Player Matchup

Freya
Freya
 
Freya
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Anndrea
Chang'e
Level 46
God Stats
2W - 0L
1,834 SR
Queue Stats
17W - 15L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
TheeKingSlayer
Zhong Kui
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 24L
1,698 Elo+
Party 1
Mercury
Mercury
imreformedman
Mercury
Level 28
God Stats
6W - 1L
1,755 SR
Queue Stats
98W - 44L
1,707 Elo+
Party 1
Chiron
Chiron
Вest
Chiron
Level 27
God Stats
4W - 1L
1,871 SR
Queue Stats
154W - 118L
1,695 Elo+
Solo
Team Averages
Level 29
1,692 SR
1,620 Elo+

VS

Team Averages
Level 12
1,562 SR
1,704 Elo+
Gilgamesh
Gilgamesh
Dannyboyff
Gilgamesh
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 15L
1,737 Elo+
Party 2
Fenrir
Fenrir
abadmerc
Fenrir
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 14L
1,692 Elo+
Party 2
Eset
Eset
aftermarket
Eset
Level 3
God Stats
0W - 1L
1,743 SR
Queue Stats
5W - 1L
1,697 Elo+
Party 2
Ymir
Ymir
calpdavis2
Ymir
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 10L
1,758 Elo+
Party 2
Chiron
Chiron
katcalledtom
Chiron
Level 23
God Stats
2W - 6L
1,567 SR
Queue Stats
36W - 25L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
2 / 3 / 3
5,888
589
5,853
6,920
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Anndrea
Chang'e
8
0 / 0 / 4
5,141
514
2,034
1,294
596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
TheeKingSlayer
Zhong Kui
10
2 / 1 / 0
5,900
590
4,208
5,805
3,882
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
9
3 / 2 / 3
5,822
582
3,204
4,835
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
Вest
Chiron
11
4 / 0 / 0
6,396
640
4,628
4,334
1,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dannyboyff
Gilgamesh
10
1 / 2 / 1
5,414
541
2,078
4,960
2,738
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
abadmerc
Fenrir
10
3 / 1 / 3
6,031
603
5,368
8,494
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 4 / 1
5,332
533
1,763
4,780
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 3 / 1
4,755
476
1,475
7,745
6,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
8
0 / 1 / 0
4,487
449
1,900
4,149
1,210
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
6
6
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
3
3
1.17
W
Chang'e
Anndrea
Chang'e
0
0
4
2
L
Gilgamesh
Dannyboyff
Gilgamesh
1
2
1
0.75
W
Zhong Kui
TheeKingSlayer
Zhong Kui
2
1
0
2
L
Fenrir
abadmerc
Fenrir
3
1
3
4.5
L
2
4
1
0.63
L
0
3
1
0.17
W
Mercury
3
2
3
2.25
L
Chiron
0
1
0
0
W
Chiron
Вest
Chiron
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,927
Damage
12,584
23,188
Taken
30,128
9,851
Mitigated
14,368
8,855
Healing
8,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
5,853
2,368
0
3,215
6,920
2,695
382
1,612
5,106
28,329
4,798
W
Chang'e
Anndrea
Chang'e
2,034
592
624
470
1,294
596
188
352
914
10,224
0
L
Gilgamesh
Dannyboyff
Gilgamesh
2,078
450
0
1,488
4,960
2,738
525
2,545
2,415
0
18,136
W
Zhong Kui
TheeKingSlayer
Zhong Kui
4,208
718
0
2,616
5,805
3,882
410
0
5,597
30,353
0
L
Fenrir
abadmerc
Fenrir
5,368
1,545
0
3,809
8,494
2,761
0
3,102
5,392
0
27,838
L
1,763
40
334
1,460
4,780
1,309
479
2,131
2,649
22,163
0
L
1,475
513
0
387
7,745
6,350
0
2,237
5,508
16,131
0
W
Mercury
3,204
1,623
0
305
4,835
1,527
170
301
4,415
0
27,227
L
Chiron
1,900
460
242
1,147
4,149
1,210
0
1,311
2,838
0
19,809
W
Chiron
Вest
Chiron
4,628
2,283
59
1,566
4,334
1,151
50
667
3,667
0
38,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,147
Gold Earned
26,019
293
Minions Killed
206
0
Camps Cleared
0
944,537
Distance Traveled
951,422
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,888
589
66
7
0
166,565
1
W
Chang'e
5,141
514
19
2
0
195,478
0
L
Gilgamesh
5,414
541
43
4
0
195,142
2
W
Zhong Kui
5,900
590
70
7
0
186,091
1
L
Fenrir
6,031
603
54
5
0
186,855
4
L
Eset
5,332
533
39
4
0
197,589
5
L
Ymir
4,755
476
26
3
0
182,062
2
W
Mercury
5,822
582
54
5
0
211,432
0
L
Chiron
4,487
449
44
4
0
189,774
4
W
Chiron
6,396
640
84
8
0
184,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role