Player Matchup

Morgan Le Fay
Morgan Le Fay
ARMAGEDDON-X11X
Morgan Le Fay
Level 27
God Stats
9W - 7L
1,506 SR
Queue Stats
184W - 248L
1,325 Elo+
Party 1
Khepri
Khepri
Zirlex
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,405 Elo+
Solo
Neith
Neith
ansagar-10
Neith
Level 24
God Stats
13W - 16L
1,559 SR
Queue Stats
127W - 139L
1,455 Elo+
Party 1
Team Averages
Level 27
1,522 SR
1,395 Elo+

VS

Team Averages
Level 23
1,482 SR
1,459 Elo+
Scylla
Scylla
AIaxwora
Scylla
Level 29
God Stats
2W - 0L
1,729 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
LenoxxGG
Tiamat
Level 16
God Stats
4W - 2L
1,460 SR
Queue Stats
30W - 33L
1,376 Elo+
Solo
Cthulhu
Cthulhu
Tuncerhero
Cthulhu
Level 23
God Stats
1W - 0L
1,255 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ARMAGEDDON-X11X
Morgan Le Fay
16
2 / 7 / 3
12,117
606
19,040
20,610
6,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Zirlex
Khepri
17
2 / 0 / 4
13,176
659
10,914
18,664
32,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
17
4 / 7 / 3
13,020
651
15,772
19,604
6,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AIaxwora
Scylla
18
5 / 4 / 5
13,005
650
22,707
20,277
8,154
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiamat
LenoxxGG
Tiamat
17
7 / 3 / 6
13,140
657
16,219
17,683
16,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Tuncerhero
Cthulhu
18
2 / 1 / 11
12,533
627
12,508
24,145
34,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
8
Kills
14
14
Deaths
8
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
AIaxwora
Scylla
5
4
5
1.88
L
Morgan Le Fay
ARMAGEDDON-X11X
Morgan Le Fay
2
7
3
0.5
W
Tiamat
LenoxxGG
Tiamat
7
3
6
3.33
W
Cthulhu
Tuncerhero
Cthulhu
2
1
11
7.5
L
Khepri
Zirlex
Khepri
2
0
4
4
L
Neith
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,726
Damage
51,434
58,878
Taken
62,105
46,171
Mitigated
59,554
13,597
Healing
13,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AIaxwora
Scylla
22,707
2,160
2,273
5,161
20,277
8,154
1,695
11,013
9,264
72,324
0
L
Morgan Le Fay
ARMAGEDDON-X11X
Morgan Le Fay
19,040
324
157
4,670
20,610
6,794
340
18,890
1,310
64,112
0
W
Tiamat
LenoxxGG
Tiamat
16,219
1,255
0
4,191
17,683
16,961
657
6,201
11,482
47,241
0
W
Cthulhu
Tuncerhero
Cthulhu
12,508
522
1,235
750
24,145
34,439
81
12,740
11,405
37,952
0
L
Khepri
Zirlex
Khepri
10,914
1,407
0
4,048
18,664
32,745
0
14,661
3,561
38,483
0
L
Neith
15,772
8,548
0
4,722
19,604
6,632
2,243
16,583
2,573
0
50,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,313
Gold Earned
38,678
205
Minions Killed
218
0
Camps Cleared
0
995,338
Distance Traveled
1,061,427
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,005
650
83
4
0
339,014
0
L
Morgan Le Fay
12,117
606
87
4
0
318,473
1
W
Tiamat
13,140
657
77
4
0
365,999
0
W
Cthulhu
12,533
627
58
3
0
356,414
0
L
Khepri
13,176
659
45
2
0
352,287
0
L
Neith
13,020
651
73
4
0
324,578
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role