Player Matchup

Anubis
Anubis
 
Anubis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Berserqr
Tsukuyomi
Level 128
God Stats
9W - 15L
1,497 SR
Queue Stats
407W - 409L
1,541 Elo+
Solo
Artio
Artio
CrunchyCho1959
Artio
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 124L
1,432 Elo+
Party 1
Achilles
Achilles
VenomousHawk86
Achilles
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,536 Elo+
Solo
Team Averages
Level 118
1,499 SR
1,502 Elo+

VS

Team Averages
Level 114
1,542 SR
1,504 Elo+
Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Captain_R-Holt
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 36L
1,364 Elo+
Party 2
King Arthur
King Arthur
Jerem1218
King Arthur
Level 160
God Stats
19W - 14L
1,592 SR
Queue Stats
391W - 289L
1,632 Elo+
Solo
Osiris
Osiris
Temmeh
Osiris
Level 123
God Stats
6W - 10L
1,514 SR
Queue Stats
199W - 228L
1,499 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Verdictt
Morgan Le Fay
Level 159
God Stats
8W - 11L
1,604 SR
Queue Stats
519W - 503L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 3 / 1
7,847
654
7,725
5,994
3,191
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
 
Medusa
13
2 / 2 / 3
7,577
631
5,145
7,167
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Berserqr
Tsukuyomi
12
2 / 4 / 2
7,426
619
3,398
7,500
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 1 / 7
7,312
609
2,343
8,592
7,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
12
1 / 2 / 0
6,859
572
1,967
5,599
3,327
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 3 / 5
5,668
472
3,085
9,641
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Captain_R-Holt
Danzaburou
9
0 / 3 / 3
5,559
463
2,695
5,247
1,263
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Jerem1218
King Arthur
6
2 / 1 / 0
5,197
433
2,460
3,354
1,452
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
Temmeh
Osiris
11
6 / 4 / 2
7,085
590
5,422
9,234
6,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
Verdictt
Morgan Le Fay
13
4 / 2 / 1
7,420
618
7,258
6,419
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
13
Kills
12
12
Deaths
13
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
3
1
2.17
W
Medusa
 
Medusa
2
2
3
1.75
L
Horus
 
Horus
0
3
5
0.83
W
Tsukuyomi
Berserqr
Tsukuyomi
2
4
2
0.75
L
Danzaburou
Captain_R-Holt
Danzaburou
0
3
3
0.5
W
2
1
7
5.5
L
King Arthur
Jerem1218
King Arthur
2
1
0
2
L
Osiris
Temmeh
Osiris
6
4
2
1.75
W
Achilles
1
2
0
0.5
L
Morgan Le Fay
Verdictt
Morgan Le Fay
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,578
Damage
20,920
34,852
Taken
33,895
18,545
Mitigated
14,868
11,962
Healing
8,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,725
42
0
2,066
5,994
3,191
0
2,822
3,172
43,601
0
W
Medusa
 
Medusa
5,145
2,930
0
2,172
7,167
1,877
908
442
6,725
0
58,972
L
Horus
 
Horus
3,085
1,516
464
2,431
9,641
4,357
18
3,785
5,744
0
20,524
W
Tsukuyomi
Berserqr
Tsukuyomi
3,398
902
0
2,470
7,500
2,775
0
1,925
5,575
0
49,080
L
Danzaburou
Captain_R-Holt
Danzaburou
2,695
902
0
991
5,247
1,263
441
1,211
4,011
0
23,877
W
2,343
361
187
3,247
8,592
7,375
0
2,296
6,296
13,717
0
L
King Arthur
Jerem1218
King Arthur
2,460
713
0
1,577
3,354
1,452
0
0
3,233
0
14,613
L
Osiris
Temmeh
Osiris
5,422
1,624
0
1,884
9,234
6,066
77
2,856
6,305
0
38,628
W
Achilles
1,967
615
0
1,820
5,599
3,327
0
0
5,399
228
29,871
L
Morgan Le Fay
Verdictt
Morgan Le Fay
7,258
464
0
1,613
6,419
1,730
65
2,079
4,340
50,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,021
Gold Earned
30,929
376
Minions Killed
286
0
Camps Cleared
0
1,174,487
Distance Traveled
1,055,881
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,847
654
81
7
0
220,376
2
W
Medusa
7,577
631
108
9
0
227,899
5
L
Horus
5,668
472
37
3
0
227,073
2
W
Tsukuyomi
7,426
619
94
8
0
261,309
0
L
Danzaburou
5,559
463
46
4
0
203,262
3
W
Artio
7,312
609
12
1
0
236,473
4
L
King Arthur
5,197
433
27
2
0
131,046
2
L
Osiris
7,085
590
73
6
0
257,369
3
W
Achilles
6,859
572
81
7
0
228,430
0
L
Morgan Le Fay
7,420
618
103
9
0
237,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role