Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DAZA5025
Artemis
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 11L
1,709 Elo+
Solo
Serqet
Serqet
DyinggDiamond
Serqet
Level 13
God Stats
5W - 1L
1,500 SR
Queue Stats
94W - 80L
1,530 Elo+
Solo
Olorun
Olorun
pitoubestwaifu
Olorun
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 42L
1,598 Elo+
Solo
Ymir
Ymir
shigueo444
Ymir
Level 24
God Stats
6W - 4L
1,574 SR
Queue Stats
43W - 33L
1,593 Elo+
Solo
Team Averages
Level 19
1,515 SR
1,586 Elo+

VS

Team Averages
Level 5
1,399 SR
1,276 Elo+
Da Ji
Da Ji
Acao_temegaguia
Da Ji
Level 3
God Stats
1W - 4L
1,416 SR
Queue Stats
7W - 13L
1,381 Elo+
Party 1
Danzaburou
Danzaburou
Jgoiaz
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,289 Elo+
Party 1
Kukulkan
Kukulkan
Murilo1130
Kukulkan
Level 8
God Stats
41W - 74L
1,262 SR
Queue Stats
43W - 80L
1,201 Elo+
Party 1
Ra
Ra
joao_piva3
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,381 Elo+
Party 1
Chaac
Chaac
mantovani_18
Chaac
Level 7
God Stats
4W - 13L
1,318 SR
Queue Stats
21W - 48L
1,128 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
5 / 0 / 4
6,859
686
5,207
4,578
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
DAZA5025
Artemis
13
7 / 0 / 0
7,662
766
7,280
4,682
1,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 0 / 1
6,544
654
1,172
7,319
2,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
8 / 0 / 2
7,309
731
7,832
6,172
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 3 / 8
6,452
645
4,169
9,469
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,710
471
1,583
8,648
2,440
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
Jgoiaz
Danzaburou
7
3 / 7 / 0
4,958
496
5,753
8,738
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Murilo1130
Kukulkan
9
0 / 3 / 0
4,836
484
1,193
4,527
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 6 / 3
4,701
470
5,408
6,887
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 4 / 0
4,835
484
2,197
6,968
5,002
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
25
Kills
3
3
Deaths
25
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
0
4
7
L
0
5
1
0.1
W
Artemis
DAZA5025
Artemis
7
0
0
7
W
3
0
1
3.5
L
Danzaburou
Jgoiaz
Danzaburou
3
7
0
0.43
L
Kukulkan
Murilo1130
Kukulkan
0
3
0
0
L
0
6
3
0.25
L
0
4
0
0
W
8
0
2
9
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,660
Damage
16,134
32,220
Taken
35,768
10,772
Mitigated
13,395
14,131
Healing
7,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,207
4,184
0
2,290
4,578
1,061
1,490
1,135
3,253
0
29,381
L
1,583
171
0
2,470
8,648
2,440
0
1,709
6,939
0
18,273
W
Artemis
DAZA5025
Artemis
7,280
3,966
0
3,122
4,682
1,954
546
0
4,682
0
42,810
W
1,172
483
0
480
7,319
2,219
0
204
7,075
0
45,770
L
Danzaburou
Jgoiaz
Danzaburou
5,753
2,671
0
1,411
8,738
2,214
0
3,690
5,048
0
12,646
L
Kukulkan
Murilo1130
Kukulkan
1,193
134
0
1,309
4,527
1,613
0
3,625
902
24,427
0
L
5,408
785
209
1,170
6,887
2,126
0
2,977
3,910
21,763
0
L
2,197
649
0
1,164
6,968
5,002
0
0
6,968
0
15,240
W
7,832
4,115
190
3,388
6,172
2,207
48
1,638
4,387
42,912
0
W
4,169
495
427
4,234
9,469
3,331
96
2,842
6,222
30,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,826
Gold Earned
24,040
364
Minions Killed
189
0
Camps Cleared
0
955,054
Distance Traveled
930,887
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,859
686
59
6
0
177,802
3
L
Da Ji
4,710
471
45
5
0
204,240
0
W
Artemis
7,662
766
90
9
0
170,211
3
W
Serqet
6,544
654
90
9
0
208,847
0
L
Danzaburou
4,958
496
12
1
0
176,922
0
L
Kukulkan
4,836
484
55
6
0
179,931
0
L
Ra
4,701
470
41
4
0
186,936
1
L
Chaac
4,835
484
36
4
0
182,858
2
W
Olorun
7,309
731
77
8
0
208,566
4
W
Ymir
6,452
645
48
5
0
189,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role