Player Matchup

Da Ji
Da Ji
Ainashi
Da Ji
Level 155
God Stats
10W - 15L
1,542 SR
Queue Stats
315W - 330L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
SCDMC98
Gilgamesh
Level 96
God Stats
77W - 76L
1,609 SR
Queue Stats
736W - 648L
1,626 Elo+
Party 2
Anubis
Anubis
XxLMxMarianoXxC
Anubis
Level 157
God Stats
19W - 18L
1,614 SR
Queue Stats
378W - 295L
1,668 Elo+
Party 2
Team Averages
Level 136
1,588 SR
1,635 Elo+

VS

Team Averages
Level 126
1,788 SR
1,805 Elo+
Sobek
Sobek
Baiuhnixg
Sobek
Level 114
God Stats
1W - 1L
1,648 SR
Queue Stats
6W - 7L
1,690 Elo+
Party 1
Neith
Neith
Darkwe24
Neith
Level 106
God Stats
2W - 0L
1,787 SR
Queue Stats
18W - 6L
1,898 Elo+
Party 1
Ra
Ra
IIWackyII
Ra
Level 159
God Stats
4W - 0L
1,929 SR
Queue Stats
84W - 32L
1,827 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ainashi
Da Ji
13
1 / 9 / 2
9,309
582
8,307
12,557
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
SCDMC98
Gilgamesh
14
2 / 4 / 2
10,040
628
13,486
27,943
21,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 5 / 2
10,131
633
9,360
12,830
5,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Baiuhnixg
Sobek
15
1 / 2 / 16
11,429
714
6,858
15,736
21,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Darkwe24
Neith
16
8 / 2 / 10
12,012
751
21,358
11,666
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
9 / 2 / 8
12,382
774
16,434
14,571
7,859
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
18
18
Deaths
6
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Ainashi
Da Ji
1
9
2
0.22
W
Sobek
Baiuhnixg
Sobek
1
2
16
4.5
W
Neith
Darkwe24
Neith
8
2
10
6.5
W
9
2
8
6.5
L
Gilgamesh
SCDMC98
Gilgamesh
2
4
2
0.75
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,153
Damage
44,650
53,330
Taken
41,973
31,923
Mitigated
35,201
14,749
Healing
15,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Ainashi
Da Ji
8,307
1,205
0
117
12,557
5,077
0
4,101
8,456
0
21,157
W
Sobek
Baiuhnixg
Sobek
6,858
642
0
3,321
15,736
21,613
104
4,271
10,899
17,771
0
W
Neith
Darkwe24
Neith
21,358
9,791
0
2,477
11,666
5,729
1,070
1,439
9,702
0
50,716
W
16,434
3,739
3,445
5,878
14,571
7,859
1,659
3,650
10,322
72,604
0
L
Gilgamesh
SCDMC98
Gilgamesh
13,486
1,378
409
9,108
27,943
21,517
10
13,218
14,725
0
32,048
L
9,360
639
0
5,115
12,830
5,329
44
5,973
6,857
57,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,480
Gold Earned
35,823
169
Minions Killed
192
0
Camps Cleared
0
817,779
Distance Traveled
855,417
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,309
582
29
2
0
257,454
2
W
Sobek
11,429
714
23
1
0
300,433
0
W
Neith
12,012
751
70
4
0
297,840
2
W
Ra
12,382
774
99
6
0
257,144
1
L
Gilgamesh
10,040
628
54
3
0
329,004
0
L
Anubis
10,131
633
86
5
0
231,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role