Player Matchup

Neith
Neith
Cigzey
Neith
Level 128
God Stats
16W - 13L
1,455 SR
Queue Stats
746W - 805L
1,540 Elo+
Solo
Terra
Terra
IronBuckeye14
Terra
Level 126
God Stats
4W - 4L
1,615 SR
Queue Stats
260W - 259L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
ch33k34t3r
Gilgamesh
Level 124
God Stats
4W - 2L
1,553 SR
Queue Stats
278W - 276L
1,460 Elo+
Party 2
Chiron
Chiron
ch33kb34t3r
Chiron
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 291L
1,518 Elo+
Party 2
Chronos
Chronos
q H00TANANY p
Chronos
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,217 Elo+
Solo
Team Averages
Level 122
1,525 SR
1,439 Elo+

VS

Team Averages
Level 115
1,686 SR
1,479 Elo+
Odin
Odin
Dark_Sora53
Odin
Level 100
God Stats
4W - 0L
1,894 SR
Queue Stats
98W - 107L
1,525 Elo+
Party 1
Zeus
Zeus
Ephemir
Zeus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,408 Elo+
Party 1
Ra
Ra
JARHEADIUS REX
Ra
Level 144
God Stats
3W - 0L
1,940 SR
Queue Stats
159W - 176L
1,461 Elo+
Solo
Eset
Eset
KILLSHOTKIRA
Eset
Level 89
God Stats
4W - 0L
1,587 SR
Queue Stats
83W - 81L
1,523 Elo+
Party 1
Cerberus
Cerberus
pimpington
Cerberus
Level 139
God Stats
3W - 1L
1,507 SR
Queue Stats
55W - 66L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cigzey
Neith
19
8 / 4 / 13
11,918
851
22,601
13,222
5,381
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 6 / 14
10,916
780
9,716
24,035
37,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
ch33k34t3r
Gilgamesh
18
4 / 5 / 13
10,642
760
15,119
19,458
26,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
15
4 / 5 / 9
10,039
717
14,349
13,878
6,526
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
17
5 / 10 / 8
10,843
775
13,241
18,711
9,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 18
10,870
776
15,165
20,866
24,250
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Zeus
Ephemir
Zeus
18
5 / 6 / 15
11,199
800
17,021
10,798
6,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
8 / 6 / 13
11,815
844
13,289
17,576
9,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
12 / 5 / 15
13,075
934
23,213
16,904
7,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
pimpington
Cerberus
17
1 / 4 / 20
11,041
789
12,082
31,407
27,354
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
111
23
Kills
30
30
Deaths
24
57
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Neith
Cigzey
Neith
8
4
13
3.63
W
4
3
18
4.33
W
Zeus
Ephemir
Zeus
5
6
15
2.08
L
2
6
14
1.5
W
8
6
13
2.42
W
12
5
15
3.9
L
Gilgamesh
ch33k34t3r
Gilgamesh
4
5
13
2.1
L
Chiron
4
5
9
1.7
W
Cerberus
pimpington
Cerberus
1
4
20
2.75
L
Chronos
5
10
8
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,026
Damage
80,770
89,304
Taken
97,551
85,041
Mitigated
75,187
28,232
Healing
45,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Cigzey
Neith
22,601
7,816
174
3,216
13,222
5,381
593
9,570
3,423
0
42,091
W
15,165
1,910
637
6,407
20,866
24,250
243
6,085
14,781
0
19,401
W
Zeus
Ephemir
Zeus
17,021
759
1,393
257
10,798
6,340
2,094
3,981
6,817
35,146
0
L
9,716
2,042
9,270
6,378
24,035
37,322
165
18,620
4,933
15,688
0
W
13,289
1,489
8,567
6,381
17,576
9,912
627
4,180
13,396
37,146
0
W
23,213
629
5,261
5,012
16,904
7,331
1,626
3,693
13,211
38,146
0
L
Gilgamesh
ch33k34t3r
Gilgamesh
15,119
4,156
0
1,673
19,458
26,392
240
13,841
5,249
775
20,389
L
Chiron
14,349
4,576
2,239
3,141
13,878
6,526
424
8,458
5,229
0
27,173
W
Cerberus
pimpington
Cerberus
12,082
304
363
11,027
31,407
27,354
625
5,793
25,614
25,379
0
L
Chronos
13,241
4,218
1,147
994
18,711
9,420
2,074
15,116
3,426
29,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,358
Gold Earned
58,000
149
Minions Killed
189
0
Camps Cleared
0
1,140,331
Distance Traveled
1,198,552
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,918
851
46
3
0
243,161
0
W
Odin
10,870
776
8
1
0
277,205
4
W
Zeus
11,199
800
32
2
0
194,808
0
L
Terra
10,916
780
11
1
0
247,664
0
W
Ra
11,815
844
57
4
0
216,879
3
W
Eset
13,075
934
38
3
0
253,429
1
L
Gilgamesh
10,642
760
21
2
0
242,399
2
L
Chiron
10,039
717
32
2
0
185,310
0
W
Cerberus
11,041
789
54
4
0
256,231
0
L
Chronos
10,843
775
39
3
0
221,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role