Player Matchup

Zhong Kui
Zhong Kui
Gold II
Aim Kazzy
Zhong Kui
Gold II
Level 109
God Stats
2W - 0L
1,728 SR
Queue Stats
8W - 4L
1,904 MMR
Party 1
Medusa
Medusa
Gold I
Dat Boi Lou
Medusa
Gold I
Level 147
God Stats
2W - 0L
1,818 SR
Queue Stats
11W - 8L
1,951 MMR
Party 1
Geb
Geb
Gold III
TTS Scopes
Geb
Gold III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,833 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,682 SR
1,896 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 93
1,635 SR
1,891 MMR
Chang'e
Chang'e
Platinum I
Blaze2848
Chang'e
Platinum I
Level 124
God Stats
6W - 7L
1,605 SR
Queue Stats
65W - 72L
2,036 MMR
Party 2
Sobek
Sobek
Platinum II
Drink2Drop
Sobek
Platinum II
Level 124
God Stats
24W - 13L
1,738 SR
Queue Stats
35W - 30L
2,137 MMR
Party 2
Odin
Odin
Bronze III
ShockCollarKid
Odin
Bronze III
Level 31
God Stats
0W - 1L
1,563 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aim Kazzy
Zhong Kui
15
5 / 2 / 9
10,741
716
14,626
13,041
10,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
16
8 / 3 / 5
11,274
752
17,379
10,339
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 3 / 13
10,751
717
5,701
14,658
16,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Morgan Le FayGilgameshHelAthenaAphrodite

VS

Bans
CabrakanArtemisKuzenboCupidCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Blaze2848
Chang'e
12
0 / 8 / 5
8,856
590
8,251
12,426
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
14
2 / 3 / 5
10,712
714
8,628
20,071
26,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 4 / 2
10,811
721
8,980
14,334
17,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
14
Kills
7
8
Deaths
15
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Aim Kazzy
Zhong Kui
5
2
9
4.75
L
Chang'e
Blaze2848
Chang'e
0
8
5
0.31
W
Medusa
8
3
5
3.5
L
Sobek
2
3
5
1.5
L
5
4
2
1.5
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,706
Damage
25,859
38,038
Taken
46,831
31,601
Mitigated
48,699
10,171
Healing
11,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Aim Kazzy
Zhong Kui
14,626
2,984
0
5,895
13,041
10,280
1,470
6,917
5,752
55,549
0
L
Chang'e
Blaze2848
Chang'e
8,251
194
2,399
2,780
12,426
4,329
0
6,882
5,544
36,690
0
W
Medusa
17,379
9,458
0
2,111
10,339
5,150
1,068
4,070
6,121
0
50,871
L
Sobek
8,628
472
0
4,700
20,071
26,861
0
7,717
12,354
26,417
0
L
8,980
1,412
0
1,323
14,334
17,509
0
5,728
8,606
0
28,287
W
5,701
1,089
0
2,165
14,658
16,171
207
4,972
9,286
19,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,766
Gold Earned
30,379
173
Minions Killed
120
0
Camps Cleared
0
758,233
Distance Traveled
846,955
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,741
716
71
5
0
227,076
2
L
Chang'e
8,856
590
70
5
0
257,732
1
W
Medusa
11,274
752
83
6
0
258,053
2
L
Sobek
10,712
714
19
1
0
301,409
3
L
Odin
10,811
721
31
2
0
287,814
2
W
Geb
10,751
717
19
1
0
273,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role