Player Matchup

Cthulhu
Cthulhu
You Got Warts
Cthulhu
Level 158
God Stats
1W - 1L
1,556 SR
Queue Stats
14W - 8L
1,810 Elo+
Party 1
Tiamat
Tiamat
iiBlde
Tiamat
Level 87
God Stats
6W - 9L
1,347 SR
Queue Stats
22W - 30L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
oPinkDolphin
Sylvanus
Level 121
God Stats
5W - 1L
1,616 SR
Queue Stats
19W - 22L
1,451 Elo+
Party 1
Team Averages
Level 122
1,506 SR
1,574 Elo+

VS

Team Averages
Level 99
1,492 SR
1,493 Elo+
Artemis
Artemis
 
Artemis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Reality-Bytez
Nu Wa
Level 105
God Stats
4W - 2L
1,477 SR
Queue Stats
529W - 593L
1,473 Elo+
Solo
Guan Yu
Guan Yu
Storm Legend662
Guan Yu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
8 / 1 / 3
8,200
820
6,231
9,088
6,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
iiBlde
Tiamat
11
2 / 0 / 10
7,735
774
4,676
3,393
1,998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
oPinkDolphin
Sylvanus
11
3 / 1 / 8
7,663
766
3,330
4,463
1,653
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 1 / 2
5,799
580
2,260
1,938
601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 4 / 0
7,068
707
4,007
5,445
1,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 8 / 2
6,233
623
2,725
11,157
3,899
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
2
2
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
2
1
L
2
4
0
0.5
L
0
8
2
0.13
W
Cthulhu
8
1
3
9.5
W
Tiamat
iiBlde
Tiamat
2
0
10
7
W
Sylvanus
oPinkDolphin
Sylvanus
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,237
Damage
8,992
16,944
Taken
18,540
10,167
Mitigated
6,255
4,477
Healing
1,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,260
658
0
133
1,938
601
0
1,542
268
0
6,186
L
4,007
1,171
176
553
5,445
1,755
0
4,341
904
20,452
0
L
2,725
321
94
998
11,157
3,899
0
7,721
3,131
0
15,210
W
Cthulhu
6,231
573
323
552
9,088
6,516
300
1,390
7,698
25,849
0
W
Tiamat
iiBlde
Tiamat
4,676
475
131
773
3,393
1,998
573
987
2,406
20,369
0
W
Sylvanus
oPinkDolphin
Sylvanus
3,330
737
1,204
1,494
4,463
1,653
1,015
1,630
2,833
18,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,598
Gold Earned
19,100
103
Minions Killed
71
0
Camps Cleared
0
496,555
Distance Traveled
385,512
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,799
580
9
1
0
92,438
0
L
Nu Wa
7,068
707
32
3
0
141,375
0
L
Guan Yu
6,233
623
30
3
0
151,699
0
W
Cthulhu
8,200
820
32
3
0
185,451
0
W
Tiamat
7,735
774
39
4
0
177,016
0
W
Sylvanus
7,663
766
32
3
0
134,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role