Player Matchup

Ra
Ra
Anarkybot
Ra
Level 155
God Stats
11W - 9L
1,538 SR
Queue Stats
415W - 354L
1,573 Elo+
Party 1
Gilgamesh
Gilgamesh
Cylderious96
Gilgamesh
Level 155
God Stats
24W - 13L
1,661 SR
Queue Stats
498W - 431L
1,617 Elo+
Party 1
Kuzenbo
Kuzenbo
King Nogitsune
Kuzenbo
Level 143
God Stats
38W - 57L
1,417 SR
Queue Stats
816W - 831L
1,464 Elo+
Solo
Horus
Horus
MrEnderman2305
Horus
Level 89
God Stats
3W - 1L
1,672 SR
Queue Stats
120W - 95L
1,613 Elo+
Party 1
Heimdallr
Heimdallr
millionbullets
Heimdallr
Level 141
God Stats
4W - 3L
1,627 SR
Queue Stats
143W - 124L
1,632 Elo+
Party 1
Team Averages
Level 137
1,583 SR
1,580 Elo+

VS

Team Averages
Level 92
1,446 SR
1,437 Elo+
Da Ji
Da Ji
EsoNRage
Da Ji
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 91L
1,484 Elo+
Solo
Cthulhu
Cthulhu
Kineticpush
Cthulhu
Level 112
God Stats
2W - 2L
1,631 SR
Queue Stats
105W - 73L
1,601 Elo+
Party 2
Scylla
Scylla
Luna-_-Lux
Scylla
Level 82
God Stats
30W - 71L
1,280 SR
Queue Stats
375W - 728L
1,285 Elo+
Party 3
Gilgamesh
Gilgamesh
Shinigami797
Gilgamesh
Level 98
God Stats
10W - 6L
1,432 SR
Queue Stats
57W - 43L
1,522 Elo+
Party 2
Ah Puch
Ah Puch
xKOJACKx
Ah Puch
Level 73
God Stats
22W - 30L
1,389 SR
Queue Stats
304W - 620L
1,293 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 7
10,371
1,037
10,970
7,310
2,667
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Cylderious96
Gilgamesh
16
8 / 1 / 9
10,814
1,081
15,606
14,202
9,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 0 / 14
9,174
917
7,190
14,991
16,923
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
5 / 1 / 10
10,310
1,031
6,945
11,584
10,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
millionbullets
Heimdallr
16
2 / 1 / 7
9,235
924
7,720
9,732
3,794
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

291

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
EsoNRage
Da Ji
15
3 / 6 / 0
9,260
926
10,612
12,693
5,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Kineticpush
Cthulhu
15
1 / 4 / 2
8,948
895
17,298
14,378
16,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Scylla
Luna-_-Lux
Scylla
14
0 / 3 / 0
8,324
832
4,395
5,015
1,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Shinigami797
Gilgamesh
15
0 / 4 / 3
9,054
905
10,853
12,136
9,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
xKOJACKx
Ah Puch
15
0 / 4 / 1
8,413
841
9,102
9,028
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
10
21
Kills
4
4
Deaths
21
47
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
W
Gilgamesh
Cylderious96
Gilgamesh
8
1
9
12.5
L
Da Ji
EsoNRage
Da Ji
3
6
0
0.5
L
Cthulhu
Kineticpush
Cthulhu
1
4
2
0.5
W
1
0
14
8
L
Scylla
Luna-_-Lux
Scylla
0
3
0
0
W
5
1
10
10
L
Gilgamesh
Shinigami797
Gilgamesh
0
4
3
0.38
W
Heimdallr
millionbullets
Heimdallr
2
1
7
5.5
L
Ah Puch
xKOJACKx
Ah Puch
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,431
Damage
52,260
57,819
Taken
53,250
43,446
Mitigated
36,375
17,292
Healing
4,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,970
472
1,853
1,201
7,310
2,667
0
5,037
2,005
33,508
0
W
Gilgamesh
Cylderious96
Gilgamesh
15,606
6,388
0
397
14,202
9,147
0
6,572
7,271
0
30,469
L
Da Ji
EsoNRage
Da Ji
10,612
2,755
0
30
12,693
5,115
0
4,877
7,816
0
22,338
L
Cthulhu
Kineticpush
Cthulhu
17,298
576
611
1,885
14,378
16,129
0
5,534
8,844
33,607
0
W
7,190
3,104
1,428
5,204
14,991
16,923
0
6,797
8,009
10,827
0
L
Scylla
Luna-_-Lux
Scylla
4,395
800
48
235
5,015
1,730
0
877
4,138
21,538
0
W
6,945
3,440
3,245
3,438
11,584
10,915
0
5,892
5,280
0
10,300
L
Gilgamesh
Shinigami797
Gilgamesh
10,853
3,222
0
308
12,136
9,851
0
3,645
8,491
0
22,772
W
Heimdallr
millionbullets
Heimdallr
7,720
3,745
0
526
9,732
3,794
0
5,005
4,459
0
30,756
L
Ah Puch
xKOJACKx
Ah Puch
9,102
915
0
1,078
9,028
3,550
0
3,227
5,801
36,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,904
Gold Earned
43,999
181
Minions Killed
187
4
Camps Cleared
10
953,357
Distance Traveled
881,055
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,371
1,037
62
6
0
191,621
0
W
Gilgamesh
10,814
1,081
27
3
2
220,759
0
L
Da Ji
9,260
926
17
2
5
192,563
2
L
Cthulhu
8,948
895
32
3
1
187,215
0
W
Kuzenbo
9,174
917
5
1
0
182,231
0
L
Scylla
8,324
832
45
5
1
158,269
0
W
Horus
10,310
1,031
16
2
1
192,689
0
L
Gilgamesh
9,054
905
21
2
3
192,221
0
W
Heimdallr
9,235
924
71
7
1
166,057
0
L
Ah Puch
8,413
841
72
7
0
150,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role