Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ANTHONYSEMPAI
Ah Muzen Cab
Level 89
God Stats
14W - 4L
1,465 SR
Queue Stats
689W - 371L
1,744 Elo+
Party 1
Cabrakan
Cabrakan
DabLlama
Cabrakan
Level 160
God Stats
1W - 0L
1,612 SR
Queue Stats
352W - 233L
1,683 Elo+
Party 1
Guan Yu
Guan Yu
TropicalWasTaken
Guan Yu
Level 128
God Stats
9W - 5L
1,784 SR
Queue Stats
567W - 378L
1,642 Elo+
Party 1
Artio
Artio
ni_ck423
Artio
Level 85
God Stats
13W - 9L
1,545 SR
Queue Stats
295W - 194L
1,611 Elo+
Party 1
Team Averages
Level 124
1,581 SR
1,636 Elo+

VS

Team Averages
Level 82
1,420 SR
1,561 Elo+
Neith
Neith
 
Neith
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
 
Athena
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
HonchoHork
Thoth
Level 44
God Stats
1W - 3L
1,308 SR
Queue Stats
211W - 172L
1,566 Elo+
Party 2
Jormungandr
Jormungandr
IamDuckYM0M0
Jormungandr
Level 149
God Stats
2W - 8L
1,292 SR
Queue Stats
210W - 189L
1,606 Elo+
Solo
Achilles
Achilles
Taleñt
Achilles
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 8L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 0 / 2
6,269
627
3,493
2,491
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
ANTHONYSEMPAI
Ah Muzen Cab
11
4 / 0 / 2
6,252
625
5,219
4,487
1,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
DabLlama
Cabrakan
9
1 / 2 / 4
5,602
560
2,955
8,125
5,281
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
3 / 2 / 4
6,018
602
4,506
6,810
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
ni_ck423
Artio
10
0 / 2 / 1
5,437
544
2,030
7,806
4,700
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 3 / 1
4,792
479
1,963
5,478
1,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Athena
 
Athena
6
1 / 3 / 2
4,450
445
1,388
6,018
1,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
6
1 / 2 / 1
4,690
469
1,097
3,722
714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
IamDuckYM0M0
Jormungandr
11
1 / 0 / 1
6,426
643
3,901
4,427
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Taleñt
Achilles
9
3 / 4 / 2
5,946
595
6,576
8,940
2,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
11
Kills
6
6
Deaths
12
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
2
4
L
Neith
 
Neith
0
3
1
0.17
L
Athena
 
Athena
1
3
2
0.67
W
Ah Muzen Cab
ANTHONYSEMPAI
Ah Muzen Cab
4
0
2
5
W
Cabrakan
DabLlama
Cabrakan
1
2
4
1.5
L
Thoth
1
2
1
0.75
L
Jormungandr
IamDuckYM0M0
Jormungandr
1
0
1
1.5
L
Achilles
Taleñt
Achilles
3
4
2
1
W
3
2
4
2.5
W
Artio
ni_ck423
Artio
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,203
Damage
14,925
29,719
Taken
28,585
14,732
Mitigated
9,163
14,074
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,493
397
0
500
2,491
674
498
257
2,234
36,356
0
L
Neith
 
Neith
1,963
1,022
0
889
5,478
1,607
0
1,744
3,734
0
22,437
L
Athena
 
Athena
1,388
492
30
920
6,018
1,779
0
913
5,105
9,381
0
W
Ah Muzen Cab
ANTHONYSEMPAI
Ah Muzen Cab
5,219
2,752
0
2,634
4,487
1,496
612
441
4,046
0
45,740
W
Cabrakan
DabLlama
Cabrakan
2,955
572
0
3,292
8,125
5,281
168
980
7,145
9,615
0
L
Thoth
1,097
145
10
796
3,722
714
0
1,486
2,236
13,060
0
L
Jormungandr
IamDuckYM0M0
Jormungandr
3,901
1,512
0
2,048
4,427
2,462
468
1,780
2,647
38,174
0
L
Achilles
Taleñt
Achilles
6,576
3,518
0
1,500
8,940
2,601
0
2,555
6,385
0
28,890
W
4,506
1,736
252
3,045
6,810
2,581
0
616
6,194
0
33,156
W
Artio
ni_ck423
Artio
2,030
131
0
4,351
7,806
4,700
0
4,092
3,714
25,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
26,304
295
Minions Killed
241
0
Camps Cleared
0
975,853
Distance Traveled
825,503
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,269
627
76
8
0
202,861
3
L
Neith
4,792
479
53
5
0
172,876
0
L
Athena
4,450
445
19
2
0
148,039
0
W
Ah Muzen Cab
6,252
625
95
10
0
174,888
1
W
Cabrakan
5,602
560
8
1
0
191,488
4
L
Thoth
4,690
469
24
2
0
124,450
0
L
Jormungandr
6,426
643
98
10
0
169,603
2
L
Achilles
5,946
595
47
5
0
210,535
2
W
Guan Yu
6,018
602
62
6
0
218,756
3
W
Artio
5,437
544
54
5
0
187,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role