Player Matchup

Mulan
Mulan
Gold I
Dredgen Xeno
Mulan
Gold I
Level 126
God Stats
1W - 1L
1,689 SR
Queue Stats
128W - 131L
1,687 MMR
Solo
Hera
Hera
Platinum IV
HotTomatoSoup4u
Hera
Platinum IV
Level 129
God Stats
4W - 7L
1,448 SR
Queue Stats
123W - 122L
1,736 MMR
Party 1
Fenrir
Fenrir
Bronze III
R6 Keek
Fenrir
Bronze III
Level 104
God Stats
0W - 3L
1,290 SR
Queue Stats
63W - 84L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
SoHeartless
Hachiman
Gold II
Level 160
God Stats
4W - 6L
1,524 SR
Queue Stats
657W - 678L
1,601 MMR
Party 1
Athena
Athena
Gold V
WarGlaiive
Athena
Gold V
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 19L
1,747 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,490 SR
1,654 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,425 SR
1,654 MMR
Terra
Terra
Gold III
DrLeg3nd85
Terra
Gold III
Level 154
God Stats
2W - 1L
1,460 SR
Queue Stats
230W - 222L
1,488 MMR
Solo
Heimdallr
Heimdallr
Platinum III
Itz K0AD
Heimdallr
Platinum III
Level 159
God Stats
2W - 0L
1,724 SR
Queue Stats
294W - 285L
1,830 MMR
Party 2
Awilix
Awilix
Platinum V
Opxlitz
Awilix
Platinum V
Level 149
God Stats
2W - 3L
1,134 SR
Queue Stats
307W - 307L
1,607 MMR
Party 2
Merlin
Merlin
Platinum III
TFCSX
Merlin
Platinum III
Level 122
God Stats
10W - 8L
1,526 SR
Queue Stats
374W - 366L
1,716 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
manwithaface2
Erlang Shen
Gold IV
Level 159
God Stats
1W - 0L
1,283 SR
Queue Stats
54W - 54L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 4
10,959
476
13,072
17,762
12,229
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
2 / 4 / 4
10,929
475
14,514
15,169
6,885
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
R6 Keek
Fenrir
16
1 / 6 / 6
9,851
428
2,833
17,627
9,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
SoHeartless
Hachiman
16
7 / 10 / 1
11,008
479
17,766
20,681
7,218
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
WarGlaiive
Athena
14
3 / 6 / 5
9,990
434
9,474
22,914
22,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Morgan Le FayArtemisSetOdinTiamat

VS

Bans
TsukuyomiCupidGilgameshDanzaburouArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
1 / 2 / 19
11,488
499
7,729
16,580
14,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Itz K0AD
Heimdallr
18
6 / 4 / 10
12,783
556
19,373
22,901
9,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
Opxlitz
Awilix
20
14 / 3 / 7
14,587
634
17,646
16,657
7,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
TFCSX
Merlin
20
5 / 2 / 8
14,525
632
15,938
12,775
4,957
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
manwithaface2
Erlang Shen
20
3 / 3 / 9
13,428
584
12,313
23,821
23,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
82
14
Kills
29
29
Deaths
14
20
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Terra
1
2
19
5.25
L
1
3
4
1
L
2
4
4
1
W
Heimdallr
Itz K0AD
Heimdallr
6
4
10
2.75
W
Awilix
Opxlitz
Awilix
14
3
7
5.83
L
Fenrir
R6 Keek
Fenrir
1
6
6
0.67
L
Hachiman
SoHeartless
Hachiman
7
10
1
0.75
W
Merlin
TFCSX
Merlin
5
2
8
4.5
L
Athena
WarGlaiive
Athena
3
6
5
0.92
W
Erlang Shen
manwithaface2
Erlang Shen
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,659
Damage
72,999
94,153
Taken
92,734
58,730
Mitigated
60,361
25,756
Healing
39,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
7,729
1,274
1,928
4,142
16,580
14,695
233
6,475
10,105
25,454
0
L
13,072
2,010
0
7,020
17,762
12,229
510
3,932
13,830
0
74,419
L
14,514
3,244
139
3,449
15,169
6,885
0
5,845
9,324
95,113
0
W
Heimdallr
Itz K0AD
Heimdallr
19,373
12,530
0
11,088
22,901
9,409
2,876
8,181
14,720
0
101,050
W
Awilix
Opxlitz
Awilix
17,646
6,427
0
5,115
16,657
7,387
708
3,785
12,872
0
97,152
L
Fenrir
R6 Keek
Fenrir
2,833
1,167
0
6,664
17,627
9,533
0
1,934
15,659
0
62,006
L
Hachiman
SoHeartless
Hachiman
17,766
8,757
0
5,224
20,681
7,218
558
5,186
15,387
0
72,215
W
Merlin
TFCSX
Merlin
15,938
1,155
654
3,745
12,775
4,957
1,399
5,945
6,830
120,385
0
L
Athena
WarGlaiive
Athena
9,474
2,246
0
3,260
22,914
22,865
0
8,666
14,104
18,140
0
W
Erlang Shen
manwithaface2
Erlang Shen
12,313
5,239
0
13,140
23,821
23,913
1,481
4,202
19,619
13,361
91,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,737
Gold Earned
66,811
586
Minions Killed
681
0
Camps Cleared
0
2,187,252
Distance Traveled
2,189,861
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,488
499
33
1
0
468,541
8
L
Mulan
10,959
476
167
7
0
416,492
2
L
Hera
10,929
475
170
7
0
464,386
4
W
Heimdallr
12,783
556
141
6
0
390,900
4
W
Awilix
14,587
634
129
6
0
507,493
1
L
Fenrir
9,851
428
108
5
0
398,815
2
L
Hachiman
11,008
479
125
5
0
379,369
2
W
Merlin
14,525
632
196
9
0
401,892
4
L
Athena
9,990
434
16
1
0
528,190
10
W
Erlang Shen
13,428
584
182
8
0
421,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role