Player Matchup

Bacchus
Bacchus
Dump-O-Ling
Bacchus
Level 49
God Stats
52W - 48L
1,601 SR
Queue Stats
185W - 184L
1,593 Elo+
Party 1
Da Ji
Da Ji
Jordanozenn
Da Ji
Level 109
God Stats
10W - 16L
1,487 SR
Queue Stats
220W - 231L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
LaosInThaHouse
Danzaburou
Level 89
God Stats
11W - 8L
1,745 SR
Queue Stats
127W - 121L
1,538 Elo+
Party 1
Sun Wukong
Sun Wukong
TayLive_
Sun Wukong
Level 143
God Stats
2W - 4L
1,474 SR
Queue Stats
295W - 306L
1,481 Elo+
Party 1
Athena
Athena
VGxJean
Athena
Level 49
God Stats
8W - 9L
1,635 SR
Queue Stats
246W - 228L
1,556 Elo+
Solo
Team Averages
Level 88
1,588 SR
1,531 Elo+

VS

Team Averages
Level 77
1,458 SR
1,600 Elo+
Artemis
Artemis
ALAUDI1
Artemis
Level 35
God Stats
6W - 4L
1,644 SR
Queue Stats
165W - 100L
1,651 Elo+
Party 2
Kukulkan
Kukulkan
Bebote13
Kukulkan
Level 89
God Stats
4W - 4L
1,460 SR
Queue Stats
211W - 161L
1,683 Elo+
Party 2
Mulan
Mulan
Matiitas_js
Mulan
Level 45
God Stats
2W - 2L
1,227 SR
Queue Stats
90W - 85L
1,487 Elo+
Solo
Cerberus
Cerberus
Reddra20
Cerberus
Level 89
God Stats
17W - 11L
1,500 SR
Queue Stats
360W - 256L
1,709 Elo+
Party 2
Thanatos
Thanatos
Stikler12
Thanatos
Level 129
God Stats
31W - 36L
1,459 SR
Queue Stats
530W - 531L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dump-O-Ling
Bacchus
7
0 / 3 / 0
4,131
413
183
4,560
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
1 / 2 / 2
4,853
485
1,584
4,512
1,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
LaosInThaHouse
Danzaburou
8
2 / 3 / 0
5,164
516
2,948
5,461
1,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
TayLive_
Sun Wukong
10
0 / 0 / 1
5,039
504
3,673
5,802
5,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Athena
VGxJean
Athena
7
0 / 5 / 1
4,324
432
1,256
8,004
3,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ALAUDI1
Artemis
10
4 / 1 / 2
6,067
607
4,932
3,019
765
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Bebote13
Kukulkan
11
2 / 0 / 2
6,266
627
3,504
2,800
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 0
5,930
593
3,854
7,373
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Reddra20
Cerberus
10
2 / 1 / 7
5,684
568
4,160
7,531
3,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Stikler12
Thanatos
10
5 / 1 / 2
6,105
611
3,175
6,215
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
13
13
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
ALAUDI1
Artemis
4
1
2
5
W
Kukulkan
Bebote13
Kukulkan
2
0
2
3
L
Bacchus
Dump-O-Ling
Bacchus
0
3
0
0
L
1
2
2
1
L
Danzaburou
LaosInThaHouse
Danzaburou
2
3
0
0.67
W
0
1
0
0
W
Cerberus
Reddra20
Cerberus
2
1
7
5.5
W
Thanatos
Stikler12
Thanatos
5
1
2
6
L
Sun Wukong
TayLive_
Sun Wukong
0
0
1
0.5
L
Athena
VGxJean
Athena
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,644
Damage
19,625
28,339
Taken
26,938
12,916
Mitigated
10,008
5,489
Healing
14,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ALAUDI1
Artemis
4,932
2,147
0
1,386
3,019
765
0
195
2,824
0
30,396
W
Kukulkan
Bebote13
Kukulkan
3,504
173
0
515
2,800
998
130
0
2,800
43,561
0
L
Bacchus
Dump-O-Ling
Bacchus
183
0
0
750
4,560
1,909
0
2,118
2,442
10,562
0
L
1,584
249
0
434
4,512
1,600
0
901
3,611
0
18,696
L
Danzaburou
LaosInThaHouse
Danzaburou
2,948
1,202
0
1,355
5,461
1,177
280
1,592
3,869
0
23,043
W
3,854
1,226
0
4,517
7,373
3,347
40
0
6,637
0
34,525
W
Cerberus
Reddra20
Cerberus
4,160
651
0
2,860
7,531
3,142
27
1,061
6,470
17,321
0
W
Thanatos
Stikler12
Thanatos
3,175
565
0
5,169
6,215
1,756
60
183
6,032
0
32,058
L
Sun Wukong
TayLive_
Sun Wukong
3,673
681
0
2,381
5,802
5,121
0
0
5,802
0
26,144
L
Athena
VGxJean
Athena
1,256
559
0
569
8,004
3,109
23
3,053
4,951
9,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,511
Gold Earned
30,052
180
Minions Killed
340
0
Camps Cleared
0
882,214
Distance Traveled
897,815
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,067
607
45
5
0
174,416
0
W
Kukulkan
6,266
627
93
9
0
178,777
4
L
Bacchus
4,131
413
19
2
0
152,571
3
L
Da Ji
4,853
485
45
5
0
189,236
0
L
Danzaburou
5,164
516
51
5
0
173,931
0
W
Mulan
5,930
593
81
8
0
156,310
1
W
Cerberus
5,684
568
60
6
0
173,090
1
W
Thanatos
6,105
611
61
6
0
215,222
4
L
Sun Wukong
5,039
504
49
5
0
192,735
2
L
Athena
4,324
432
16
2
0
173,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role