Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Capt_Try-Hard365
Yemoja
Level 122
God Stats
3W - 3L
1,623 SR
Queue Stats
979W - 922L
1,684 Elo+
Party 2
Cthulhu
Cthulhu
DoYouPlayDefense
Cthulhu
Level 49
God Stats
6W - 8L
1,508 SR
Queue Stats
207W - 198L
1,610 Elo+
Party 2
Xing Tian
Xing Tian
PhysicsDZN
Xing Tian
Level 148
God Stats
3W - 0L
1,578 SR
Queue Stats
449W - 427L
1,615 Elo+
Party 2
Sylvanus
Sylvanus
UntiedKnots
Sylvanus
Level 65
God Stats
2W - 6L
1,189 SR
Queue Stats
618W - 555L
1,658 Elo+
Party 2
Team Averages
Level 107
1,480 SR
1,613 Elo+

VS

Team Averages
Level 59
1,448 SR
1,543 Elo+
Thanatos
Thanatos
Connman14
Thanatos
Level 121
God Stats
3W - 9L
1,051 SR
Queue Stats
497W - 454L
1,613 Elo+
Party 1
Sobek
Sobek
FnckMyLife
Sobek
Level 68
God Stats
0W - 1L
1,463 SR
Queue Stats
5W - 6L
1,732 Elo+
Party 1
Baron Samedi
Baron Samedi
RexQuincy
Baron Samedi
Level 49
God Stats
0W - 2L
1,558 SR
Queue Stats
47W - 57L
1,405 Elo+
Party 3
Bellona
Bellona
TheDudeLebowski
Bellona
Level 28
God Stats
0W - 1L
1,487 SR
Queue Stats
7W - 8L
1,646 Elo+
Party 1
Artemis
Artemis
easy dozen
Artemis
Level 27
God Stats
5W - 5L
1,680 SR
Queue Stats
7W - 9L
1,320 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
19 / 4 / 5
12,681
634
23,915
22,001
8,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
7 / 3 / 18
11,394
570
15,492
16,156
7,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 3 / 15
9,514
476
12,547
14,629
14,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
PhysicsDZN
Xing Tian
17
4 / 2 / 14
10,965
548
12,015
18,458
11,105
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
UntiedKnots
Sylvanus
17
3 / 5 / 8
10,410
521
13,058
17,321
8,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Connman14
Thanatos
16
7 / 6 / 0
10,269
513
14,545
18,935
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
12
1 / 7 / 10
8,293
415
10,738
28,951
32,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
RexQuincy
Baron Samedi
16
8 / 8 / 5
11,259
563
14,755
18,310
6,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 6 / 1
9,012
451
9,186
19,591
19,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
easy dozen
Artemis
13
1 / 8 / 9
8,200
410
8,457
15,968
3,907
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
42
35
Kills
17
17
Deaths
35
60
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
19
4
5
5.38
W
7
3
18
5.33
L
Thanatos
Connman14
Thanatos
7
6
0
1.17
W
2
3
15
3.17
L
Sobek
1
7
10
0.86
W
Xing Tian
PhysicsDZN
Xing Tian
4
2
14
5.5
L
Baron Samedi
RexQuincy
Baron Samedi
8
8
5
1.31
L
0
6
1
0.08
W
Sylvanus
UntiedKnots
Sylvanus
3
5
8
1.4
L
Artemis
easy dozen
Artemis
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,027
Damage
57,681
88,565
Taken
101,755
50,726
Mitigated
68,557
28,873
Healing
37,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
23,915
1,374
0
7,887
22,001
8,963
1,055
4,200
17,259
68,226
0
W
15,492
2,314
3,728
2,637
16,156
7,661
1,739
5,745
10,314
76,074
0
L
Thanatos
Connman14
Thanatos
14,545
4,242
0
14,094
18,935
5,792
0
12,328
6,581
0
75,219
W
12,547
967
1,006
1,802
14,629
14,718
958
4,317
10,218
33,121
0
L
Sobek
10,738
867
703
8,651
28,951
32,984
0
22,696
5,789
24,867
0
W
Xing Tian
PhysicsDZN
Xing Tian
12,015
671
0
3,532
18,458
11,105
0
4,033
13,746
72,577
0
L
Baron Samedi
RexQuincy
Baron Samedi
14,755
663
496
4,883
18,310
6,047
1,201
14,697
3,613
41,063
0
L
9,186
2,485
408
5,509
19,591
19,827
1,855
14,095
5,496
0
51,352
W
Sylvanus
UntiedKnots
Sylvanus
13,058
3,996
2,948
5,333
17,321
8,279
2,937
7,591
9,680
73,101
16,037
L
Artemis
easy dozen
Artemis
8,457
2,865
0
3,065
15,968
3,907
0
11,193
4,775
0
36,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,964
Gold Earned
47,033
552
Minions Killed
353
0
Camps Cleared
0
1,856,837
Distance Traveled
1,733,173
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,681
634
145
7
0
386,554
0
W
Yemoja
11,394
570
106
5
0
377,283
1
L
Thanatos
10,269
513
104
5
0
379,747
0
W
Cthulhu
9,514
476
49
2
0
354,574
4
L
Sobek
8,293
415
33
2
0
374,648
0
W
Xing Tian
10,965
548
118
6
0
410,917
1
L
Baron Samedi
11,259
563
67
3
0
289,008
1
L
Bellona
9,012
451
95
5
0
365,379
4
W
Sylvanus
10,410
521
134
7
0
327,509
2
L
Artemis
8,200
410
54
3
0
324,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role