Player Matchup

Set
Set
Chickn2435
Set
Level 21
God Stats
5W - 1L
1,745 SR
Queue Stats
165W - 103L
1,688 Elo+
Party 1
Eset
Eset
DjIceWolf5597
Eset
Level 121
God Stats
5W - 7L
1,621 SR
Queue Stats
182W - 116L
1,648 Elo+
Party 1
Vulcan
Vulcan
LicensedDuke0
Vulcan
Level 29
God Stats
3W - 6L
1,570 SR
Queue Stats
61W - 48L
1,688 Elo+
Party 1
Medusa
Medusa
NiTTrogen25
Medusa
Level 68
God Stats
1W - 3L
1,567 SR
Queue Stats
184W - 158L
1,553 Elo+
Solo
Fafnir
Fafnir
swaggggyyyy
Fafnir
Level 49
God Stats
1W - 2L
1,719 SR
Queue Stats
20W - 15L
1,628 Elo+
Solo
Team Averages
Level 58
1,644 SR
1,641 Elo+

VS

Team Averages
Level 69
1,686 SR
1,640 Elo+
Zhong Kui
Zhong Kui
Gizmoah
Zhong Kui
Level 32
God Stats
7W - 3L
1,797 SR
Queue Stats
308W - 165L
1,728 Elo+
Party 2
Chaac
Chaac
Javirothelegend
Chaac
Level 58
God Stats
16W - 20L
1,433 SR
Queue Stats
85W - 121L
1,329 Elo+
Solo
Thanatos
Thanatos
Krazy760
Thanatos
Level 88
God Stats
1W - 1L
1,744 SR
Queue Stats
78W - 49L
1,752 Elo+
Party 3
Horus
Horus
PapaSpade
Horus
Level 120
God Stats
6W - 0L
1,738 SR
Queue Stats
461W - 320L
1,719 Elo+
Party 2
Baron Samedi
Baron Samedi
ThePreachersSon
Baron Samedi
Level 49
God Stats
48W - 22L
1,715 SR
Queue Stats
102W - 75L
1,673 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 0
5,580
465
3,736
10,645
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 5 / 0
6,698
558
4,541
7,964
3,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
5,668
472
3,660
5,227
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
10
1 / 5 / 2
5,951
496
3,372
7,486
1,734
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
9
2 / 3 / 0
6,030
503
2,789
8,853
6,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Gizmoah
Zhong Kui
12
4 / 3 / 3
7,047
587
5,670
5,711
3,749
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 2
6,075
506
2,594
6,819
6,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thanatos
Krazy760
Thanatos
12
6 / 1 / 3
7,174
598
7,060
9,243
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
PapaSpade
Horus
11
6 / 0 / 8
7,430
619
7,536
9,872
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
ThePreachersSon
Baron Samedi
12
5 / 2 / 4
7,007
584
6,566
6,718
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
6
Kills
22
22
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
1
5
0
0.2
W
Zhong Kui
Gizmoah
Zhong Kui
4
3
3
1.83
W
1
0
2
2
W
Thanatos
Krazy760
Thanatos
6
1
3
7.5
L
0
3
1
0.17
L
Medusa
1
5
2
0.4
W
Horus
PapaSpade
Horus
6
0
8
10
W
Baron Samedi
ThePreachersSon
Baron Samedi
5
2
4
3.5
L
Fafnir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,098
Damage
29,426
40,175
Taken
38,363
15,364
Mitigated
21,950
7,674
Healing
23,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,736
1,384
0
1,468
10,645
2,668
0
3,620
7,025
0
27,499
L
4,541
879
0
2,263
7,964
3,119
33
0
7,964
40,073
0
W
Zhong Kui
Gizmoah
Zhong Kui
5,670
1,493
0
2,284
5,711
3,749
1,158
386
5,325
40,871
3,126
W
2,594
97
0
2,905
6,819
6,669
150
3,669
3,150
0
25,146
W
Thanatos
Krazy760
Thanatos
7,060
2,001
0
9,705
9,243
4,108
98
1,564
7,679
0
46,270
L
3,660
1,416
0
1,000
5,227
1,369
0
1,591
3,636
34,079
0
L
Medusa
3,372
1,602
0
1,506
7,486
1,734
0
3,183
4,303
0
31,285
W
Horus
PapaSpade
Horus
7,536
3,168
797
4,776
9,872
4,979
0
2,378
7,448
0
28,384
W
Baron Samedi
ThePreachersSon
Baron Samedi
6,566
1,155
193
2,658
6,718
2,445
379
2,947
3,771
39,728
0
L
Fafnir
2,789
917
0
1,437
8,853
6,474
0
3,897
4,956
15,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,927
Gold Earned
34,733
298
Minions Killed
319
0
Camps Cleared
0
1,045,447
Distance Traveled
1,156,365
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,580
465
54
5
0
217,661
1
L
Eset
6,698
558
86
7
0
214,820
2
W
Zhong Kui
7,047
587
92
8
0
209,043
1
W
Chaac
6,075
506
43
4
0
217,850
2
W
Thanatos
7,174
598
80
7
0
247,686
7
L
Vulcan
5,668
472
73
6
0
201,244
4
L
Medusa
5,951
496
60
5
0
201,127
4
W
Horus
7,430
619
35
3
0
255,650
4
W
Baron Samedi
7,007
584
69
6
0
226,136
3
L
Fafnir
6,030
503
25
2
0
210,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role