Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ForLifer
Horus
Level 46
God Stats
1W - 1L
1,517 SR
Queue Stats
1W - 3L
1,456 Elo+
Party 2
Ares
Ares
Guiridistodies
Ares
Level 16
God Stats
0W - 1L
1,511 SR
Queue Stats
1W - 3L
1,456 Elo+
Party 2
Fenrir
Fenrir
KaukoKarpo
Fenrir
Level 136
God Stats
1W - 2L
1,486 SR
Queue Stats
47W - 48L
1,488 Elo+
Solo
Team Averages
Level 96
1,503 SR
1,480 Elo+

VS

Team Averages
Level 119
1,678 SR
1,563 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GerDeathstar
Baron Samedi
Level 128
God Stats
13W - 7L
1,842 SR
Queue Stats
473W - 435L
1,570 Elo+
Party 1
Ganesha
Ganesha
Griff92
Ganesha
Level 126
God Stats
16W - 13L
1,647 SR
Queue Stats
465W - 427L
1,570 Elo+
Party 1
Odin
Odin
gryfenfer06
Odin
Level 99
God Stats
12W - 3L
1,719 SR
Queue Stats
162W - 144L
1,553 Elo+
Solo
Izanami
Izanami
oJimmy
Izanami
Level 84
God Stats
41W - 28L
1,684 SR
Queue Stats
159W - 136L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 5 / 2
6,529
653
7,101
8,418
3,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
 
Medusa
13
0 / 7 / 3
6,481
648
8,220
10,815
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
ForLifer
Horus
10
1 / 6 / 1
5,977
598
1,969
11,640
8,883
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 5 / 2
5,829
583
2,455
11,431
6,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
KaukoKarpo
Fenrir
13
3 / 2 / 1
7,844
784
5,075
9,711
5,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
5 / 1 / 10
8,853
885
4,934
7,481
6,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
GerDeathstar
Baron Samedi
15
6 / 1 / 13
9,320
932
14,732
7,340
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Griff92
Ganesha
13
0 / 0 / 23
8,586
859
6,680
11,912
14,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
10 / 1 / 12
10,119
1,012
13,964
6,783
4,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
oJimmy
Izanami
14
4 / 2 / 12
8,477
848
7,167
6,982
2,671
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
95
5
Kills
25
25
Deaths
5
9
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
2
0.4
L
Medusa
 
Medusa
0
7
3
0.21
W
Amaterasu
 
Amaterasu
5
1
10
10
L
Horus
ForLifer
Horus
1
6
1
0.25
W
Baron Samedi
GerDeathstar
Baron Samedi
6
1
13
12.5
W
Ganesha
Griff92
Ganesha
0
0
23
11.5
L
0
5
2
0.2
L
Fenrir
KaukoKarpo
Fenrir
3
2
1
1.75
W
10
1
12
16
W
Izanami
oJimmy
Izanami
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,820
Damage
47,477
52,015
Taken
40,498
29,194
Mitigated
32,441
7,696
Healing
15,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,101
420
466
1,019
8,418
3,358
1
3,868
4,457
21,043
0
L
Medusa
 
Medusa
8,220
2,657
0
554
10,815
4,835
0
2,228
8,229
0
29,349
W
Amaterasu
 
Amaterasu
4,934
1,965
0
2,078
7,481
6,709
545
1,244
6,237
0
20,062
L
Horus
ForLifer
Horus
1,969
887
1,446
1,917
11,640
8,883
0
5,049
6,336
0
4,299
W
Baron Samedi
GerDeathstar
Baron Samedi
14,732
683
4,783
3,701
7,340
3,766
1,317
662
6,678
36,706
0
W
Ganesha
Griff92
Ganesha
6,680
584
995
1,781
11,912
14,805
187
3,444
8,468
10,193
0
L
2,455
215
0
406
11,431
6,774
0
5,022
6,222
2,923
0
L
Fenrir
KaukoKarpo
Fenrir
5,075
973
0
1,888
9,711
5,344
0
5,533
3,947
0
17,094
W
13,964
3,489
0
1,673
6,783
4,490
1,326
2,942
3,841
0
28,062
W
Izanami
oJimmy
Izanami
7,167
5,122
0
522
6,982
2,671
539
1,578
5,404
0
27,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,660
Gold Earned
45,355
127
Minions Killed
189
7
Camps Cleared
7
882,203
Distance Traveled
1,001,491
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,529
653
37
4
2
180,435
0
L
Medusa
6,481
648
58
6
2
164,543
2
W
Amaterasu
8,853
885
43
4
1
206,586
0
L
Horus
5,977
598
6
1
0
161,460
4
W
Baron Samedi
9,320
932
58
6
2
201,693
0
W
Ganesha
8,586
859
0
0
0
216,689
4
L
Ares
5,829
583
0
0
0
168,967
0
L
Fenrir
7,844
784
26
3
3
206,798
3
W
Odin
10,119
1,012
40
4
2
204,723
2
W
Izanami
8,477
848
48
5
2
171,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role