Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
DarkSlayer13
Medusa
Level 157
God Stats
7W - 2L
1,676 SR
Queue Stats
335W - 260L
1,642 Elo+
Party 1
Cerberus
Cerberus
JustYellow
Cerberus
Level 158
God Stats
8W - 5L
1,508 SR
Queue Stats
797W - 847L
1,627 Elo+
Party 1
Sobek
Sobek
necrotique
Sobek
Level 160
God Stats
2W - 1L
1,643 SR
Queue Stats
285W - 256L
1,557 Elo+
Party 1
Team Averages
Level 152
1,565 SR
1,565 Elo+

VS

Team Averages
Level 131
1,584 SR
1,669 Elo+
Terra
Terra
Delviete
Terra
Level 159
God Stats
2W - 2L
1,531 SR
Queue Stats
264W - 253L
1,612 Elo+
Party 2
Anhur
Anhur
Fanatrila
Anhur
Level 100
God Stats
1W - 2L
1,774 SR
Queue Stats
164W - 94L
1,708 Elo+
Party 3
Artio
Artio
Katante
Artio
Level 109
God Stats
1W - 1L
1,769 SR
Queue Stats
84W - 42L
1,730 Elo+
Party 3
Sol
Sol
die123Schaufel
Sol
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
385W - 252L
1,695 Elo+
Party 3
Chiron
Chiron
Вэйбнер
Chiron
Level 128
God Stats
0W - 3L
1,344 SR
Queue Stats
338W - 291L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
5 / 1 / 15
9,718
883
21,408
10,125
5,107
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
 
Baron Samedi
13
0 / 6 / 14
8,371
761
6,774
10,711
6,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
17
10 / 1 / 9
10,639
967
15,779
8,626
4,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
JustYellow
Cerberus
13
1 / 5 / 17
8,512
774
6,064
18,913
19,006
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
17
6 / 2 / 12
10,109
919
4,977
16,283
20,360
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Delviete
Terra
14
2 / 3 / 9
8,247
750
5,453
12,186
13,305
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Fanatrila
Anhur
14
4 / 6 / 5
8,094
736
6,698
10,341
3,875
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Katante
Artio
13
0 / 6 / 11
7,599
691
4,870
16,111
18,663
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 3 / 10
9,124
829
14,997
9,656
3,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
6 / 4 / 7
8,913
810
11,509
11,704
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
57
22
Kills
15
15
Deaths
22
67
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
1
15
12.5
W
Baron Samedi
 
Baron Samedi
0
6
14
1.17
W
Medusa
10
1
9
14.5
L
Terra
Delviete
Terra
2
3
9
2.17
L
Anhur
Fanatrila
Anhur
4
6
5
1.08
W
Cerberus
JustYellow
Cerberus
1
5
17
1.9
L
Artio
Katante
Artio
0
6
11
0.92
L
3
3
10
2.67
W
Sobek
6
2
12
6
L
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,002
Damage
43,527
64,658
Taken
59,998
55,144
Mitigated
45,283
22,821
Healing
20,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
21,408
189
570
1,944
10,125
5,107
1,227
3,713
6,412
32,413
0
W
Baron Samedi
 
Baron Samedi
6,774
1,017
2,644
1,878
10,711
6,196
234
4,051
6,660
15,142
0
W
Medusa
15,779
6,328
1,293
2,309
8,626
4,475
3,227
3,289
5,337
0
43,559
L
Terra
Delviete
Terra
5,453
127
4,611
2,867
12,186
13,305
29
7,338
4,715
6,928
0
L
Anhur
Fanatrila
Anhur
6,698
2,745
710
652
10,341
3,875
574
9,184
1,106
0
15,737
W
Cerberus
JustYellow
Cerberus
6,064
144
995
5,530
18,913
19,006
644
7,522
11,391
11,568
0
L
Artio
Katante
Artio
4,870
439
3,125
2,107
16,111
18,663
0
8,449
7,163
9,613
0
L
14,997
4,181
114
2,165
9,656
3,843
1,003
5,263
4,298
37,590
0
W
Sobek
4,977
318
960
4,698
16,283
20,360
226
6,745
9,538
10,167
0
L
11,509
3,795
1,659
2,533
11,704
5,597
140
8,038
3,456
0
20,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,349
Gold Earned
41,977
126
Minions Killed
115
0
Camps Cleared
0
998,783
Distance Traveled
953,721
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,718
883
21
2
0
216,775
4
W
Baron Samedi
8,371
761
27
2
0
171,724
0
W
Medusa
10,639
967
42
4
0
210,585
1
L
Terra
8,247
750
2
0
0
222,166
5
L
Anhur
8,094
736
19
2
0
161,839
1
W
Cerberus
8,512
774
19
2
0
181,130
5
L
Artio
7,599
691
10
1
0
191,688
2
L
Sol
9,124
829
49
4
0
205,686
1
W
Sobek
10,109
919
17
2
0
218,569
0
L
Chiron
8,913
810
35
3
0
172,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role