Player Matchup

Morgan Le Fay
Morgan Le Fay
Demetrias
Morgan Le Fay
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Firewing35
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 1
Bastet
Bastet
RiceKrispyTREAT
Bastet
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
SoulForce
Anhur
Level 25
God Stats
2W - 0L
1,729 SR
Queue Stats
34W - 23L
1,622 Elo+
Party 1
Fenrir
Fenrir
Stsmiker
Fenrir
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Team Averages
Level 11
1,546 SR
1,524 Elo+

VS

Team Averages
Level 10
1,485 SR
1,417 Elo+
Scylla
Scylla
ChefBoyeerD
Scylla
Level 23
God Stats
7W - 4L
1,307 SR
Queue Stats
12W - 6L
1,068 Elo+
Solo
Ymir
Ymir
NewMetaWhoDis
Ymir
Level 18
God Stats
2W - 2L
1,617 SR
Queue Stats
15W - 12L
1,517 Elo+
Party 2
Nemesis
Nemesis
adqre
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Da Ji
Da Ji
dantehybrid001
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
gibviking32
Neith
Level 2
God Stats
5W - 6L
1,500 SR
Queue Stats
124W - 138L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Demetrias
Morgan Le Fay
10
4 / 2 / 2
6,065
607
3,995
3,680
988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Firewing35
Cthulhu
8
2 / 0 / 9
5,570
557
3,065
5,550
3,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
3 / 3 / 3
5,738
574
1,912
5,484
1,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
SoulForce
Anhur
11
7 / 1 / 4
6,527
653
5,415
4,658
1,390
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Stsmiker
Fenrir
8
4 / 2 / 1
5,578
558
2,958
4,778
1,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
2 / 1 / 0
5,536
554
2,113
2,809
689
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 4 / 1
5,187
519
4,906
6,805
1,916
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
adqre
Nemesis
7
3 / 5 / 0
5,158
516
2,632
6,158
1,930
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 5 / 1
4,853
485
1,531
6,275
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

6
0 / 6 / 1
4,121
412
772
4,311
581
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
20
Kills
7
8
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
1
0
2
W
Morgan Le Fay
Demetrias
Morgan Le Fay
4
2
2
2.5
W
Cthulhu
Firewing35
Cthulhu
2
0
9
6.5
L
1
4
1
0.38
W
3
3
3
1.5
W
Anhur
SoulForce
Anhur
7
1
4
9
W
Fenrir
Stsmiker
Fenrir
4
2
1
2.25
L
Nemesis
adqre
Nemesis
3
5
0
0.6
L
1
5
1
0.3
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,345
Damage
11,954
24,150
Taken
26,358
8,738
Mitigated
6,763
5,026
Healing
2,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,113
600
0
894
2,809
689
324
660
2,149
23,918
0
W
Morgan Le Fay
Demetrias
Morgan Le Fay
3,995
990
0
334
3,680
988
450
247
3,433
25,064
0
W
Cthulhu
Firewing35
Cthulhu
3,065
701
0
500
5,550
3,060
52
2,167
3,383
10,433
0
L
4,906
1,562
0
375
6,805
1,916
0
1,372
5,433
26,443
0
W
1,912
725
0
1,686
5,484
1,463
0
536
4,948
0
23,321
W
Anhur
SoulForce
Anhur
5,415
2,856
0
1,766
4,658
1,390
955
2,237
2,421
0
28,285
W
Fenrir
Stsmiker
Fenrir
2,958
899
0
740
4,778
1,837
0
1,832
2,946
0
10,622
L
Nemesis
adqre
Nemesis
2,632
1,174
0
462
6,158
1,930
106
2,227
3,931
0
13,324
L
1,531
505
0
422
6,275
1,647
80
1,820
4,455
0
14,970
L
772
435
0
80
4,311
581
0
981
3,330
0
5,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,478
Gold Earned
24,855
204
Minions Killed
171
0
Camps Cleared
0
974,520
Distance Traveled
919,569
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,536
554
56
6
0
159,510
0
W
Morgan Le Fay
6,065
607
53
5
0
191,651
2
W
Cthulhu
5,570
557
18
2
0
184,956
5
L
Ymir
5,187
519
35
4
0
182,439
0
W
Bastet
5,738
574
49
5
0
225,057
0
W
Anhur
6,527
653
63
6
0
161,702
2
W
Fenrir
5,578
558
21
2
0
211,154
0
L
Nemesis
5,158
516
24
2
0
226,264
1
L
Da Ji
4,853
485
34
3
0
181,743
0
L
Neith
4,121
412
22
2
0
169,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role