Player Matchup

Artemis
Artemis
 
Artemis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Andophilly
Chaac
Level 20
God Stats
5W - 3L
1,436 SR
Queue Stats
41W - 27L
1,472 Elo+
Solo
Thanatos
Thanatos
Harriger93
Thanatos
Level 25
God Stats
2W - 2L
1,263 SR
Queue Stats
52W - 58L
1,429 Elo+
Solo
Cthulhu
Cthulhu
decentfacepillow
Cthulhu
Level 5
God Stats
2W - 0L
1,296 SR
Queue Stats
3W - 1L
1,390 Elo+
Party 1
Fenrir
Fenrir
jold54
Fenrir
Level 8
God Stats
9W - 12L
1,296 SR
Queue Stats
32W - 47L
1,473 Elo+
Party 1
Team Averages
Level 16
1,358 SR
1,453 Elo+

VS

Team Averages
Level 9
1,456 SR
1,404 Elo+
Olorun
Olorun
Jomar25
Olorun
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,412 Elo+
Solo
Mercury
Mercury
WorkfloW420
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 107L
1,351 Elo+
Solo
Izanami
Izanami
angelof_of_death
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,424 Elo+
Solo
Jormungandr
Jormungandr
donkeymaaaaan
Jormungandr
Level 4
God Stats
4W - 5L
1,556 SR
Queue Stats
4W - 7L
1,502 Elo+
Solo
Da Ji
Da Ji
xVoegele
Da Ji
Level 5
God Stats
0W - 1L
1,223 SR
Queue Stats
68W - 57L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 0 / 3
6,784
617
3,869
4,507
1,285
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
11
6 / 2 / 0
6,897
627
7,560
7,983
5,996
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thanatos
Harriger93
Thanatos
10
7 / 1 / 0
6,813
619
3,663
6,619
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
3 / 4 / 8
6,369
579
5,903
6,858
5,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
jold54
Fenrir
8
3 / 4 / 2
5,515
501
1,687
6,033
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jomar25
Olorun
4
0 / 6 / 0
3,821
347
733
4,943
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
WorkfloW420
Mercury
7
2 / 4 / 2
4,965
451
2,298
6,909
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
7 / 2 / 0
6,816
620
4,999
5,989
1,533
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
donkeymaaaaan
Jormungandr
8
1 / 2 / 2
5,282
480
1,663
5,182
3,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
xVoegele
Da Ji
8
1 / 5 / 4
5,149
468
4,396
6,542
1,743
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
19
Kills
11
11
Deaths
19
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
0
3
1.5
W
Chaac
6
2
0
3
W
Thanatos
Harriger93
Thanatos
7
1
0
7
L
Olorun
Jomar25
Olorun
0
6
0
0
L
Mercury
WorkfloW420
Mercury
2
4
2
0.75
L
7
2
0
3.5
W
3
4
8
1.75
L
Jormungandr
donkeymaaaaan
Jormungandr
1
2
2
1
W
Fenrir
jold54
Fenrir
3
4
2
1
L
Da Ji
xVoegele
Da Ji
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,682
Damage
14,089
32,000
Taken
29,565
16,839
Mitigated
9,736
12,992
Healing
3,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,869
2,078
0
1,568
4,507
1,285
972
338
4,169
0
45,444
W
Chaac
7,560
1,546
0
2,907
7,983
5,996
92
465
7,518
4,669
34,832
W
Thanatos
Harriger93
Thanatos
3,663
619
0
6,697
6,619
2,639
0
77
6,542
0
37,489
L
Olorun
Jomar25
Olorun
733
286
0
126
4,943
1,306
0
1,961
2,982
1,792
260
L
Mercury
WorkfloW420
Mercury
2,298
1,190
0
927
6,909
1,737
0
1,910
4,954
0
13,111
L
4,999
3,291
0
540
5,989
1,533
0
1,103
4,840
0
30,690
W
5,903
777
156
400
6,858
5,225
1,015
1,026
5,832
20,445
0
L
Jormungandr
donkeymaaaaan
Jormungandr
1,663
528
0
564
5,182
3,417
0
613
4,523
10,232
0
W
Fenrir
jold54
Fenrir
1,687
500
0
1,264
6,033
1,694
209
409
5,624
0
13,954
L
Da Ji
xVoegele
Da Ji
4,396
1,212
0
860
6,542
1,743
0
1,807
4,703
0
10,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,378
Gold Earned
26,033
300
Minions Killed
117
0
Camps Cleared
0
1,052,763
Distance Traveled
958,280
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,784
617
94
9
0
196,268
1
W
Chaac
6,897
627
87
8
0
213,510
0
W
Thanatos
6,813
619
65
6
0
214,788
1
L
Olorun
3,821
347
3
0
0
172,288
0
L
Mercury
4,965
451
27
2
0
215,840
0
L
Izanami
6,816
620
56
5
0
177,834
4
W
Cthulhu
6,369
579
29
3
0
220,045
1
L
Jormungandr
5,282
480
13
1
0
195,690
0
W
Fenrir
5,515
501
25
2
0
208,152
0
L
Da Ji
5,149
468
18
2
0
196,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role