Player Matchup

Sol
Sol
Silver II
Immunodeficient
Sol
Silver II
Level 155
God Stats
9W - 4L
1,281 SR
Queue Stats
23W - 29L
1,469 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 155
1,281 SR
1,469 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 69
1,276 SR
1,224 MMR
Hades
Hades
Silver V
iamafish400
Hades
Silver V
Level 69
God Stats
2W - 5L
1,276 SR
Queue Stats
6W - 22L
1,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 0
10,305
859
9,767
10,116
4,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayUllrTiamatSkadiBakasura

VS

Bans
Hou YiAh Muzen CabChronosFreyaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 0
9,143
762
5,181
13,397
8,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,767
Damage
5,181
10,116
Taken
13,397
4,972
Mitigated
8,741
3,231
Healing
3,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,767
4,553
0
3,231
10,116
4,972
2,331
5,181
4,935
65,360
0
L
5,181
702
0
3,518
13,397
8,741
0
9,767
3,630
52,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,305
Gold Earned
9,143
115
Minions Killed
109
0
Camps Cleared
0
211,363
Distance Traveled
221,610
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,305
859
115
10
0
211,363
4
L
Hades
9,143
762
109
9
0
221,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role