Player Matchup

Vamana
Vamana
DeathGhoul-ALG
Vamana
Level 28
God Stats
2W - 4L
1,537 SR
Queue Stats
53W - 48L
1,501 Elo+
Solo
Achilles
Achilles
MGiotas
Achilles
Level 27
God Stats
9W - 17L
1,164 SR
Queue Stats
79W - 98L
1,318 Elo+
Solo
Jing Wei
Jing Wei
Woutttz
Jing Wei
Level 27
God Stats
1W - 2L
1,491 SR
Queue Stats
91W - 125L
1,433 Elo+
Solo
Ymir
Ymir
gabrielcoromoto-
Ymir
Level 27
God Stats
11W - 6L
1,753 SR
Queue Stats
202W - 229L
1,343 Elo+
Solo
Sun Wukong
Sun Wukong
jenkomango
Sun Wukong
Level 6
God Stats
1W - 2L
1,248 SR
Queue Stats
5W - 8L
1,095 Elo+
Solo
Team Averages
Level 23
1,439 SR
1,338 Elo+

VS

Team Averages
Level 9
1,448 SR
1,366 Elo+
Ymir
Ymir
Dr Burtik
Ymir
Level 27
God Stats
10W - 5L
1,657 SR
Queue Stats
91W - 64L
1,576 Elo+
Solo
Sobek
Sobek
Freddekusmash
Sobek
Level 7
God Stats
1W - 1L
1,062 SR
Queue Stats
6W - 9L
1,443 Elo+
Solo
Neith
Neith
Hertog Jan9372
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,147 Elo+
Solo
Fenrir
Fenrir
RyVaL-987
Fenrir
Level 7
God Stats
4W - 0L
1,829 SR
Queue Stats
10W - 5L
1,458 Elo+
Solo
Kukulkan
Kukulkan
ShahSultanHan
Kukulkan
Level 2
God Stats
1W - 1L
1,192 SR
Queue Stats
4W - 7L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 6 / 2
11,702
468
12,092
27,272
17,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
MGiotas
Achilles
16
1 / 12 / 0
10,528
421
11,188
28,899
33,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
Woutttz
Jing Wei
17
4 / 10 / 1
11,425
457
8,277
19,219
7,854
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
0 / 6 / 5
11,022
441
3,190
21,662
24,807
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
jenkomango
Sun Wukong
16
1 / 3 / 3
10,235
409
4,388
16,125
13,588
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
7 / 0 / 7
14,951
598
18,908
18,669
13,929
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

3
0 / 0 / 0
7,455
298
0
0
0
19
3 / 3 / 12
12,056
482
16,515
11,196
4,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
RyVaL-987
Fenrir
20
22 / 0 / 4
15,322
613
30,174
18,491
15,179
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
ShahSultanHan
Kukulkan
20
5 / 4 / 5
13,861
554
14,211
15,199
7,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
7
Kills
37
37
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Ymir
7
0
7
10.5
W
0
0
0
0
W
3
3
12
3
L
Achilles
MGiotas
Achilles
1
12
0
0.08
W
Fenrir
RyVaL-987
Fenrir
22
0
4
24
W
Kukulkan
ShahSultanHan
Kukulkan
5
4
5
1.88
L
Jing Wei
Woutttz
Jing Wei
4
10
1
0.45
L
0
6
5
0.42
L
Sun Wukong
jenkomango
Sun Wukong
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,135
Damage
79,808
113,177
Taken
63,555
97,670
Mitigated
40,892
16,483
Healing
22,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,092
5,618
0
9,270
27,272
17,856
337
4,655
22,617
0
116,944
W
Ymir
18,908
5,530
0
10,325
18,669
13,929
2,398
846
17,269
119,235
0
W
0
0
0
0
0
0
0
0
0
0
0
W
16,515
8,289
0
1,684
11,196
4,396
3,224
815
10,116
0
54,660
L
Achilles
MGiotas
Achilles
11,188
4,119
0
3,965
28,899
33,565
752
11,057
17,842
0
46,099
W
Fenrir
RyVaL-987
Fenrir
30,174
11,190
0
6,547
18,491
15,179
3,130
1,318
17,173
0
107,316
W
Kukulkan
ShahSultanHan
Kukulkan
14,211
1,150
0
3,564
15,199
7,388
3,649
211
14,920
103,502
0
L
Jing Wei
Woutttz
Jing Wei
8,277
6,573
426
1,787
19,219
7,854
2,793
3,973
15,246
0
62,299
L
3,190
548
0
250
21,662
24,807
900
5,837
15,825
54,660
0
L
Sun Wukong
jenkomango
Sun Wukong
4,388
923
0
785
16,125
13,588
361
7,597
8,528
0
40,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,912
Gold Earned
63,645
514
Minions Killed
582
0
Camps Cleared
0
2,125,707
Distance Traveled
1,865,505
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,702
468
151
6
0
497,008
5
W
Ymir
14,951
598
186
7
0
470,338
2
W
Sobek
7,455
298
0
0
0
14,989
0
W
Neith
12,056
482
92
4
0
384,386
0
L
Achilles
10,528
421
88
4
0
363,436
2
W
Fenrir
15,322
613
129
5
0
544,246
2
W
Kukulkan
13,861
554
175
7
0
451,546
1
L
Jing Wei
11,425
457
118
5
0
385,744
1
L
Ymir
11,022
441
84
3
0
394,119
8
L
Sun Wukong
10,235
409
73
3
0
485,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role