Player Matchup

Artio
Artio
 
Artio
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Lucky_Muras
Cerberus
Level 99
God Stats
2W - 3L
1,392 SR
Queue Stats
169W - 155L
1,603 Elo+
Party 2
Cupid
Cupid
emiliu14
Cupid
Level 13
God Stats
13W - 11L
1,447 SR
Queue Stats
115W - 119L
1,378 Elo+
Party 2
Chronos
Chronos
julilauski
Chronos
Level 145
God Stats
4W - 2L
1,582 SR
Queue Stats
243W - 215L
1,621 Elo+
Party 2
Erlang Shen
Erlang Shen
rokenperren
Erlang Shen
Level 60
God Stats
3W - 1L
1,619 SR
Queue Stats
172W - 155L
1,591 Elo+
Party 2
Team Averages
Level 81
1,508 SR
1,538 Elo+

VS

Team Averages
Level 83
1,543 SR
1,494 Elo+
Chaac
Chaac
KrAzyyy MoDzzz
Chaac
Level 122
God Stats
11W - 10L
1,550 SR
Queue Stats
284W - 273L
1,499 Elo+
Party 3
Tiamat
Tiamat
blackjackbob125
Tiamat
Level 141
God Stats
11W - 9L
1,549 SR
Queue Stats
271W - 279L
1,423 Elo+
Party 1
Ymir
Ymir
hugsfordrugs21
Ymir
Level 29
God Stats
13W - 7L
1,603 SR
Queue Stats
27W - 14L
1,583 Elo+
Party 3
Hou Yi
Hou Yi
thenetts
Hou Yi
Level 105
God Stats
5W - 3L
1,512 SR
Queue Stats
354W - 330L
1,508 Elo+
Party 1
Odin
Odin
xKozmo98
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
1 / 0 / 4
8,104
477
2,628
8,190
6,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
Lucky_Muras
Cerberus
13
3 / 1 / 1
8,001
471
3,580
5,891
7,704
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
emiliu14
Cupid
12
1 / 1 / 3
7,443
438
2,227
4,773
1,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
julilauski
Chronos
16
2 / 1 / 3
9,294
547
11,293
14,391
5,478
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
rokenperren
Erlang Shen
15
5 / 1 / 6
9,406
553
8,860
11,613
9,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
7,960
468
6,760
12,062
5,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 0
8,199
482
9,001
10,263
5,365
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 1
8,004
471
5,074
8,142
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
thenetts
Hou Yi
15
0 / 3 / 2
8,687
511
5,703
9,408
2,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
13
0 / 2 / 1
7,595
447
1,818
8,201
3,515
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
12
Kills
4
4
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
4
3
L
0
2
2
0.5
W
Cerberus
Lucky_Muras
Cerberus
3
1
1
3.5
L
2
4
0
0.5
W
Cupid
emiliu14
Cupid
1
1
3
2.5
L
2
1
1
2.5
W
Chronos
julilauski
Chronos
2
1
3
3.5
W
Erlang Shen
rokenperren
Erlang Shen
5
1
6
8
L
Hou Yi
thenetts
Hou Yi
0
3
2
0.33
L
Odin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,588
Damage
28,356
44,858
Taken
48,076
30,636
Mitigated
22,788
15,105
Healing
15,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,628
36
486
2,270
8,190
6,943
0
3,922
4,148
22,652
0
L
6,760
1,847
0
5,172
12,062
5,852
0
4,424
7,638
0
55,680
W
Cerberus
Lucky_Muras
Cerberus
3,580
260
0
2,073
5,891
7,704
0
213
5,678
34,229
0
L
9,001
1,183
0
3,108
10,263
5,365
0
5,117
5,146
49,011
0
W
Cupid
emiliu14
Cupid
2,227
893
49
1,321
4,773
1,421
0
636
4,137
0
35,536
L
5,074
569
0
2,598
8,142
5,173
0
3,870
4,272
23,289
0
W
Chronos
julilauski
Chronos
11,293
2,833
0
3,440
14,391
5,478
589
6,733
7,251
79,419
0
W
Erlang Shen
rokenperren
Erlang Shen
8,860
4,349
0
5,466
11,613
9,090
23
2,000
9,569
0
61,402
L
Hou Yi
thenetts
Hou Yi
5,703
2,504
0
2,642
9,408
2,883
0
1,967
7,441
0
72,780
L
Odin
1,818
848
0
1,920
8,201
3,515
111
2,284
5,917
0
34,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,248
Gold Earned
40,445
458
Minions Killed
466
0
Camps Cleared
0
1,466,040
Distance Traveled
1,615,070
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,104
477
33
2
0
317,151
4
L
Chaac
7,960
468
115
7
0
350,657
7
W
Cerberus
8,001
471
75
4
0
214,994
2
L
Tiamat
8,199
482
91
5
0
284,784
4
W
Cupid
7,443
438
89
5
0
247,076
2
L
Ymir
8,004
471
29
2
0
332,999
0
W
Chronos
9,294
547
158
9
0
312,330
1
W
Erlang Shen
9,406
553
103
6
0
374,489
4
L
Hou Yi
8,687
511
140
8
0
315,693
4
L
Odin
7,595
447
91
5
0
330,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role