Player Matchup

Cthulhu
Cthulhu
Conoce-
Cthulhu
Level 119
God Stats
11W - 7L
1,491 SR
Queue Stats
331W - 326L
1,508 Elo+
Party 2
Heimdallr
Heimdallr
MR DATA 534
Heimdallr
Level 87
God Stats
3W - 8L
1,285 SR
Queue Stats
332W - 314L
1,426 Elo+
Solo
Fenrir
Fenrir
TheCoolChill
Fenrir
Level 125
God Stats
6W - 3L
1,720 SR
Queue Stats
224W - 221L
1,513 Elo+
Party 3
Gilgamesh
Gilgamesh
Tyrone__1738
Gilgamesh
Level 88
God Stats
2W - 5L
1,504 SR
Queue Stats
155W - 150L
1,556 Elo+
Party 2
Vulcan
Vulcan
brotherlypyro
Vulcan
Level 114
God Stats
47W - 47L
1,567 SR
Queue Stats
275W - 262L
1,454 Elo+
Party 3
Team Averages
Level 107
1,514 SR
1,492 Elo+

VS

Team Averages
Level 106
1,524 SR
1,452 Elo+
Danzaburou
Danzaburou
IRON MISA EX
Danzaburou
Level 106
God Stats
7W - 6L
1,503 SR
Queue Stats
206W - 212L
1,510 Elo+
Party 1
Anubis
Anubis
Jabrainferno21
Anubis
Level 120
God Stats
15W - 19L
1,415 SR
Queue Stats
129W - 139L
1,361 Elo+
Solo
Thor
Thor
midnghtsyd
Thor
Level 67
God Stats
28W - 37L
1,404 SR
Queue Stats
382W - 449L
1,387 Elo+
Solo
Baba Yaga
Baba Yaga
ssdaybreak
Baba Yaga
Level 90
God Stats
1W - 2L
1,707 SR
Queue Stats
123W - 124L
1,434 Elo+
Solo
Sylvanus
Sylvanus
zGhost3049
Sylvanus
Level 149
God Stats
3W - 8L
1,590 SR
Queue Stats
155W - 141L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Conoce-
Cthulhu
16
4 / 2 / 7
10,382
451
12,889
17,886
15,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
MR DATA 534
Heimdallr
19
3 / 4 / 8
11,748
511
6,718
12,582
5,490
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
18
5 / 4 / 9
11,737
510
11,301
17,261
7,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
Tyrone__1738
Gilgamesh
18
3 / 6 / 4
12,051
524
12,684
20,100
12,332
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 0 / 6
13,153
572
13,714
6,436
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IRON MISA EX
Danzaburou
18
5 / 4 / 4
11,884
517
10,588
16,957
7,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 6 / 3
11,856
515
12,579
21,423
12,717
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 4 / 1
11,010
479
5,861
17,381
7,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baba Yaga
ssdaybreak
Baba Yaga
16
1 / 3 / 2
10,137
441
3,702
11,344
4,570
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
zGhost3049
Sylvanus
15
1 / 6 / 5
9,578
416
7,557
20,177
22,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
22
Kills
16
16
Deaths
23
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Conoce-
Cthulhu
4
2
7
3.75
L
Danzaburou
IRON MISA EX
Danzaburou
5
4
4
1.75
L
5
6
3
1.08
W
Heimdallr
MR DATA 534
Heimdallr
3
4
8
1.75
W
Fenrir
5
4
9
2.38
W
Gilgamesh
Tyrone__1738
Gilgamesh
3
6
4
0.83
W
7
0
6
10
L
4
4
1
1.13
L
Baba Yaga
ssdaybreak
Baba Yaga
1
3
2
0.67
L
Sylvanus
zGhost3049
Sylvanus
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,306
Damage
40,287
74,265
Taken
87,282
44,269
Mitigated
54,679
12,882
Healing
30,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Conoce-
Cthulhu
12,889
320
954
2,510
17,886
15,985
135
6,482
11,404
48,471
0
L
Danzaburou
IRON MISA EX
Danzaburou
10,588
4,075
0
5,280
16,957
7,494
614
4,782
12,029
0
87,466
L
12,579
761
0
9,486
21,423
12,717
1,071
3,700
17,490
72,195
0
W
Heimdallr
MR DATA 534
Heimdallr
6,718
3,809
0
369
12,582
5,490
0
2,496
10,086
0
87,430
W
Fenrir
11,301
3,158
0
2,657
17,261
7,544
0
4,188
13,073
0
83,578
W
Gilgamesh
Tyrone__1738
Gilgamesh
12,684
4,625
0
4,571
20,100
12,332
1,169
10,025
10,075
0
63,746
W
13,714
4,881
0
1,821
6,436
2,918
1,248
2,536
3,900
110,409
0
L
5,861
1,885
0
4,784
17,381
7,547
76
4,509
12,754
0
77,591
L
Baba Yaga
ssdaybreak
Baba Yaga
3,702
405
116
4,214
11,344
4,570
0
5,934
5,220
52,054
0
L
Sylvanus
zGhost3049
Sylvanus
7,557
1,957
1,926
4,566
20,177
22,351
20
7,421
12,473
36,445
17,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,071
Gold Earned
54,465
597
Minions Killed
564
0
Camps Cleared
0
2,323,747
Distance Traveled
1,950,304
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,382
451
53
2
0
507,824
3
L
Danzaburou
11,884
517
122
5
0
470,556
10
L
Anubis
11,856
515
137
6
0
350,268
5
W
Heimdallr
11,748
511
136
6
0
414,060
0
W
Fenrir
11,737
510
104
5
0
457,526
9
W
Gilgamesh
12,051
524
110
5
0
435,940
1
W
Vulcan
13,153
572
194
8
0
508,397
7
L
Thor
11,010
479
126
5
0
391,974
0
L
Baba Yaga
10,137
441
99
4
0
389,054
9
L
Sylvanus
9,578
416
80
3
0
348,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role