Player Matchup

Jormungandr
Jormungandr
AvestruzGamer
Jormungandr
Level 112
God Stats
7W - 5L
1,615 SR
Queue Stats
82W - 82L
1,544 Elo+
Party 1
Sol
Sol
Ceollive
Sol
Level 88
God Stats
5W - 2L
1,586 SR
Queue Stats
260W - 263L
1,437 Elo+
Party 1
Hera
Hera
Druida_Hog
Hera
Level 14
God Stats
5W - 2L
1,896 SR
Queue Stats
23W - 15L
1,744 Elo+
Party 1
Horus
Horus
Hakyumii
Horus
Level 97
God Stats
15W - 11L
1,547 SR
Queue Stats
450W - 469L
1,503 Elo+
Party 1
Mercury
Mercury
MercuryRime
Mercury
Level 66
God Stats
30W - 26L
1,590 SR
Queue Stats
311W - 334L
1,482 Elo+
Party 1
Team Averages
Level 75
1,647 SR
1,542 Elo+

VS

Team Averages
Level 44
1,484 SR
1,323 Elo+
Danzaburou
Danzaburou
BzsX
Danzaburou
Level 46
God Stats
8W - 11L
1,451 SR
Queue Stats
458W - 484L
1,382 Elo+
Party 3
Neith
Neith
DonnyD0215
Neith
Level 29
God Stats
94W - 128L
1,354 SR
Queue Stats
165W - 236L
1,186 Elo+
Party 2
Arachne
Arachne
Girjatowicz
Arachne
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 93L
1,207 Elo+
Party 2
Scylla
Scylla
KAI_KUCHKI
Scylla
Level 65
God Stats
1W - 4L
1,574 SR
Queue Stats
379W - 400L
1,468 Elo+
Solo
Ares
Ares
NOLAKKIN KJ
Ares
Level 22
God Stats
28W - 28L
1,539 SR
Queue Stats
317W - 343L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AvestruzGamer
Jormungandr
10
3 / 1 / 1
6,230
623
3,886
4,658
3,017
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 0 / 1
6,433
643
3,610
3,514
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 1 / 1
6,482
648
4,577
3,427
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Hakyumii
Horus
9
1 / 0 / 6
5,544
554
2,085
3,496
1,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
MercuryRime
Mercury
10
2 / 0 / 3
6,126
613
3,210
4,884
1,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BzsX
Danzaburou
8
0 / 1 / 0
4,522
452
1,584
3,443
817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
9
0 / 4 / 1
5,038
504
1,797
7,129
2,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Girjatowicz
Arachne
7
0 / 3 / 1
4,701
470
1,981
6,998
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
KAI_KUCHKI
Scylla
9
1 / 3 / 0
5,417
542
1,340
6,219
1,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 3 / 0
4,393
439
849
4,850
2,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
14
Kills
1
2
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AvestruzGamer
Jormungandr
3
1
1
3.5
L
Danzaburou
BzsX
Danzaburou
0
1
0
0
W
4
0
1
4.5
L
Neith
0
4
1
0.13
W
4
1
1
4.5
L
Arachne
Girjatowicz
Arachne
0
3
1
0.17
W
Horus
Hakyumii
Horus
1
0
6
4
L
Scylla
KAI_KUCHKI
Scylla
1
3
0
0.33
W
Mercury
MercuryRime
Mercury
2
0
3
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,368
Damage
7,551
19,979
Taken
28,639
8,740
Mitigated
9,520
4,684
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AvestruzGamer
Jormungandr
3,886
1,196
0
895
4,658
3,017
428
116
4,542
30,878
0
L
Danzaburou
BzsX
Danzaburou
1,584
314
0
1,140
3,443
817
0
1,100
2,343
0
22,278
W
3,610
1,231
0
1,421
3,514
1,275
1,213
409
3,105
34,393
5,624
L
Neith
1,797
455
0
2,600
7,129
2,247
0
3,592
3,481
0
22,189
W
4,577
1,013
0
220
3,427
1,059
1,197
801
2,626
33,637
0
L
Arachne
Girjatowicz
Arachne
1,981
931
0
1,684
6,998
2,346
0
2,547
4,369
0
19,559
W
Horus
Hakyumii
Horus
2,085
1,014
405
1,243
3,496
1,927
20
540
2,956
0
7,752
L
Scylla
KAI_KUCHKI
Scylla
1,340
34
0
0
6,219
1,500
555
1,886
4,197
20,688
0
W
Mercury
MercuryRime
Mercury
3,210
1,714
0
500
4,884
1,462
58
323
4,561
0
34,440
L
849
38
0
456
4,850
2,610
0
2,280
2,526
5,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,815
Gold Earned
24,071
307
Minions Killed
198
0
Camps Cleared
0
999,616
Distance Traveled
907,772
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,230
623
66
7
0
181,212
3
L
Danzaburou
4,522
452
45
5
0
179,071
0
W
Sol
6,433
643
89
9
0
186,298
3
L
Neith
5,038
504
48
5
0
181,418
0
W
Hera
6,482
648
67
7
0
206,230
3
L
Arachne
4,701
470
45
5
0
183,894
0
W
Horus
5,544
554
21
2
0
208,098
2
L
Scylla
5,417
542
46
5
0
178,100
1
W
Mercury
6,126
613
64
6
0
217,778
3
L
Ares
4,393
439
14
1
0
185,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role