Player Matchup

Sol
Sol
ARTvv
Sol
Level 80
God Stats
4W - 2L
1,317 SR
Queue Stats
79W - 80L
1,409 Elo+
Solo
Neith
Neith
LowBudgetAtHand
Neith
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 9L
1,260 Elo+
Solo
Loki
Loki
Niktaims123
Loki
Level 15
God Stats
12W - 8L
1,583 SR
Queue Stats
15W - 13L
1,448 Elo+
Party 2
Yemoja
Yemoja
klucze
Yemoja
Level 104
God Stats
87W - 107L
1,474 SR
Queue Stats
369W - 411L
1,420 Elo+
Solo
Chaac
Chaac
sdgwFSBVFWEQ
Chaac
Level 80
God Stats
2W - 1L
1,462 SR
Queue Stats
13W - 17L
1,354 Elo+
Party 2
Team Averages
Level 63
1,467 SR
1,378 Elo+

VS

Team Averages
Level 58
1,489 SR
1,474 Elo+
Ymir
Ymir
AlexWave
Ymir
Level 68
God Stats
59W - 68L
1,387 SR
Queue Stats
160W - 188L
1,384 Elo+
Party 1
Da Ji
Da Ji
EskiJoe
Da Ji
Level 48
God Stats
10W - 11L
1,541 SR
Queue Stats
404W - 480L
1,439 Elo+
Solo
Medusa
Medusa
Geduld
Medusa
Level 69
God Stats
2W - 4L
1,409 SR
Queue Stats
187W - 233L
1,378 Elo+
Party 1
Mulan
Mulan
qqwatro21rus
Mulan
Level 49
God Stats
155W - 122L
1,606 SR
Queue Stats
426W - 402L
1,518 Elo+
Solo
Merlin
Merlin
shrisu
Merlin
Level 55
God Stats
6W - 5L
1,500 SR
Queue Stats
96W - 102L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ARTvv
Sol
13
4 / 0 / 1
7,464
679
4,466
6,000
2,558
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
3 / 0 / 0
5,766
524
9,757
6,757
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 3 / 2
6,103
555
1,349
5,775
1,435
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
klucze
Yemoja
9
0 / 0 / 3
5,309
483
2,749
2,049
1,038
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

12
2 / 0 / 0
6,493
590
5,333
8,820
6,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 0 / 0
5,095
463
242
7,941
3,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
EskiJoe
Da Ji
7
1 / 4 / 0
5,067
461
2,919
5,611
2,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Geduld
Medusa
8
0 / 1 / 0
4,915
447
2,921
7,105
1,946
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 0
7,116
647
7,447
7,977
6,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
shrisu
Merlin
10
0 / 4 / 0
5,727
521
855
5,914
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
3
3
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
ARTvv
Sol
4
0
1
4.5
L
Ymir
0
0
0
0
L
Da Ji
EskiJoe
Da Ji
1
4
0
0.25
L
Medusa
Geduld
Medusa
0
1
0
0
W
3
0
0
3
W
1
3
2
0.67
W
Yemoja
klucze
Yemoja
0
0
3
1.5
L
2
1
0
2
W
2
0
0
2
L
Merlin
shrisu
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,654
Damage
14,384
29,401
Taken
34,548
13,488
Mitigated
15,714
16,919
Healing
11,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
ARTvv
Sol
4,466
1,872
0
3,981
6,000
2,558
458
855
5,145
50,177
0
L
Ymir
242
0
0
1,570
7,941
3,105
0
1,558
6,383
12,786
0
L
Da Ji
EskiJoe
Da Ji
2,919
572
0
736
5,611
2,197
0
472
5,139
0
25,682
L
Medusa
Geduld
Medusa
2,921
763
0
3,730
7,105
1,946
0
1,338
5,767
0
27,113
W
9,757
3,760
0
3,350
6,757
1,813
702
242
6,515
0
35,633
W
1,349
233
0
2,146
5,775
1,435
0
0
5,564
0
29,516
W
Yemoja
klucze
Yemoja
2,749
377
1,954
372
2,049
1,038
148
0
2,049
17,558
0
L
7,447
2,619
0
4,312
7,977
6,885
0
0
7,977
0
38,355
W
5,333
1,556
0
5,116
8,820
6,644
89
0
8,236
0
31,007
L
Merlin
shrisu
Merlin
855
40
0
1,000
5,914
1,581
0
3,847
2,067
31,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,135
Gold Earned
27,920
318
Minions Killed
285
0
Camps Cleared
0
1,057,586
Distance Traveled
1,043,322
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,464
679
95
9
0
223,633
3
L
Ymir
5,095
463
27
2
0
220,241
3
L
Da Ji
5,067
461
47
4
0
208,258
5
L
Medusa
4,915
447
53
5
0
224,606
1
W
Neith
5,766
524
65
6
0
218,046
4
W
Loki
6,103
555
75
7
0
223,087
4
W
Yemoja
5,309
483
28
3
0
182,108
3
L
Mulan
7,116
647
98
9
0
188,238
6
W
Chaac
6,493
590
55
5
0
210,712
2
L
Merlin
5,727
521
60
5
0
201,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role