Player Matchup

Thoth
Thoth
JoeyTwoHands69
Thoth
Level 67
God Stats
4W - 5L
1,649 SR
Queue Stats
143W - 106L
1,613 Elo+
Party 3
Erlang Shen
Erlang Shen
LateEcho15
Erlang Shen
Level 44
God Stats
2W - 0L
1,733 SR
Queue Stats
401W - 373L
1,544 Elo+
Party 2
Yemoja
Yemoja
Manilowpehz
Yemoja
Level 42
God Stats
5W - 5L
1,438 SR
Queue Stats
117W - 96L
1,597 Elo+
Party 3
Bakasura
Bakasura
Spaceinvader2212
Bakasura
Level 29
God Stats
4W - 3L
1,508 SR
Queue Stats
320W - 251L
1,602 Elo+
Party 3
Jing Wei
Jing Wei
Zestygiant
Jing Wei
Level 18
God Stats
6W - 1L
1,489 SR
Queue Stats
8W - 5L
1,690 Elo+
Party 2
Team Averages
Level 40
1,563 SR
1,609 Elo+

VS

Team Averages
Level 36
1,644 SR
1,631 Elo+
Fafnir
Fafnir
ArcaneWaters
Fafnir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,533 Elo+
Party 1
Apollo
Apollo
CountCritula
Apollo
Level 24
God Stats
10W - 6L
1,841 SR
Queue Stats
83W - 47L
1,680 Elo+
Party 1
He Bo
He Bo
Kelticknot
He Bo
Level 68
God Stats
8W - 5L
1,637 SR
Queue Stats
329W - 225L
1,687 Elo+
Party 1
Sylvanus
Sylvanus
TiJoeJoe
Sylvanus
Level 46
God Stats
22W - 14L
1,743 SR
Queue Stats
271W - 210L
1,624 Elo+
Party 1
Sol
Sol
Tiltodactyl
Sol
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 75L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 6
8,864
633
8,101
7,119
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
LateEcho15
Erlang Shen
13
1 / 2 / 4
8,171
584
5,423
10,833
6,482
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
11
3 / 2 / 3
7,428
531
4,003
7,742
6,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
15 / 1 / 1
10,723
766
15,829
13,536
6,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
Zestygiant
Jing Wei
12
0 / 4 / 5
7,219
516
2,166
8,584
2,627
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
1 / 5 / 3
6,655
475
2,723
10,427
8,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
14
8 / 4 / 0
9,063
647
10,575
11,905
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
10
0 / 5 / 1
6,522
466
3,296
8,177
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TiJoeJoe
Sylvanus
14
2 / 3 / 0
7,866
562
9,262
11,681
6,298
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 6 / 3
6,155
440
5,075
8,846
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
23
Kills
11
11
Deaths
23
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
5
3
0.5
L
Apollo
8
4
0
2
W
4
2
6
3.5
L
He Bo
0
5
1
0.1
W
Erlang Shen
LateEcho15
Erlang Shen
1
2
4
1.5
W
Yemoja
3
2
3
2.25
W
15
1
1
15.5
L
Sylvanus
TiJoeJoe
Sylvanus
2
3
0
0.67
L
0
6
3
0.25
W
Jing Wei
Zestygiant
Jing Wei
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,522
Damage
30,931
47,814
Taken
51,036
24,072
Mitigated
23,270
17,371
Healing
14,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,723
1,011
0
750
10,427
8,864
50
1,602
8,175
10,734
0
L
Apollo
10,575
7,109
0
2,856
11,905
3,883
1,690
4,964
6,363
0
52,626
W
8,101
319
0
1,537
7,119
2,378
488
1,464
5,655
42,022
0
L
He Bo
3,296
0
0
2,639
8,177
1,791
48
1,856
5,549
33,650
0
W
Erlang Shen
LateEcho15
Erlang Shen
5,423
2,421
0
4,044
10,833
6,482
1,247
6,140
4,552
0
39,556
W
Yemoja
4,003
1,162
1,523
118
7,742
6,106
240
3,035
4,707
19,503
0
W
15,829
9,687
0
7,808
13,536
6,479
5
4,437
9,094
0
71,052
L
Sylvanus
TiJoeJoe
Sylvanus
9,262
3,277
725
4,888
11,681
6,298
330
213
10,110
44,460
6,352
L
5,075
2,046
0
2,722
8,846
2,434
708
2,883
5,265
38,584
0
W
Jing Wei
Zestygiant
Jing Wei
2,166
1,362
0
2,341
8,584
2,627
2,089
4,034
4,550
0
32,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,405
Gold Earned
36,261
392
Minions Killed
367
0
Camps Cleared
0
1,364,652
Distance Traveled
1,212,557
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,655
475
14
1
0
249,711
3
L
Apollo
9,063
647
106
8
0
271,284
2
W
Thoth
8,864
633
94
7
0
274,222
4
L
He Bo
6,522
466
76
5
0
259,519
2
W
Erlang Shen
8,171
584
83
6
0
266,686
3
W
Yemoja
7,428
531
28
2
0
230,437
2
W
Bakasura
10,723
766
131
9
0
328,817
5
L
Sylvanus
7,866
562
105
8
0
191,228
1
L
Sol
6,155
440
66
5
0
240,815
2
W
Jing Wei
7,219
516
56
4
0
264,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role