Player Matchup

Serqet
Serqet
BloodDragon692
Serqet
Level 160
God Stats
5W - 5L
1,563 SR
Queue Stats
280W - 194L
1,655 Elo+
Party 2
Raijin
Raijin
FCG Stompy
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 60L
1,616 Elo+
Party 2
Agni
Agni
MyEZ Akame
Agni
Level 119
God Stats
8W - 4L
1,484 SR
Queue Stats
336W - 282L
1,592 Elo+
Party 2
Izanami
Izanami
Xur15Gar
Izanami
Level 42
God Stats
26W - 24L
1,437 SR
Queue Stats
163W - 187L
1,418 Elo+
Party 4
Cthulhu
Cthulhu
p16590
Cthulhu
Level 68
God Stats
22W - 18L
1,608 SR
Queue Stats
286W - 319L
1,426 Elo+
Party 4
Team Averages
Level 83
1,518 SR
1,541 Elo+

VS

Team Averages
Level 48
1,477 SR
1,492 Elo+
Yemoja
Yemoja
Mondo96Mania
Yemoja
Level 26
God Stats
127W - 132L
1,533 SR
Queue Stats
319W - 323L
1,475 Elo+
Party 1
Gilgamesh
Gilgamesh
Nelsxn01
Gilgamesh
Level 68
God Stats
9W - 10L
1,261 SR
Queue Stats
302W - 274L
1,554 Elo+
Solo
Raijin
Raijin
Zequle
Raijin
Level 70
God Stats
20W - 24L
1,599 SR
Queue Stats
610W - 636L
1,501 Elo+
Party 1
Izanami
Izanami
hunterstuntman
Izanami
Level 44
God Stats
2W - 3L
1,539 SR
Queue Stats
155W - 142L
1,478 Elo+
Party 3
Vamana
Vamana
samunieto5
Vamana
Level 31
God Stats
12W - 17L
1,450 SR
Queue Stats
154W - 181L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 6
6,589
659
5,773
6,608
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
FCG Stompy
Raijin
10
1 / 1 / 4
5,841
584
6,093
5,564
2,198
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
6 / 0 / 4
6,561
656
7,888
4,669
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Xur15Gar
Izanami
11
1 / 0 / 0
5,976
598
1,794
4,290
1,116
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
p16590
Cthulhu
9
1 / 1 / 5
5,696
570
4,245
5,818
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
0 / 1 / 1
4,668
467
1,518
6,359
3,029
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
Nelsxn01
Gilgamesh
8
1 / 4 / 0
5,041
504
2,284
7,963
3,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Zequle
Raijin
9
1 / 6 / 0
5,097
510
4,699
8,298
2,827
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 1 / 0
5,414
541
1,648
4,096
904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
samunieto5
Vamana
7
0 / 2 / 0
4,451
445
1,629
8,916
4,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
14
Kills
2
2
Deaths
14
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Raijin
FCG Stompy
Raijin
1
1
4
3
L
Yemoja
0
1
1
0.5
W
6
0
4
8
L
Gilgamesh
Nelsxn01
Gilgamesh
1
4
0
0.25
W
Izanami
Xur15Gar
Izanami
1
0
0
1
L
Raijin
Zequle
Raijin
1
6
0
0.17
L
0
1
0
0
W
Cthulhu
p16590
Cthulhu
1
1
5
3.5
L
Vamana
samunieto5
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,793
Damage
11,778
26,949
Taken
35,632
11,580
Mitigated
14,881
9,587
Healing
8,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,773
1,252
0
2,514
6,608
3,070
0
908
5,700
0
29,559
W
Raijin
FCG Stompy
Raijin
6,093
720
0
2,484
5,564
2,198
249
1,482
4,082
35,111
0
L
Yemoja
1,518
263
724
1,359
6,359
3,029
126
4,367
1,870
8,200
0
W
7,888
1,106
0
1,000
4,669
1,542
405
2,006
2,663
33,281
0
L
Gilgamesh
Nelsxn01
Gilgamesh
2,284
441
0
1,140
7,963
3,214
0
2,284
5,003
0
26,365
W
Izanami
Xur15Gar
Izanami
1,794
976
0
2,147
4,290
1,116
970
167
4,123
0
37,515
L
Raijin
Zequle
Raijin
4,699
289
0
1,630
8,298
2,827
0
4,624
3,384
27,334
0
L
1,648
1,266
0
1,272
4,096
904
0
783
3,313
0
33,259
W
Cthulhu
p16590
Cthulhu
4,245
314
238
1,204
5,818
3,654
216
1,654
4,164
15,545
0
L
Vamana
samunieto5
Vamana
1,629
683
0
2,838
8,916
4,907
0
5,488
2,935
0
12,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,663
Gold Earned
24,671
322
Minions Killed
197
0
Camps Cleared
0
1,002,931
Distance Traveled
937,817
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,589
659
68
7
0
236,787
1
W
Raijin
5,841
584
64
6
0
165,406
1
L
Yemoja
4,668
467
13
1
0
189,586
1
W
Agni
6,561
656
66
7
0
198,296
1
L
Gilgamesh
5,041
504
48
5
0
209,418
3
W
Izanami
5,976
598
97
10
0
200,536
2
L
Raijin
5,097
510
50
5
0
178,147
0
L
Izanami
5,414
541
67
7
0
160,178
1
W
Cthulhu
5,696
570
27
3
0
201,906
2
L
Vamana
4,451
445
19
2
0
200,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role