Player Matchup

Rama
Rama
AuntieBasic
Rama
Level 86
God Stats
2W - 0L
1,709 SR
Queue Stats
31W - 28L
1,516 Elo+
Party 1
Hercules
Hercules
DarkFlash4
Hercules
Level 125
God Stats
3W - 0L
1,572 SR
Queue Stats
37W - 46L
1,469 Elo+
Solo
Cthulhu
Cthulhu
HaRaMbEz
Cthulhu
Level 98
God Stats
6W - 1L
1,591 SR
Queue Stats
177W - 177L
1,460 Elo+
Solo
Eset
Eset
JuniperDjinn
Eset
Level 158
God Stats
6W - 3L
1,684 SR
Queue Stats
257W - 247L
1,495 Elo+
Party 1
Chaac
Chaac
Unkle_Ratchet
Chaac
Level 149
God Stats
5W - 2L
1,719 SR
Queue Stats
176W - 170L
1,507 Elo+
Party 1
Team Averages
Level 123
1,655 SR
1,489 Elo+

VS

Team Averages
Level 141
1,495 SR
1,522 Elo+
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
OsoMcPrime
Xbalanque
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 109L
1,491 Elo+
Party 3
Fafnir
Fafnir
SquirrelzRage
Fafnir
Level 105
God Stats
1W - 4L
1,599 SR
Queue Stats
251W - 254L
1,510 Elo+
Solo
Hou Yi
Hou Yi
lxSirKheprxl
Hou Yi
Level 139
God Stats
0W - 1L
1,510 SR
Queue Stats
9W - 8L
1,591 Elo+
Party 2
Mulan
Mulan
xThySoulReaper
Mulan
Level 147
God Stats
2W - 2L
1,366 SR
Queue Stats
157W - 165L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 17
8,830
803
8,005
4,441
1,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
DarkFlash4
Hercules
16
6 / 3 / 13
9,690
881
11,997
12,369
6,286
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
HaRaMbEz
Cthulhu
16
6 / 5 / 16
9,655
878
11,514
16,287
20,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
10 / 3 / 9
10,605
964
20,313
11,052
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 4 / 22
9,532
867
17,057
17,405
21,306
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 2 / 8
8,268
752
9,834
21,038
17,006
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
OsoMcPrime
Xbalanque
15
6 / 6 / 6
9,268
843
11,705
12,249
5,031
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 6 / 9
7,433
676
5,188
17,784
24,321
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
12
1 / 7 / 7
7,806
710
9,155
11,409
4,902
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 6 / 8
9,356
851
12,322
18,038
17,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
53
27
Kills
15
15
Deaths
27
77
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
2
8
3.5
W
2
0
17
10.5
W
Hercules
DarkFlash4
Hercules
6
3
13
4.17
W
Cthulhu
HaRaMbEz
Cthulhu
6
5
16
2.8
W
10
3
9
4.83
L
Xbalanque
OsoMcPrime
Xbalanque
6
6
6
1.5
L
0
6
9
0.75
W
3
4
22
3.5
L
Hou Yi
1
7
7
0.64
L
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,886
Damage
48,204
61,554
Taken
80,518
54,909
Mitigated
68,634
23,476
Healing
23,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,834
300
1,298
10,043
21,038
17,006
310
9,817
10,823
19,260
0
W
8,005
6,070
1,214
1,672
4,441
1,793
2,786
1,560
2,881
0
14,805
W
Hercules
DarkFlash4
Hercules
11,997
4,927
611
3,883
12,369
6,286
810
2,713
9,656
0
17,042
W
Cthulhu
HaRaMbEz
Cthulhu
11,514
807
1,613
1,541
16,287
20,546
135
4,070
12,217
24,893
0
W
20,313
1,427
2,483
4,365
11,052
4,978
819
3,554
7,498
30,304
0
L
Xbalanque
OsoMcPrime
Xbalanque
11,705
5,138
578
1,412
12,249
5,031
25
7,250
4,654
0
24,692
L
5,188
1,775
283
2,301
17,784
24,321
2
6,478
10,984
7,191
0
W
17,057
1,599
753
5,341
17,405
21,306
281
3,125
14,280
8,848
20,557
L
Hou Yi
9,155
6,498
542
880
11,409
4,902
627
6,046
5,226
0
16,287
L
12,322
1,652
880
5,097
18,038
17,374
0
6,802
10,722
0
24,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,312
Gold Earned
42,131
100
Minions Killed
90
0
Camps Cleared
0
1,070,382
Distance Traveled
937,111
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,268
752
14
1
0
250,699
0
W
Rama
8,830
803
20
2
0
227,997
0
W
Hercules
9,690
881
11
1
0
217,652
1
W
Cthulhu
9,655
878
25
2
0
199,148
1
W
Eset
10,605
964
21
2
0
208,996
1
L
Xbalanque
9,268
843
36
3
0
159,631
0
L
Fafnir
7,433
676
2
0
0
181,202
0
W
Chaac
9,532
867
23
2
0
216,589
1
L
Hou Yi
7,806
710
15
1
0
165,208
0
L
Mulan
9,356
851
23
2
0
180,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role