Player Matchup

Cerberus
Cerberus
DwAyN_ThE_Ro_C_k
Cerberus
Level 18
God Stats
41W - 24L
1,617 SR
Queue Stats
65W - 37L
1,515 Elo+
Party 1
Olorun
Olorun
Fazetrey 383056
Olorun
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Da Ji
Da Ji
ragnarok67100
Da Ji
Level 147
God Stats
29W - 21L
1,607 SR
Queue Stats
758W - 512L
1,604 Elo+
Party 1
Team Averages
Level 57
1,575 SR
1,539 Elo+

VS

Team Averages
Level 56
1,435 SR
1,455 Elo+
Skadi
Skadi
Bob-erman76
Skadi
Level 24
God Stats
11W - 9L
1,458 SR
Queue Stats
63W - 77L
1,454 Elo+
Party 2
Terra
Terra
Le-Fau-CheurDu76
Terra
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 103L
1,497 Elo+
Party 2
Merlin
Merlin
TerreneArc357
Merlin
Level 82
God Stats
8W - 18L
1,346 SR
Queue Stats
265W - 285L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
8,067
672
4,062
24,197
20,482
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 11 / 5
7,289
607
1,640
11,169
3,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
9 / 5 / 2
10,168
847
19,035
16,456
10,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 7 / 6
11,647
971
23,620
15,632
4,730
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 1 / 17
9,692
808
6,094
8,198
8,350
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
5 / 4 / 10
9,879
823
11,504
8,893
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
10
Kills
22
22
Deaths
12
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
14
7
6
2.43
L
1
6
5
0.58
L
0
11
5
0.23
W
3
1
17
11.5
W
5
4
10
2.5
L
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,737
Damage
41,218
51,822
Taken
32,723
34,547
Mitigated
15,697
9,180
Healing
14,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,620
15,639
326
4,185
15,632
4,730
1,147
2,281
13,307
0
42,339
L
4,062
153
0
7,079
24,197
20,482
0
7,047
17,150
26,597
0
L
1,640
1,074
0
435
11,169
3,804
0
3,867
7,302
5,853
0
W
6,094
1,541
5,039
4,470
8,198
8,350
381
1,981
6,217
15,885
0
W
11,504
416
0
748
8,893
2,617
905
1,396
7,497
40,245
0
L
19,035
4,133
0
1,666
16,456
10,261
0
6,684
9,772
0
39,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,524
Gold Earned
31,218
92
Minions Killed
104
0
Camps Cleared
0
535,235
Distance Traveled
617,782
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,647
971
28
2
0
179,319
3
L
Cerberus
8,067
672
61
5
0
189,276
0
L
Olorun
7,289
607
9
1
0
134,049
1
W
Terra
9,692
808
20
2
0
233,314
0
W
Merlin
9,879
823
56
5
0
205,149
0
L
Da Ji
10,168
847
22
2
0
211,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role