Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Glueckey
Ymir
Level 128
God Stats
1W - 1L
1,428 SR
Queue Stats
61W - 52L
1,492 Elo+
Party 3
Chang'e
Chang'e
McBizzle5150
Chang'e
Level 127
God Stats
14W - 10L
1,628 SR
Queue Stats
584W - 572L
1,538 Elo+
Party 1
Fenrir
Fenrir
McSiv
Fenrir
Level 145
God Stats
1W - 0L
1,357 SR
Queue Stats
105W - 95L
1,492 Elo+
Party 3
Hachiman
Hachiman
itchycolt675607
Hachiman
Level 103
God Stats
4W - 0L
1,711 SR
Queue Stats
215W - 203L
1,528 Elo+
Party 1
Team Averages
Level 117
1,525 SR
1,510 Elo+

VS

Team Averages
Level 119
1,561 SR
1,599 Elo+
Neith
Neith
 
Neith
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
AdmiralLoafy
Jormungandr
Level 139
God Stats
3W - 6L
1,386 SR
Queue Stats
394W - 357L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
FadedDarkMagic
Sun Wukong
Level 130
God Stats
0W - 1L
1,820 SR
Queue Stats
7W - 7L
1,559 Elo+
Party 2
Horus
Horus
Shouldahadav9
Horus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 4L
1,906 Elo+
Party 2
Ganesha
Ganesha
ablindj3di
Ganesha
Level 142
God Stats
3W - 2L
1,598 SR
Queue Stats
320W - 297L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
6 / 3 / 8
10,984
785
20,933
22,413
21,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
16
0 / 6 / 16
10,397
743
12,389
29,910
39,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
McBizzle5150
Chang'e
19
2 / 3 / 14
10,747
768
15,866
19,566
18,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
McSiv
Fenrir
18
6 / 6 / 11
11,408
815
15,783
21,053
16,189
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
19
5 / 5 / 8
11,274
805
22,993
14,668
6,621
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 6 / 12
9,869
705
16,550
12,468
5,961
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
AdmiralLoafy
Jormungandr
18
8 / 5 / 12
11,057
790
24,005
28,830
32,895
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
FadedDarkMagic
Sun Wukong
18
7 / 3 / 11
11,235
803
19,903
18,193
22,111
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
6 / 3 / 10
10,430
745
16,279
20,794
18,437
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
ablindj3di
Ganesha
17
0 / 3 / 19
10,213
730
12,305
18,373
26,115
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
87
19
Kills
23
23
Deaths
20
57
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
3
8
3.33
L
Neith
 
Neith
2
6
12
1.33
L
Jormungandr
AdmiralLoafy
Jormungandr
8
5
12
2.8
L
Sun Wukong
FadedDarkMagic
Sun Wukong
7
3
11
4.17
W
Ymir
0
6
16
1.33
W
Chang'e
McBizzle5150
Chang'e
2
3
14
3
W
Fenrir
McSiv
Fenrir
6
6
11
1.92
L
6
3
10
3.67
L
Ganesha
ablindj3di
Ganesha
0
3
19
3.17
W
Hachiman
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,964
Damage
89,042
107,610
Taken
98,658
102,779
Mitigated
105,519
49,478
Healing
31,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
20,933
4,075
1,368
7,894
22,413
21,687
603
8,832
13,581
0
31,946
L
Neith
 
Neith
16,550
8,022
0
741
12,468
5,961
903
4,152
8,082
0
29,416
L
Jormungandr
AdmiralLoafy
Jormungandr
24,005
6,761
1,324
6,210
28,830
32,895
94
7,549
20,437
40,969
0
L
Sun Wukong
FadedDarkMagic
Sun Wukong
19,903
3,209
3,576
5,959
18,193
22,111
234
5,237
12,378
0
37,028
W
Ymir
12,389
2,098
0
1,202
29,910
39,453
197
9,956
19,954
19,915
0
W
Chang'e
McBizzle5150
Chang'e
15,866
1,604
18,529
10,821
19,566
18,829
744
4,522
15,044
35,889
0
W
Fenrir
McSiv
Fenrir
15,783
5,031
1,455
5,973
21,053
16,189
1,745
8,504
12,549
0
22,638
L
16,279
6,033
5,376
5,354
20,794
18,437
926
5,265
15,101
0
23,318
L
Ganesha
ablindj3di
Ganesha
12,305
869
1,406
1,523
18,373
26,115
241
5,478
12,164
22,808
0
W
Hachiman
22,993
9,039
1,371
865
14,668
6,621
2,206
4,496
10,172
0
49,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,810
Gold Earned
52,804
141
Minions Killed
132
0
Camps Cleared
0
1,305,426
Distance Traveled
1,263,844
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,984
785
22
2
0
283,970
0
L
Neith
9,869
705
28
2
0
202,052
0
L
Jormungandr
11,057
790
38
3
0
225,034
0
L
Sun Wukong
11,235
803
43
3
0
313,594
0
W
Ymir
10,397
743
26
2
0
231,644
1
W
Chang'e
10,747
768
28
2
0
298,614
0
W
Fenrir
11,408
815
12
1
0
269,348
1
L
Horus
10,430
745
23
2
0
287,646
0
L
Ganesha
10,213
730
0
0
0
235,518
3
W
Hachiman
11,274
805
53
4
0
221,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role