,386 Elo+
Anubis
Anubis
AsuraKamic
Anubis
Level 15
God Stats
48W - 26L
1,684 SR
Queue Stats
97W - 54L
1,667 Elo+
Solo
Artio
Artio
LordNakano
Artio
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,397 Elo+
Party 1
Bakasura
Bakasura
Lunelious
Bakasura
Level 29
God Stats
6W - 7L
1,663 SR
Queue Stats
388W - 423L
1,544 Elo+
Solo
The Morrigan
The Morrigan
TrapLover64
The Morrigan
Level 6
God Stats
5W - 5L
1,300 SR
Queue Stats
5W - 9L
1,125 Elo+
Party 1
Neith
Neith
yezun32
Neith
Level 8
God Stats
7W - 10L
1,145 SR
Queue Stats
163W - 212L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 5 / 4
10,139
922
10,201
11,943
1,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
16
2 / 10 / 4
9,708
883
8,551
16,683
6,795
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
QAQAQAQAQAQ
Jormungandr
16
0 / 3 / 5
9,407
855
3,199
11,213
9,292
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 8 / 2
9,868
897
9,488
16,829
3,290
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
venom212
Tsukuyomi
15
1 / 7 / 3
9,088
826
2,446
11,712
2,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

3

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AsuraKamic
Anubis
20
20 / 0 / 12
14,606
1,328
37,883
10,433
4,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
17
4 / 2 / 17
11,103
1,009
6,926
9,468
9,454
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
Lunelious
Bakasura
18
7 / 0 / 16
12,366
1,124
5,882
12,188
11,820
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
TrapLover64
The Morrigan
17
2 / 3 / 22
11,035
1,003
10,126
5,874
2,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
yezun32
Neith
17
0 / 3 / 12
9,722
884
1,593
5,229
1,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
112
8
Kills
33
33
Deaths
8
18
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
4
0.8
L
Hel
 
Hel
2
10
4
0.4
W
Anubis
AsuraKamic
Anubis
20
0
12
26
W
Artio
4
2
17
6.25
W
Bakasura
Lunelious
Bakasura
7
0
16
15
L
Jormungandr
QAQAQAQAQAQ
Jormungandr
0
3
5
0.83
W
The Morrigan
TrapLover64
The Morrigan
2
3
22
4.33
L
3
8
2
0.5
L
Tsukuyomi
venom212
Tsukuyomi
1
7
3
0.36
W
Neith
yezun32
Neith
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,885
Damage
62,410
68,380
Taken
43,192
24,157
Mitigated
30,118
10,257
Healing
16,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,201
369
118
214
11,943
1,824
0
10,622
1,251
39,579
0
L
Hel
 
Hel
8,551
775
4,154
3,428
16,683
6,795
0
13,135
3,274
21,853
0
W
Anubis
AsuraKamic
Anubis
37,883
982
0
8,271
10,433
4,731
0
9,119
1,314
48,923
0
W
Artio
6,926
931
1,420
1,693
9,468
9,454
0
6,524
2,944
19,351
0
W
Bakasura
Lunelious
Bakasura
5,882
4,441
533
3,969
12,188
11,820
0
7,472
4,716
0
21,769
L
Jormungandr
QAQAQAQAQAQ
Jormungandr
3,199
1,133
0
245
11,213
9,292
0
8,300
2,508
13,778
0
W
The Morrigan
TrapLover64
The Morrigan
10,126
2,180
0
0
5,874
2,201
0
4,454
1,234
32,060
7,226
L
9,488
5,219
0
2,069
16,829
3,290
0
13,113
3,436
25,537
0
L
Tsukuyomi
venom212
Tsukuyomi
2,446
468
0
29
11,712
2,956
0
6,992
4,315
0
10,299
W
Neith
yezun32
Neith
1,593
1,593
0
623
5,229
1,912
0
3,870
1,359
0
10,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,210
Gold Earned
58,832
160
Minions Killed
219
3
Camps Cleared
9
829,112
Distance Traveled
897,818
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,139
922
70
6
0
193,076
2
L
Hel
9,708
883
33
3
0
189,228
0
W
Anubis
14,606
1,328
36
3
1
195,875
1
W
Artio
11,103
1,009
15
1
2
198,533
0
W
Bakasura
12,366
1,124
76
7
5
230,254
1
L
Jormungandr
9,407
855
17
2
0
171,108
1
W
The Morrigan
11,035
1,003
70
6
0
164,789
0
L
Sol
9,868
897
35
3
2
155,748
0
L
Tsukuyomi
9,088
826
5
0
1
119,952
1
W
Neith
9,722
884
22
2
1
108,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role