Player Matchup

Bellona
Bellona
PandaThibs
Bellona
Level 26
God Stats
20W - 20L
1,548 SR
Queue Stats
67W - 58L
1,423 Elo+
Solo
Loki
Loki
RoccoStar
Loki
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 47L
1,081 Elo+
Party 2
Sylvanus
Sylvanus
SKADRİNSEDATPRO
Sylvanus
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
86W - 124L
1,167 Elo+
Party 2
Nu Wa
Nu Wa
creedsk1ller
Nu Wa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,500 Elo+
Solo
Artemis
Artemis
jimi1000
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,510 SR
1,334 Elo+

VS

Team Averages
Level 19
1,546 SR
1,382 Elo+
Arachne
Arachne
KAGBUGGLES
Arachne
Level 24
God Stats
46W - 39L
1,604 SR
Queue Stats
96W - 104L
1,340 Elo+
Solo
Cthulhu
Cthulhu
LordNugget91
Cthulhu
Level 27
God Stats
8W - 12L
1,424 SR
Queue Stats
80W - 100L
1,337 Elo+
Solo
Ra
Ra
Purplesnowflake
Ra
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 28L
1,500 Elo+
Solo
Cupid
Cupid
Smeillp
Cupid
Level 17
God Stats
1W - 1L
1,462 SR
Queue Stats
4W - 4L
1,233 Elo+
Party 1
Loki
Loki
heroinlord
Loki
Level 26
God Stats
5W - 3L
1,740 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
PandaThibs
Bellona
15
3 / 5 / 2
9,230
462
4,820
15,114
7,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
14
4 / 10 / 4
9,405
470
10,368
15,519
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 6 / 3
8,693
435
7,012
18,097
8,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
2 / 9 / 4
7,813
391
9,741
12,496
3,232
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
jimi1000
Artemis
12
4 / 11 / 4
8,462
423
5,063
14,736
6,486
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KAGBUGGLES
Arachne
17
7 / 3 / 12
11,140
557
10,010
14,361
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LordNugget91
Cthulhu
14
3 / 3 / 16
10,330
517
8,396
15,709
14,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
14 / 1 / 11
12,166
608
21,756
14,643
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Smeillp
Cupid
15
9 / 6 / 12
10,890
545
14,478
15,092
4,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 6 / 8
10,447
522
8,487
13,528
4,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
99
16
Kills
40
41
Deaths
19
17
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Arachne
KAGBUGGLES
Arachne
7
3
12
4.33
W
Cthulhu
LordNugget91
Cthulhu
3
3
16
3.67
L
Bellona
PandaThibs
Bellona
3
5
2
0.8
W
14
1
11
19.5
L
Loki
4
10
4
0.6
L
3
6
3
0.75
W
Cupid
Smeillp
Cupid
9
6
12
2.5
L
2
9
4
0.44
W
7
6
8
1.83
L
Artemis
jimi1000
Artemis
4
11
4
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,004
Damage
63,127
75,962
Taken
73,333
30,174
Mitigated
37,528
12,626
Healing
28,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
KAGBUGGLES
Arachne
10,010
7,102
0
4,326
14,361
7,439
2,778
2,849
11,512
0
63,234
W
Cthulhu
LordNugget91
Cthulhu
8,396
42
0
3,219
15,709
14,397
1,205
5,474
10,235
37,138
0
L
Bellona
PandaThibs
Bellona
4,820
835
0
3,909
15,114
7,648
0
4,240
10,874
0
57,908
W
21,756
3,425
6,002
8,208
14,643
6,260
1,807
2,172
12,471
109,852
0
L
Loki
10,368
2,681
0
2,807
15,519
4,636
595
5,638
9,881
0
28,552
L
7,012
1,180
1,356
3,352
18,097
8,172
234
6,452
11,645
21,327
3,048
W
Cupid
Smeillp
Cupid
14,478
8,827
445
4,246
15,092
4,724
3,345
4,724
10,368
0
45,357
L
9,741
2,867
208
802
12,496
3,232
0
5,909
6,587
39,173
0
W
8,487
2,754
0
2,467
13,528
4,708
0
1,259
12,269
118
45,090
L
Artemis
jimi1000
Artemis
5,063
2,989
90
102
14,736
6,486
0
7,913
6,823
0
19,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,603
Gold Earned
54,973
299
Minions Killed
448
0
Camps Cleared
0
1,595,717
Distance Traveled
1,935,386
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,140
557
98
5
0
428,582
6
W
Cthulhu
10,330
517
43
2
0
362,160
0
L
Bellona
9,230
462
126
6
0
353,128
2
W
Ra
12,166
608
179
9
0
407,960
1
L
Loki
9,405
470
56
3
0
346,157
0
L
Sylvanus
8,693
435
36
2
0
330,030
0
W
Cupid
10,890
545
68
3
0
343,862
4
L
Nu Wa
7,813
391
53
3
0
292,882
0
W
Loki
10,447
522
60
3
0
392,822
1
L
Artemis
8,462
423
28
1
0
273,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role