Player Matchup

King Arthur
King Arthur
BTone96
King Arthur
Level 16
God Stats
4W - 5L
1,097 SR
Queue Stats
4W - 6L
1,119 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Fiburel
Cu Chulainn
Level 18
God Stats
2W - 5L
1,507 SR
Queue Stats
16W - 23L
1,337 Elo+
Party 1
Agni
Agni
HJFSDG
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Retribution96
Jormungandr
Level 20
God Stats
1W - 6L
1,654 SR
Queue Stats
116W - 140L
1,350 Elo+
Solo
Cthulhu
Cthulhu
UKRzian
Cthulhu
Level 15
God Stats
0W - 2L
1,232 SR
Queue Stats
17W - 24L
1,337 Elo+
Party 1
Team Averages
Level 17
1,398 SR
1,329 Elo+

VS

Team Averages
Level 11
1,486 SR
1,212 Elo+
Danzaburou
Danzaburou
BeardGod09
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,091 Elo+
Party 3
Ymir
Ymir
DragonOrthos
Ymir
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 16L
1,091 Elo+
Party 3
Neith
Neith
GobsonTroxon
Neith
Level 17
God Stats
4W - 3L
1,313 SR
Queue Stats
45W - 38L
1,491 Elo+
Party 2
Artemis
Artemis
eLJaye
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,015 Elo+
Party 3
Vamana
Vamana
elmafro
Vamana
Level 14
God Stats
5W - 4L
1,618 SR
Queue Stats
13W - 14L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BTone96
King Arthur
13
1 / 7 / 1
8,242
434
8,078
19,082
9,260
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Fiburel
Cu Chulainn
12
4 / 6 / 2
8,032
423
6,440
13,401
9,482
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Agni
HJFSDG
Agni
13
0 / 8 / 1
7,554
398
4,189
12,153
3,376
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jormungandr
Retribution96
Jormungandr
11
1 / 3 / 2
7,862
414
3,493
16,763
19,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
UKRzian
Cthulhu
11
2 / 3 / 2
7,630
402
4,343
14,012
14,617
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeardGod09
Danzaburou
13
0 / 2 / 6
8,596
452
4,158
6,192
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 1 / 3
9,699
510
4,693
9,187
7,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
10 / 1 / 8
12,186
641
19,987
9,673
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
eLJaye
Artemis
14
4 / 3 / 6
9,581
504
8,552
6,810
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vamana
elmafro
Vamana
18
9 / 1 / 2
11,938
628
10,221
18,314
11,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
8
Kills
27
27
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BTone96
King Arthur
1
7
1
0.21
W
Danzaburou
BeardGod09
Danzaburou
0
2
6
1.5
W
4
1
3
5.5
L
Cu Chulainn
Fiburel
Cu Chulainn
4
6
2
0.83
W
10
1
8
14
L
Agni
HJFSDG
Agni
0
8
1
0.06
L
Jormungandr
Retribution96
Jormungandr
1
3
2
0.67
L
Cthulhu
UKRzian
Cthulhu
2
3
2
1
W
Artemis
eLJaye
Artemis
4
3
6
2.33
W
Vamana
elmafro
Vamana
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,543
Damage
47,611
75,411
Taken
50,176
56,567
Mitigated
28,394
10,893
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BTone96
King Arthur
8,078
859
0
3,075
19,082
9,260
0
594
18,488
0
43,049
W
Danzaburou
BeardGod09
Danzaburou
4,158
2,381
0
1,527
6,192
2,057
1,420
1,201
4,991
0
41,804
W
4,693
878
0
0
9,187
7,949
557
2,289
6,898
30,810
0
L
Cu Chulainn
Fiburel
Cu Chulainn
6,440
1,224
0
2,494
13,401
9,482
40
1,225
12,176
0
37,018
W
19,987
8,224
0
3,952
9,673
5,134
4,327
3,253
6,420
0
100,524
L
Agni
HJFSDG
Agni
4,189
977
0
1,044
12,153
3,376
0
416
11,737
40,246
0
L
Jormungandr
Retribution96
Jormungandr
3,493
1,559
0
2,786
16,763
19,832
0
759
16,004
36,664
0
L
Cthulhu
UKRzian
Cthulhu
4,343
318
0
1,494
14,012
14,617
0
2,022
11,990
39,105
0
W
Artemis
eLJaye
Artemis
8,552
5,307
0
1,286
6,810
2,069
1,088
2,308
4,502
0
42,037
W
Vamana
elmafro
Vamana
10,221
5,066
0
6,267
18,314
11,185
544
2,974
15,340
0
72,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,320
Gold Earned
52,000
299
Minions Killed
477
0
Camps Cleared
0
1,589,138
Distance Traveled
1,735,672
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,242
434
67
4
0
345,701
2
W
Danzaburou
8,596
452
73
4
0
333,421
0
W
Ymir
9,699
510
47
2
0
363,589
4
L
Cu Chulainn
8,032
423
48
3
0
330,224
0
W
Neith
12,186
641
167
9
0
354,008
2
L
Agni
7,554
398
70
4
0
261,553
0
L
Jormungandr
7,862
414
56
3
0
302,394
3
L
Cthulhu
7,630
402
58
3
0
349,266
0
W
Artemis
9,581
504
53
3
0
331,738
3
W
Vamana
11,938
628
137
7
0
352,916
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role