Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Dr Cronikkz
Merlin
Level 109
God Stats
2W - 3L
1,479 SR
Queue Stats
134W - 88L
1,603 Elo+
Party 1
Bellona
Bellona
Dr Mine245
Bellona
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
444W - 348L
1,521 Elo+
Party 1
Team Averages
Level 138
1,493 SR
1,541 Elo+

VS

Team Averages
Level 120
1,590 SR
1,492 Elo+
Danzaburou
Danzaburou
Daider Tot
Danzaburou
Level 129
God Stats
11W - 3L
1,723 SR
Queue Stats
291W - 280L
1,558 Elo+
Party 2
Mercury
Mercury
JimBosGimbo
Mercury
Level 104
God Stats
3W - 2L
1,581 SR
Queue Stats
189W - 171L
1,466 Elo+
Party 2
Terra
Terra
premirealarm3
Terra
Level 126
God Stats
2W - 2L
1,465 SR
Queue Stats
97W - 97L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
5 / 5 / 4
9,152
704
12,182
11,299
4,413
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
12
4 / 5 / 3
8,539
657
11,233
11,409
5,442
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Dr Mine245
Bellona
11
0 / 5 / 4
7,507
577
6,652
14,007
16,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daider Tot
Danzaburou
15
10 / 1 / 4
11,089
853
16,703
13,672
5,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
JimBosGimbo
Mercury
12
3 / 5 / 9
9,899
761
6,255
15,042
14,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 3 / 10
8,807
677
6,468
13,801
7,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
15
15
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
5
5
4
1.4
W
Danzaburou
Daider Tot
Danzaburou
10
1
4
12
L
Merlin
4
5
3
1.1
L
Bellona
Dr Mine245
Bellona
0
5
4
0.4
W
Mercury
JimBosGimbo
Mercury
3
5
9
1.5
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,067
Damage
29,426
36,715
Taken
42,515
26,098
Mitigated
28,369
8,689
Healing
12,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,182
4,861
0
2,453
11,299
4,413
0
1,891
9,122
0
39,024
W
Danzaburou
Daider Tot
Danzaburou
16,703
8,406
0
4,652
13,672
5,915
2,126
3,634
9,621
0
57,176
L
Merlin
11,233
647
131
2,936
11,409
5,442
465
1,698
9,486
37,765
0
L
Bellona
Dr Mine245
Bellona
6,652
1,017
0
3,169
14,007
16,243
0
1,911
11,639
0
22,011
W
Mercury
JimBosGimbo
Mercury
6,255
1,736
0
1,759
15,042
14,558
19
4,833
9,963
0
17,268
W
6,468
607
2,774
3,243
13,801
7,896
461
2,766
10,791
11,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,198
Gold Earned
29,795
123
Minions Killed
115
0
Camps Cleared
0
577,159
Distance Traveled
688,801
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,152
704
50
4
0
179,289
1
W
Danzaburou
11,089
853
80
6
0
201,058
0
L
Merlin
8,539
657
51
4
0
183,767
0
L
Bellona
7,507
577
22
2
0
214,103
0
W
Mercury
9,899
761
19
1
0
240,940
3
W
Terra
8,807
677
16
1
0
246,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role