Player Matchup

Tiamat
Tiamat
Emuhleigh
Tiamat
Level 15
God Stats
5W - 6L
1,500 SR
Queue Stats
26W - 31L
1,500 Elo+
Solo
Medusa
Medusa
RedXxXocelot296
Medusa
Level 6
God Stats
2W - 2L
1,620 SR
Queue Stats
4W - 5L
1,393 Elo+
Party 1
Izanami
Izanami
RedxxxPenguin
Izanami
Level 7
God Stats
2W - 1L
1,690 SR
Queue Stats
5W - 7L
1,339 Elo+
Party 1
Cthulhu
Cthulhu
jskiles25
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,289 Elo+
Solo
Thor
Thor
ぬててね
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,324 Elo+
Solo
Team Averages
Level 10
1,562 SR
1,369 Elo+

VS

Team Averages
Level 16
1,481 SR
1,367 Elo+
Ullr
Ullr
El Mexicano6920
Ullr
Level 18
God Stats
11W - 10L
1,486 SR
Queue Stats
71W - 70L
1,349 Elo+
Solo
Tiamat
Tiamat
Nola geo
Tiamat
Level 21
God Stats
1W - 1L
1,229 SR
Queue Stats
203W - 214L
1,403 Elo+
Solo
Ao Kuang
Ao Kuang
OscarDanks
Ao Kuang
Level 8
God Stats
10W - 10L
1,283 SR
Queue Stats
25W - 25L
1,217 Elo+
Solo
Fenrir
Fenrir
ShadowAngel8649
Fenrir
Level 23
God Stats
68W - 62L
1,567 SR
Queue Stats
86W - 97L
1,463 Elo+
Solo
Sol
Sol
well-knownsniper
Sol
Level 8
God Stats
14W - 5L
1,839 SR
Queue Stats
105W - 111L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Emuhleigh
Tiamat
18
0 / 9 / 3
11,341
810
5,761
16,151
7,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 13 / 4
13,112
937
19,389
24,785
9,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
19
4 / 12 / 3
12,545
896
24,519
20,773
7,384
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
jskiles25
Cthulhu
18
1 / 9 / 3
11,642
832
9,201
26,271
21,085
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
1 / 11 / 1
11,118
794
7,037
19,412
7,087
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 1 / 10
15,226
1,088
30,937
21,852
10,329
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
Nola geo
Tiamat
20
5 / 3 / 15
13,545
968
10,213
12,594
8,615
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
OscarDanks
Ao Kuang
19
3 / 3 / 14
12,177
870
8,468
9,349
4,544
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
23 / 0 / 19
16,378
1,170
37,127
17,877
22,468
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
1 / 1 / 28
13,868
991
8,177
9,419
4,068

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
138
8
Kills
52
54
Deaths
8
14
Assists
86
Player
Kills
Deaths
Assists
KDA
W
20
1
10
25
L
Tiamat
Emuhleigh
Tiamat
0
9
3
0.17
W
Tiamat
Nola geo
Tiamat
5
3
15
4.17
W
Ao Kuang
OscarDanks
Ao Kuang
3
3
14
3.33
L
2
13
4
0.31
L
Izanami
4
12
3
0.46
W
23
0
19
32.5
L
Cthulhu
jskiles25
Cthulhu
1
9
3
0.28
W
1
1
28
15
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,907
Damage
94,922
107,392
Taken
71,091
52,784
Mitigated
50,024
2,983
Healing
11,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,937
22,960
311
5,570
21,852
10,329
0
3,406
18,047
0
48,180
L
Tiamat
Emuhleigh
Tiamat
5,761
999
0
1,107
16,151
7,818
0
3,862
12,289
20,125
0
W
Tiamat
Nola geo
Tiamat
10,213
719
0
877
12,594
8,615
0
2,145
10,357
26,754
0
W
Ao Kuang
OscarDanks
Ao Kuang
8,468
2,807
0
1,134
9,349
4,544
0
2,302
6,983
13,176
0
L
19,389
9,289
0
994
24,785
9,410
0
6,833
17,952
0
56,723
L
Izanami
24,519
15,018
0
845
20,773
7,384
0
5,194
15,579
0
41,638
W
37,127
13,894
0
1,764
17,877
22,468
0
3,573
14,204
0
52,951
L
Cthulhu
jskiles25
Cthulhu
9,201
1,068
37
0
26,271
21,085
0
6,610
19,661
29,497
0
W
8,177
2,387
0
1,703
9,419
4,068
0
2,779
6,538
20,749
0
L
7,037
1,333
0
0
19,412
7,087
0
4,359
15,053
0
16,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,758
Gold Earned
71,194
219
Minions Killed
155
3
Camps Cleared
5
1,126,930
Distance Traveled
1,168,485
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
15,226
1,088
31
2
3
250,760
0
L
Tiamat
11,341
810
30
2
0
210,118
0
W
Tiamat
13,545
968
43
3
0
220,372
0
W
Ao Kuang
12,177
870
10
1
0
126,079
1
L
Medusa
13,112
937
89
6
1
243,191
0
L
Izanami
12,545
896
44
3
2
226,225
0
W
Fenrir
16,378
1,170
45
3
1
310,655
0
L
Cthulhu
11,642
832
42
3
0
219,406
0
W
Sol
13,868
991
26
2
1
260,619
1
L
Thor
11,118
794
14
1
0
227,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role