Player Matchup

Kukulkan
Kukulkan
Akvamant
Kukulkan
Level 17
God Stats
3W - 4L
1,457 SR
Queue Stats
110W - 76L
1,465 Elo+
Solo
Thanatos
Thanatos
Arbyzi
Thanatos
Level 24
God Stats
18W - 11L
1,525 SR
Queue Stats
31W - 36L
1,266 Elo+
Party 3
Neith
Neith
SkylerAprils
Neith
Level 28
God Stats
22W - 24L
1,469 SR
Queue Stats
65W - 81L
1,367 Elo+
Solo
Anubis
Anubis
xX_M0RK0VKA_Xx
Anubis
Level 25
God Stats
11W - 12L
1,592 SR
Queue Stats
39W - 59L
1,410 Elo+
Party 3
Artio
Artio
ГоРоХ321
Artio
Level 35
God Stats
4W - 5L
1,520 SR
Queue Stats
57W - 64L
1,423 Elo+
Party 3
Team Averages
Level 26
1,513 SR
1,386 Elo+

VS

Team Averages
Level 25
1,561 SR
1,466 Elo+
Gilgamesh
Gilgamesh
Amadoos
Gilgamesh
Level 27
God Stats
12W - 5L
1,827 SR
Queue Stats
226W - 316L
1,382 Elo+
Party 1
Zeus
Zeus
FreyVal
Zeus
Level 29
God Stats
18W - 10L
1,500 SR
Queue Stats
285W - 299L
1,406 Elo+
Solo
Sol
Sol
Luciaklk29
Sol
Level 26
God Stats
1W - 1L
1,339 SR
Queue Stats
27W - 14L
1,642 Elo+
Party 2
Ymir
Ymir
PeppaTownend
Ymir
Level 20
God Stats
16W - 16L
1,641 SR
Queue Stats
222W - 326L
1,335 Elo+
Party 1
Ravana
Ravana
faze_amadeo12
Ravana
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Akvamant
Kukulkan
10
0 / 1 / 0
5,559
556
668
3,458
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Arbyzi
Thanatos
5
0 / 4 / 0
4,189
419
1,491
8,643
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 0
4,160
416
2,773
5,878
1,481
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 4 / 0
4,256
426
2,256
3,640
1,156
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 5 / 0
4,129
413
1,711
10,153
3,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Amadoos
Gilgamesh
11
3 / 0 / 4
6,593
659
3,189
4,781
2,086
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zeus
FreyVal
Zeus
11
2 / 0 / 0
6,263
626
3,510
2,876
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
9 / 1 / 1
6,611
661
10,829
6,363
2,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 0 / 6
5,404
540
1,567
3,275
1,201
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
4 / 0 / 2
6,174
617
2,744
3,769
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
19
19
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Akvamant
Kukulkan
0
1
0
0
W
Gilgamesh
Amadoos
Gilgamesh
3
0
4
5
L
Thanatos
Arbyzi
Thanatos
0
4
0
0
W
Zeus
FreyVal
Zeus
2
0
0
2
W
9
1
1
9.5
W
1
0
6
4
L
0
5
0
0
W
4
0
2
5
L
0
4
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,899
Damage
21,839
31,772
Taken
21,064
8,840
Mitigated
7,322
7,493
Healing
8,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Akvamant
Kukulkan
668
0
0
420
3,458
981
0
2,101
1,177
35,543
0
W
Gilgamesh
Amadoos
Gilgamesh
3,189
983
0
663
4,781
2,086
596
1,961
2,820
0
29,967
L
Thanatos
Arbyzi
Thanatos
1,491
138
0
3,828
8,643
1,970
0
1,584
6,989
0
12,860
W
Zeus
FreyVal
Zeus
3,510
196
0
250
2,876
721
854
423
2,453
32,693
0
W
10,829
5,657
0
3,723
6,363
2,187
1,137
1,536
4,827
38,743
6,861
W
1,567
600
0
1,392
3,275
1,201
429
328
2,947
15,717
0
L
2,773
1,158
203
810
5,878
1,481
0
4,528
1,350
0
18,962
W
2,744
904
0
2,722
3,769
1,127
0
446
3,323
0
27,316
L
2,256
55
0
549
3,640
1,156
0
0
3,640
13,602
0
L
1,711
364
200
1,483
10,153
3,252
0
6,209
3,944
7,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,293
Gold Earned
31,045
193
Minions Killed
293
0
Camps Cleared
0
831,932
Distance Traveled
920,058
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,559
556
81
8
0
171,264
3
W
Gilgamesh
6,593
659
57
6
0
193,225
0
L
Thanatos
4,189
419
36
4
0
168,911
0
W
Zeus
6,263
626
82
8
0
166,796
4
W
Sol
6,611
661
70
7
0
159,937
0
W
Ymir
5,404
540
23
2
0
197,079
1
L
Neith
4,160
416
39
4
0
154,199
3
W
Ravana
6,174
617
61
6
0
203,021
0
L
Anubis
4,256
426
25
3
0
163,481
1
L
Artio
4,129
413
12
1
0
174,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role