Player Matchup

Gilgamesh
Gilgamesh
Gold III
BLiND 2 FEAR
Gilgamesh
Gold III
Level 159
God Stats
21W - 3L
1,827 SR
Queue Stats
70W - 16L
1,798 MMR
Party 1
Tiamat
Tiamat
Gold II
Ill Chase U
Tiamat
Gold II
Level 37
God Stats
15W - 1L
1,897 SR
Queue Stats
30W - 4L
1,869 MMR
Party 1
Ymir
Ymir
Gold III
howboutdemcards
Ymir
Gold III
Level 129
God Stats
22W - 2L
1,801 SR
Queue Stats
70W - 16L
1,798 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,841 SR
1,822 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,615 SR
1,905 MMR
Vamana
Vamana
Platinum IV
DarthKai420
Vamana
Platinum IV
Level 147
God Stats
41W - 53L
1,608 SR
Queue Stats
201W - 280L
2,137 MMR
Solo
Hades
Hades
Platinum III
EL_CAPO-ARRIVE
Hades
Platinum III
Level 42
God Stats
26W - 20L
1,711 SR
Queue Stats
33W - 26L
1,884 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
temp-405462
Hou Yi
Platinum IV
Level 159
God Stats
62W - 86L
1,527 SR
Queue Stats
734W - 950L
1,693 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BLiND 2 FEAR
Gilgamesh
14
7 / 2 / 3
10,546
753
10,292
16,601
8,173
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
15
2 / 0 / 8
9,788
699
13,988
8,871
6,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 7
8,845
632
5,079
9,935
12,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Morgan Le FayHerculesAthenaScyllaSol

VS

Bans
AphroditeMedusaZeusCabrakanDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
1 / 2 / 2
8,577
613
5,931
12,167
7,771
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 3 / 2
9,237
660
8,659
12,120
5,596
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
11
1 / 5 / 3
8,511
608
7,836
11,443
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
10
Kills
4
4
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BLiND 2 FEAR
Gilgamesh
7
2
3
4.25
L
Vamana
1
2
2
1
L
2
3
2
1
W
Tiamat
2
0
8
6
W
1
2
7
2.25
L
Hou Yi
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,359
Damage
22,426
35,407
Taken
35,730
26,729
Mitigated
16,648
8,891
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BLiND 2 FEAR
Gilgamesh
10,292
2,649
314
4,973
16,601
8,173
894
2,477
14,124
0
23,696
L
Vamana
5,931
1,732
0
2,853
12,167
7,771
210
6,075
6,009
0
35,377
L
8,659
378
438
4,898
12,120
5,596
0
6,472
5,563
38,836
0
W
Tiamat
13,988
463
0
2,886
8,871
6,318
1,323
2,994
5,877
64,792
0
W
5,079
468
0
718
9,935
12,238
529
3,188
6,747
13,915
0
L
Hou Yi
7,836
2,738
0
2,502
11,443
3,281
0
6,520
4,844
0
24,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,179
Gold Earned
26,325
153
Minions Killed
168
0
Camps Cleared
0
850,470
Distance Traveled
778,500
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,546
753
32
2
0
292,431
4
L
Vamana
8,577
613
48
3
0
253,520
2
L
Hades
9,237
660
73
5
0
265,873
5
W
Tiamat
9,788
699
105
8
0
307,213
5
W
Ymir
8,845
632
16
1
0
250,826
1
L
Hou Yi
8,511
608
47
3
0
259,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role