Player Matchup

Kukulkan
Kukulkan
BangPinto
Kukulkan
Level 144
God Stats
5W - 11L
1,313 SR
Queue Stats
186W - 207L
1,527 Elo+
Party 2
Cthulhu
Cthulhu
Gr8OoglyBoogly
Cthulhu
Level 143
God Stats
3W - 2L
1,636 SR
Queue Stats
239W - 248L
1,560 Elo+
Party 2
Apollo
Apollo
Zombie-tako
Apollo
Level 126
God Stats
7W - 2L
1,510 SR
Queue Stats
314W - 357L
1,476 Elo+
Solo
Team Averages
Level 138
1,486 SR
1,521 Elo+

VS

Team Averages
Level 134
1,527 SR
1,503 Elo+
Gilgamesh
Gilgamesh
Omnipotentum
Gilgamesh
Level 142
God Stats
52W - 27L
1,618 SR
Queue Stats
666W - 507L
1,511 Elo+
Party 1
Da Ji
Da Ji
SunnyDNRumYUMYUM
Da Ji
Level 133
God Stats
4W - 11L
1,382 SR
Queue Stats
448W - 376L
1,543 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
premirealarm3
Morgan Le Fay
Level 126
God Stats
14W - 14L
1,580 SR
Queue Stats
97W - 97L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BangPinto
Kukulkan
19
8 / 4 / 6
13,878
730
20,809
12,319
5,112
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 5 / 11
12,389
652
12,564
20,499
26,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apollo
18
6 / 8 / 8
13,542
713
10,213
16,682
6,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Omnipotentum
Gilgamesh
14
2 / 7 / 10
11,232
591
11,394
25,536
13,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
9 / 8 / 6
13,635
718
14,113
18,890
8,986
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
premirealarm3
Morgan Le Fay
18
6 / 2 / 8
12,711
669
15,931
19,403
8,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
41
17
Kills
17
17
Deaths
17
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BangPinto
Kukulkan
8
4
6
2.75
W
3
5
11
1.7
L
Gilgamesh
Omnipotentum
Gilgamesh
2
7
10
1
L
9
8
6
1.5
W
Apollo
6
8
8
1.25
L
Morgan Le Fay
premirealarm3
Morgan Le Fay
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,586
Damage
41,438
49,500
Taken
63,829
38,254
Mitigated
31,272
6,800
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BangPinto
Kukulkan
20,809
564
527
876
12,319
5,112
337
3,116
9,203
71,033
0
W
12,564
725
518
1,766
20,499
26,187
0
7,489
13,010
37,363
0
L
Gilgamesh
Omnipotentum
Gilgamesh
11,394
3,123
338
1,898
25,536
13,688
0
12,187
13,349
0
33,037
L
14,113
2,755
173
2,013
18,890
8,986
0
10,144
8,746
0
39,273
W
Apollo
10,213
5,399
0
3,113
16,682
6,955
1,999
5,326
11,356
0
49,538
L
Morgan Le Fay
premirealarm3
Morgan Le Fay
15,931
726
960
5,737
19,403
8,598
222
11,042
8,361
63,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,809
Gold Earned
37,578
205
Minions Killed
177
0
Camps Cleared
0
1,093,799
Distance Traveled
1,019,471
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,878
730
111
6
0
367,075
5
W
Cthulhu
12,389
652
37
2
0
386,945
4
L
Gilgamesh
11,232
591
46
2
0
338,342
4
L
Da Ji
13,635
718
55
3
0
311,151
3
W
Apollo
13,542
713
57
3
0
339,779
2
L
Morgan Le Fay
12,711
669
76
4
0
369,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role